// TX_OFFSET_0 + (4*N) */
#define R300_TX_FILTER_0 0x4400
# define R300_TX_REPEAT 0
-# define R300_TX_CLAMP_TO_EDGE 1
-# define R300_TX_CLAMP 2
-# define R300_TX_CLAMP_TO_BORDER 3
-
-# define R300_TX_WRAP_S_SHIFT 1
-# define R300_TX_WRAP_S_MASK (3 << 1)
-# define R300_TX_WRAP_T_SHIFT 4
-# define R300_TX_WRAP_T_MASK (3 << 4)
+# define R300_TX_MIRRORED 1
+# define R300_TX_CLAMP 4
+# define R300_TX_CLAMP_TO_EDGE 2
+# define R300_TX_CLAMP_TO_BORDER 6
+# define R300_TX_WRAP_S_SHIFT 0
+# define R300_TX_WRAP_S_MASK (7 << 0)
+# define R300_TX_WRAP_T_SHIFT 3
+# define R300_TX_WRAP_T_MASK (7 << 3)
+# define R300_TX_WRAP_Q_SHIFT 6
+# define R300_TX_WRAP_Q_MASK (7 << 6)
# define R300_TX_MAG_FILTER_NEAREST (1 << 9)
# define R300_TX_MAG_FILTER_LINEAR (2 << 9)
# define R300_TX_MAG_FILTER_MASK (3 << 9)
# define R300_TX_MIN_FILTER_NEAREST (1 << 11)
# define R300_TX_MIN_FILTER_LINEAR (2 << 11)
-/* TODO: Test and verify R300_TX_MIN_FILTER_MASK */
-# define R300_TX_MIN_FILTER_NEAREST_MIP_NEAREST (2 << 12)
-# define R300_TX_MIN_FILTER_NEAREST_MIP_LINEAR (3 << 12)
-# define R300_TX_MIN_FILTER_LINEAR_MIP_NEAREST (6 << 12)
-# define R300_TX_MIN_FILTER_LINEAR_MIP_LINEAR (7 << 12)
-# define R300_TX_MIN_FILTER_ANISO_NEAREST (8 << 12)
-# define R300_TX_MIN_FILTER_ANISO_LINEAR (9 << 12)
-# define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST (10 << 12)
-# define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR (11 << 12)
-
-# define R300_TX_MIN_FILTER_MASK (0x0000f800)
+# define R300_TX_MIN_FILTER_NEAREST_MIP_NEAREST (5 << 11)
+# define R300_TX_MIN_FILTER_NEAREST_MIP_LINEAR (9 << 11)
+# define R300_TX_MIN_FILTER_LINEAR_MIP_NEAREST (6 << 11)
+# define R300_TX_MIN_FILTER_LINEAR_MIP_LINEAR (10 << 11)
+
+/* NOTE: NEAREST doesnt seem to exist.
+ Im not seting MAG_FILTER_MASK and (3 << 11) on for all
+ anisotropy modes because that would void selected mag filter */
+# define R300_TX_MIN_FILTER_ANISO_NEAREST ((0 << 13) /*|R300_TX_MAG_FILTER_MASK|(3<<11)*/)
+# define R300_TX_MIN_FILTER_ANISO_LINEAR ((0 << 13) /*|R300_TX_MAG_FILTER_MASK|(3<<11)*/)
+# define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST ((1 << 13) /*|R300_TX_MAG_FILTER_MASK|(3<<11)*/)
+# define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR ((2 << 13) /*|R300_TX_MAG_FILTER_MASK|(3<<11)*/)
+# define R300_TX_MIN_FILTER_MASK ( (15 << 11) | (3 << 13) )
+# define R300_TX_MAX_ANISO_1_TO_1 (0 << 21)
+# define R300_TX_MAX_ANISO_2_TO_1 (2 << 21)
+# define R300_TX_MAX_ANISO_4_TO_1 (4 << 21)
+# define R300_TX_MAX_ANISO_8_TO_1 (6 << 21)
+# define R300_TX_MAX_ANISO_16_TO_1 (8 << 21)
