PIPE_FORMAT_X8R8G8B8_UNORM,
width, height,
tex_usage=PIPE_TEXTURE_USAGE_DISPLAY_TARGET,
- )
- _cbuf = cbuf.get_surface()
+ ).get_surface()
+
fb = Framebuffer()
fb.width = width
fb.height = height
fb.nr_cbufs = 1
- fb.set_cbuf(0, _cbuf)
+ fb.set_cbuf(0, cbuf)
ctx.set_framebuffer(fb)
- ctx.surface_clear(_cbuf, 0x00000000)
- del _cbuf
+ ctx.surface_clear(cbuf, 0x00000000)
# vertex shader
vs = Shader('''
ctx.flush()
- show_image(cbuf.get_surface())
- #save_image('tri.png', cbuf.get_surface())
+ show_image(cbuf)
+ #save_image('tri.png', cbuf)