If adding scale parameters during program compile caused a realloc of
ParameterValues, then the driver uniform storage set up by
_mesa_associate_uniform_storage() would point to potentially freed
memory.
Note that this uses TexturesUsed, which may change at runtime for GLSL
when sampler uniforms change. This is a flaw in our handling of texrect
in general, and not one I'm fixing currently.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
_tnl_program_string(ctx, target, prog);
}
+ brw_add_texrect_params(prog);
+
return true;
}
+void
+brw_add_texrect_params(struct gl_program *prog)
+{
+ for (int texunit = 0; texunit < BRW_MAX_TEX_UNIT; texunit++) {
+ if (!(prog->TexturesUsed[texunit] & (1 << TEXTURE_RECT_INDEX)))
+ continue;
+
+ int tokens[STATE_LENGTH] = {
+ STATE_INTERNAL,
+ STATE_TEXRECT_SCALE,
+ texunit,
+ 0,
+ 0
+ };
+
+ _mesa_add_state_reference(prog->Parameters, (gl_state_index *)tokens);
+ }
+}
+
/* Per-thread scratch space is a power-of-two multiple of 1KB. */
int
brw_get_scratch_size(int size)
struct brw_sampler_prog_key_data *key);
bool brw_debug_recompile_sampler_key(const struct brw_sampler_prog_key_data *old_key,
const struct brw_sampler_prog_key_data *key);
+void brw_add_texrect_params(struct gl_program *prog);
#endif
_mesa_reference_program(ctx, &shader->base.Program, prog);
+ brw_add_texrect_params(prog);
+
/* This has to be done last. Any operation that can cause
* prog->ParameterValues to get reallocated (e.g., anything that adds a
* program constant) has to happen before creating this linkage.