+# define R300_TX_MAX_ANISO_MASK (14 << 21)
+
#define R300_TX_UNK1_0 0x4440
+# define R300_LOD_BIAS_MASK 0x1fff
+
#define R300_TX_SIZE_0 0x4480
# define R300_TX_WIDTHMASK_SHIFT 0
# define R300_TX_WIDTHMASK_MASK (2047 << 0)
/* END */
#define R300_TX_UNK4_0 0x4580
#define R300_TX_UNK5_0 0x45C0
+#define R300_TX_BORDER_COLOR_0 0x45F0 //ff00ff00 == { 0, 1.0, 0, 1.0 }
+
/* END */
/* BEGIN: Fragment program instruction set
R300_STATECHANGE(r300, tex.offset);
R300_STATECHANGE(r300, tex.unknown4);
R300_STATECHANGE(r300, tex.unknown5);
+ R300_STATECHANGE(r300, tex.border_color);
r300->state.texture.tc_count=0;
max_texture_unit=i;
r300->hw.txe.cmd[R300_TXE_ENABLE]|=(1<<i);
- r300->hw.tex.filter.cmd[R300_TEX_VALUE_0+i]=t->filter;
+ /* Turn off rest of the bits that are wrong. Im going to get rid of this soon, dont worry :) */
+ t->filter &= R300_TX_MIN_FILTER_MASK | R300_TX_MAG_FILTER_MASK
+ |R300_TX_WRAP_S_MASK | R300_TX_WRAP_T_MASK |
+ R300_TX_WRAP_Q_MASK | R300_TX_MAX_ANISO_MASK;
- /* Turn off rest of the bits that are wrong */
- t->filter &= R300_TX_MIN_FILTER_MASK | R300_TX_MAG_FILTER_MASK;
+ r300->hw.tex.filter.cmd[R300_TEX_VALUE_0+i]=t->filter;
/* No idea why linear filtered textures shake when puting random data */
/*r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=(rand()%0xffffffff) & (~0x1fff);*/
r300->hw.tex.offset.cmd[R300_TEX_VALUE_0+i]=r300->radeon.radeonScreen->fbLocation+t->offset;
r300->hw.tex.unknown4.cmd[R300_TEX_VALUE_0+i]=0x0;
r300->hw.tex.unknown5.cmd[R300_TEX_VALUE_0+i]=0x0;
+ r300->hw.tex.border_color.cmd[R300_TEX_VALUE_0+i]=t->pp_border_color;
/* We don't know how to set this yet */
//value from r300_lib.c for RGB24
((drm_r300_cmd_header_t*)r300->hw.tex.offset.cmd)->unchecked_state.count = max_texture_unit+1;
((drm_r300_cmd_header_t*)r300->hw.tex.unknown4.cmd)->unchecked_state.count = max_texture_unit+1;
((drm_r300_cmd_header_t*)r300->hw.tex.unknown5.cmd)->unchecked_state.count = max_texture_unit+1;
+ ((drm_r300_cmd_header_t*)r300->hw.tex.border_color.cmd)->unchecked_state.count = max_texture_unit+1;
if (RADEON_DEBUG & DEBUG_STATE)
fprintf(stderr, "TX_ENABLE: %08x max_texture_unit=%d\n", r300->hw.txe.cmd[R300_TXE_ENABLE], max_texture_unit);
* \param swrap Wrap mode for the \a s texture coordinate
* \param twrap Wrap mode for the \a t texture coordinate
*/
-
+
static void r300SetTexWrap(r300TexObjPtr t, GLenum swrap, GLenum twrap,
GLenum rwrap)
{
GLboolean is_clamp = GL_FALSE;
- GLboolean is_clamp_to_border = GL_FALSE;
-
-/* Most of these seem to be incorrect so disable for now */
-#if 0
