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use FRAG_BIT_TEX()
author
Brian
<brian@nostromo.localnet.net>
Wed, 24 Jan 2007 21:14:14 +0000
(14:14 -0700)
committer
Brian
<brian@nostromo.localnet.net>
Wed, 24 Jan 2007 21:14:14 +0000
(14:14 -0700)
src/mesa/tnl/t_vp_build.c
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diff --git
a/src/mesa/tnl/t_vp_build.c
b/src/mesa/tnl/t_vp_build.c
index 5e146bfb3600e66d17e84606d9632cb9b3f63fe4..d80afaf245239c02ea521446aa9a5332df75ceab 100644
(file)
--- a/
src/mesa/tnl/t_vp_build.c
+++ b/
src/mesa/tnl/t_vp_build.c
@@
-1213,7
+1213,7
@@
static void build_texture_transform( struct tnl_program *p )
for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
- if (!(p->state->fragprog_inputs_read & (FRAG_BIT_TEX
0<<i
)))
+ if (!(p->state->fragprog_inputs_read & (FRAG_BIT_TEX
(i)
)))
continue;
if (p->state->unit[i].texgen_enabled ||