st/mesa: use UniformBooleanTrue in glsl_to_tgsi
authorMarek Olšák <marek.olsak@amd.com>
Fri, 12 Sep 2014 13:39:29 +0000 (15:39 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Wed, 24 Sep 2014 12:48:02 +0000 (14:48 +0200)
Just for consistency. This doesn't fix anything as the original code was
already pretty good.

Reviewed-by: Brian Paul <brianp@vmware.com>
src/mesa/state_tracker/st_glsl_to_tgsi.cpp

index b338a9836ae00b3d1fedc8dc7e72380e64f48868..57f43a67c5d010485b590cacc8734dbf52d3afcf 100644 (file)
@@ -2617,10 +2617,7 @@ glsl_to_tgsi_visitor::visit(ir_constant *ir)
    case GLSL_TYPE_BOOL:
       gl_type = native_integers ? GL_BOOL : GL_FLOAT;
       for (i = 0; i < ir->type->vector_elements; i++) {
-         if (native_integers)
-            values[i].u = ir->value.b[i] ? ~0 : 0;
-         else
-            values[i].f = ir->value.b[i];
+         values[i].u = ir->value.b[i] ? ctx->Const.UniformBooleanTrue : 0;
       }
       break;
    default: