/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2011 Intel Corporation
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
+ * Authors:
+ * Chad Versace <chad@chad-versace.us>
+ *
**************************************************************************/
#include <stdbool.h>
+#include <stdint.h>
#include "main/glheader.h"
#include "main/macros.h"
#include "main/mtypes.h"
#define TAG2(x,y) intel_##x##y##_A8
#include "spantmp2.h"
+/* ------------------------------------------------------------------------- */
+/* s8 stencil span and pixel functions */
+/* ------------------------------------------------------------------------- */
+
+/*
+ * HAVE_HW_STENCIL_SPANS determines if stencil buffer read/writes are done with
+ * memcpy or for loops. Since the stencil buffer is interleaved, memcpy won't
+ * work.
+ */
+#define HAVE_HW_STENCIL_SPANS 0
+
+#define LOCAL_STENCIL_VARS \
+ (void) ctx; \
+ int minx = 0; \
+ int miny = 0; \
+ int maxx = rb->Width; \
+ int maxy = rb->Height; \
+ int stride = rb->RowStride; \
+ uint8_t *buf = rb->Data; \
+
+/* Don't flip y. */
+#undef Y_FLIP
+#define Y_FLIP(y) y
+
+/**
+ * \brief Get pointer offset into stencil buffer.
+ *
+ * The stencil buffer interleaves two rows into one. Yay for crazy hardware.
+ * The table below demonstrates how the pointer arithmetic behaves for a buffer
+ * with positive stride (s=stride).
+ *
+ * x | y | byte offset
+ * --------------------------
+ * 0 | 0 | 0
+ * 0 | 0 | 1
+ * 1 | 0 | 2
+ * 1 | 1 | 3
+ * ... | ... | ...
+ * 0 | 2 | s
+ * 0 | 3 | s + 1
+ * 1 | 2 | s + 2
+ * 1 | 3 | s + 3
+ *
+ *
+ */
+static inline intptr_t
+intel_offset_S8(int stride, GLint x, GLint y)
+{
+ return 2 * ((y / 2) * stride + x) + y % 2;
+}
+
+#define WRITE_STENCIL(x, y, src) buf[intel_offset_S8(stride, x, y)] = src;
+#define READ_STENCIL(dest, x, y) dest = buf[intel_offset_S8(stride, x, y)]
+#define TAG(x) intel_##x##_S8
+#include "stenciltmp.h"
+
+/* ------------------------------------------------------------------------- */
+
void
intel_renderbuffer_map(struct intel_context *intel, struct gl_renderbuffer *rb)
{
[MESA_FORMAT_Z16] = _mesa_set_renderbuffer_accessors,
[MESA_FORMAT_X8_Z24] = _mesa_set_renderbuffer_accessors,
[MESA_FORMAT_S8_Z24] = _mesa_set_renderbuffer_accessors,
+ [MESA_FORMAT_S8] = intel_InitStencilPointers_S8,
[MESA_FORMAT_R8] = _mesa_set_renderbuffer_accessors,
[MESA_FORMAT_RG88] = _mesa_set_renderbuffer_accessors,
[MESA_FORMAT_R16] = _mesa_set_renderbuffer_accessors,