radv: Enable tessellation shaders for GFX9.
authorBas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Thu, 19 Oct 2017 21:28:25 +0000 (23:28 +0200)
committerBas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Thu, 19 Oct 2017 23:50:43 +0000 (01:50 +0200)
It mostly works now.

Reviewed-by: Dave Airlie <airlied@redhat.com>
src/amd/vulkan/radv_device.c

index 7f306db5c487b944afb3c45b617f8fec4ce78894..125498809ecbafe3d4254eef6c5526cc6856a772 100644 (file)
@@ -429,7 +429,7 @@ void radv_GetPhysicalDeviceFeatures(
                .imageCubeArray                           = true,
                .independentBlend                         = true,
                .geometryShader                           = !is_gfx9,
-               .tessellationShader                       = !is_gfx9,
+               .tessellationShader                       = true,
                .sampleRateShading                        = true,
                .dualSrcBlend                             = true,
                .logicOp                                  = true,