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i915: Inhibit render cache flush when changing drawing rectangle offset.
author
Chris Wilson
<chris@chris-wilson.co.uk>
Sat, 5 Jun 2010 08:32:28 +0000
(09:32 +0100)
committer
Chris Wilson
<chris@chris-wilson.co.uk>
Sat, 5 Jun 2010 08:32:28 +0000
(09:32 +0100)
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
src/mesa/drivers/dri/i915/i915_vtbl.c
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diff --git
a/src/mesa/drivers/dri/i915/i915_vtbl.c
b/src/mesa/drivers/dri/i915/i915_vtbl.c
index 0a93e64b1fa315f2dbb9ee2c74772b71f3dfc7d1..974ab3ec14a5c81e87702a327e19028c7646e4f0 100644
(file)
--- a/
src/mesa/drivers/dri/i915/i915_vtbl.c
+++ b/
src/mesa/drivers/dri/i915/i915_vtbl.c
@@
-622,7
+622,7
@@
i915_set_draw_region(struct intel_context *intel,
}
/* When changing drawing rectangle offset, an MI_FLUSH is first required. */
- state->Buffer[I915_DESTREG_DRAWRECT0] = MI_FLUSH;
+ state->Buffer[I915_DESTREG_DRAWRECT0] = MI_FLUSH
| INHIBIT_FLUSH_RENDER_CACHE
;
state->Buffer[I915_DESTREG_DRAWRECT1] = _3DSTATE_DRAWRECT_INFO;
state->Buffer[I915_DESTREG_DRAWRECT2] = 0;
state->Buffer[I915_DESTREG_DRAWRECT3] = (draw_y << 16) | draw_x;