+ unsigned long hw_swrap=0, hw_twrap=0, hw_qwrap=0;
+
t->filter &=
- ~(R200_CLAMP_S_MASK | R200_CLAMP_T_MASK | R200_BORDER_MODE_D3D);
-
+ ~(R300_TX_WRAP_S_MASK | R300_TX_WRAP_T_MASK | R300_TX_WRAP_Q_MASK);
+
switch (swrap) {
case GL_REPEAT:
- t->filter |= R200_CLAMP_S_WRAP;
+ hw_swrap |= R300_TX_REPEAT;
break;
case GL_CLAMP:
- t->filter |= R200_CLAMP_S_CLAMP_GL;
+ hw_swrap |= R300_TX_CLAMP;
is_clamp = GL_TRUE;
break;
case GL_CLAMP_TO_EDGE:
- t->filter |= R200_CLAMP_S_CLAMP_LAST;
+ hw_swrap |= R300_TX_CLAMP_TO_EDGE;
break;
case GL_CLAMP_TO_BORDER:
- t->filter |= R200_CLAMP_S_CLAMP_GL;
- is_clamp_to_border = GL_TRUE;
+ hw_swrap |= R300_TX_CLAMP_TO_BORDER;
break;
case GL_MIRRORED_REPEAT:
- t->filter |= R200_CLAMP_S_MIRROR;
+ hw_swrap |= R300_TX_REPEAT | R300_TX_MIRRORED;
break;
case GL_MIRROR_CLAMP_EXT:
- t->filter |= R200_CLAMP_S_MIRROR_CLAMP_GL;
+ hw_swrap |= R300_TX_CLAMP | R300_TX_MIRRORED;
is_clamp = GL_TRUE;
break;
case GL_MIRROR_CLAMP_TO_EDGE_EXT:
- t->filter |= R200_CLAMP_S_MIRROR_CLAMP_LAST;
+ hw_swrap |= R300_TX_CLAMP_TO_EDGE | R300_TX_MIRRORED;
break;
case GL_MIRROR_CLAMP_TO_BORDER_EXT:
- t->filter |= R200_CLAMP_S_MIRROR_CLAMP_GL;
- is_clamp_to_border = GL_TRUE;
+ hw_swrap |= R300_TX_CLAMP_TO_BORDER | R300_TX_MIRRORED;
break;
default:
_mesa_problem(NULL, "bad S wrap mode in %s", __FUNCTION__);
switch (twrap) {
case GL_REPEAT:
- t->filter |= R200_CLAMP_T_WRAP;
+ hw_twrap |= R300_TX_REPEAT;
break;
case GL_CLAMP:
- t->filter |= R200_CLAMP_T_CLAMP_GL;
+ hw_twrap |= R300_TX_CLAMP;
is_clamp = GL_TRUE;
break;
case GL_CLAMP_TO_EDGE:
- t->filter |= R200_CLAMP_T_CLAMP_LAST;
+ hw_twrap |= R300_TX_CLAMP_TO_EDGE;
break;
case GL_CLAMP_TO_BORDER:
- t->filter |= R200_CLAMP_T_CLAMP_GL | R200_BORDER_MODE_D3D;
- is_clamp_to_border = GL_TRUE;
+ hw_twrap |= R300_TX_CLAMP_TO_BORDER;
break;
case GL_MIRRORED_REPEAT:
- t->filter |= R200_CLAMP_T_MIRROR;
+ hw_twrap |= R300_TX_REPEAT | R300_TX_MIRRORED;
break;
case GL_MIRROR_CLAMP_EXT:
- t->filter |= R200_CLAMP_T_MIRROR_CLAMP_GL;
+ hw_twrap |= R300_TX_CLAMP | R300_TX_MIRRORED;
is_clamp = GL_TRUE;
break;
case GL_MIRROR_CLAMP_TO_EDGE_EXT:
- t->filter |= R200_CLAMP_T_MIRROR_CLAMP_LAST;
+ hw_twrap |= R300_TX_CLAMP_TO_EDGE | R300_TX_MIRRORED;
break;
case GL_MIRROR_CLAMP_TO_BORDER_EXT:
- t->filter |= R200_CLAMP_T_MIRROR_CLAMP_GL;
- is_clamp_to_border = GL_TRUE;
+ hw_twrap |= R300_TX_CLAMP_TO_BORDER | R300_TX_MIRRORED;
break;
default:
_mesa_problem(NULL, "bad T wrap mode in %s", __FUNCTION__);
}
- t->format_x &= ~R200_CLAMP_Q_MASK;
-
switch (rwrap) {
case GL_REPEAT:
- t->format_x |= R200_CLAMP_Q_WRAP;
