}
else if (prog) {
/* Unbind program if necessary */
- if (prog->Target == GL_VERTEX_PROGRAM_ARB || /* == GL_VERTEX_PROGRAM_NV */
- prog->Target == GL_VERTEX_STATE_PROGRAM_NV) {
+ switch (prog->Target) {
+ case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
+ case GL_VERTEX_STATE_PROGRAM_NV:
if (ctx->VertexProgram.Current &&
ctx->VertexProgram.Current->Base.Id == ids[i]) {
/* unbind this currently bound program */
_mesa_BindProgram(prog->Target, 0);
}
- }
- else if (prog->Target == GL_FRAGMENT_PROGRAM_NV ||
- prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
+ break;
+ case GL_FRAGMENT_PROGRAM_NV:
+ case GL_FRAGMENT_PROGRAM_ARB:
if (ctx->FragmentProgram.Current &&
ctx->FragmentProgram.Current->Base.Id == ids[i]) {
/* unbind this currently bound program */
_mesa_BindProgram(prog->Target, 0);
}
- }
- else {
+ break;
+ default:
_mesa_problem(ctx, "bad target in glDeleteProgramsNV");
return;
}