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glapi: Add missing framebuffer sRGB enum
author
Ian Romanick
<ian.d.romanick@intel.com>
Fri, 25 May 2012 19:33:57 +0000
(12:33 -0700)
committer
Ian Romanick
<ian.d.romanick@intel.com>
Wed, 13 Jun 2012 18:50:26 +0000
(11:50 -0700)
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
src/mapi/glapi/gen/GL3x.xml
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diff --git
a/src/mapi/glapi/gen/GL3x.xml
b/src/mapi/glapi/gen/GL3x.xml
index d0992c7d40a93669da2dd83450ef49c5da0cb0e0..f3d782ca40328585fa5a607885b2a308b5918772 100644
(file)
--- a/
src/mapi/glapi/gen/GL3x.xml
+++ b/
src/mapi/glapi/gen/GL3x.xml
@@
-510,6
+510,7
@@
<enum name="UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER" value="0x8A46"/>
<enum name="SAMPLER_2D_RECT" value="0x8B63"/>
<enum name="SAMPLER_2D_RECT_SHADOW" value="0x8B64"/>
+ <enum name="FRAMEBUFFER_SRGB" value="0x8DB9"/>
<enum name="SAMPLER_BUFFER" value="0x8DC2"/>
<enum name="INT_SAMPLER_2D_RECT" value="0x8DCD"/>
<enum name="INT_SAMPLER_BUFFER" value="0x8DD0"/>