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radv: Enable tessellation shaders for GFX9.
author
Bas Nieuwenhuizen
<bas@basnieuwenhuizen.nl>
Thu, 19 Oct 2017 21:28:25 +0000
(23:28 +0200)
committer
Bas Nieuwenhuizen
<bas@basnieuwenhuizen.nl>
Thu, 19 Oct 2017 23:50:43 +0000
(
01:50
+0200)
It mostly works now.
Reviewed-by: Dave Airlie <airlied@redhat.com>
src/amd/vulkan/radv_device.c
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diff --git
a/src/amd/vulkan/radv_device.c
b/src/amd/vulkan/radv_device.c
index 7f306db5c487b944afb3c45b617f8fec4ce78894..125498809ecbafe3d4254eef6c5526cc6856a772 100644
(file)
--- a/
src/amd/vulkan/radv_device.c
+++ b/
src/amd/vulkan/radv_device.c
@@
-429,7
+429,7
@@
void radv_GetPhysicalDeviceFeatures(
.imageCubeArray = true,
.independentBlend = true,
.geometryShader = !is_gfx9,
- .tessellationShader =
!is_gfx9
,
+ .tessellationShader =
true
,
.sampleRateShading = true,
.dualSrcBlend = true,
.logicOp = true,