+ hw_qwrap |= R300_TX_REPEAT;
break;
case GL_CLAMP:
- t->format_x |= R200_CLAMP_Q_CLAMP_GL;
+ hw_qwrap |= R300_TX_CLAMP;
is_clamp = GL_TRUE;
break;
case GL_CLAMP_TO_EDGE:
- t->format_x |= R200_CLAMP_Q_CLAMP_LAST;
+ hw_qwrap |= R300_TX_CLAMP_TO_EDGE;
break;
case GL_CLAMP_TO_BORDER:
- t->format_x |= R200_CLAMP_Q_CLAMP_GL;
- is_clamp_to_border = GL_TRUE;
+ hw_qwrap |= R300_TX_CLAMP_TO_BORDER;
break;
case GL_MIRRORED_REPEAT:
- t->format_x |= R200_CLAMP_Q_MIRROR;
+ hw_qwrap |= R300_TX_REPEAT | R300_TX_MIRRORED;
break;
case GL_MIRROR_CLAMP_EXT:
- t->format_x |= R200_CLAMP_Q_MIRROR_CLAMP_GL;
+ hw_qwrap |= R300_TX_CLAMP | R300_TX_MIRRORED;
is_clamp = GL_TRUE;
break;
case GL_MIRROR_CLAMP_TO_EDGE_EXT:
- t->format_x |= R200_CLAMP_Q_MIRROR_CLAMP_LAST;
+ hw_qwrap |= R300_TX_CLAMP_TO_EDGE | R300_TX_MIRRORED;
break;
case GL_MIRROR_CLAMP_TO_BORDER_EXT:
- t->format_x |= R200_CLAMP_Q_MIRROR_CLAMP_GL;
- is_clamp_to_border = GL_TRUE;
+ hw_qwrap |= R300_TX_CLAMP_TO_BORDER | R300_TX_MIRRORED;
break;
default:
_mesa_problem(NULL, "bad R wrap mode in %s", __FUNCTION__);
}
- if (is_clamp_to_border) {
- t->filter |= R200_BORDER_MODE_D3D;
- }
-
+ t->filter |= hw_swrap << R300_TX_WRAP_S_SHIFT;
+ t->filter |= hw_twrap << R300_TX_WRAP_T_SHIFT;
+ t->filter |= hw_qwrap << R300_TX_WRAP_Q_SHIFT;
+
+#if 0
+ t->format_x &= ~R200_CLAMP_Q_MASK;
t->border_fallback = (is_clamp && is_clamp_to_border);
#endif
}
static void r300SetTexMaxAnisotropy(r300TexObjPtr t, GLfloat max)
{
-/* Needs testing */
-#if 0
- t->filter &= ~R200_MAX_ANISO_MASK;
+ t->filter &= ~R300_TX_MAX_ANISO_MASK;
if (max == 1.0) {
- t->filter |= R200_MAX_ANISO_1_TO_1;
+ t->filter |= R300_TX_MAX_ANISO_1_TO_1;
} else if (max <= 2.0) {
- t->filter |= R200_MAX_ANISO_2_TO_1;
+ t->filter |= R300_TX_MAX_ANISO_2_TO_1;
} else if (max <= 4.0) {
- t->filter |= R200_MAX_ANISO_4_TO_1;
+ t->filter |= R300_TX_MAX_ANISO_4_TO_1;
} else if (max <= 8.0) {
- t->filter |= R200_MAX_ANISO_8_TO_1;
+ t->filter |= R300_TX_MAX_ANISO_8_TO_1;
} else {
- t->filter |= R200_MAX_ANISO_16_TO_1;
+ t->filter |= R300_TX_MAX_ANISO_16_TO_1;
}
-#endif
}
/**
static void r300SetTexFilter(r300TexObjPtr t, GLenum minf, GLenum magf)
{
- GLuint anisotropy = 0; //(t->filter & R200_MAX_ANISO_MASK);
+ GLuint anisotropy = (t->filter & R300_TX_MAX_ANISO_MASK);
t->filter &= ~(R300_TX_MIN_FILTER_MASK | R300_TX_MAG_FILTER_MASK);
#if 0
//t->format_x &= ~R200_VOLUME_FILTER_MASK;
#endif
- if (anisotropy == R200_MAX_ANISO_1_TO_1) {
+ if (anisotropy == R300_TX_MAX_ANISO_1_TO_1) {
switch (minf) {
case GL_NEAREST:
t->filter |= R300_TX_MIN_FILTER_NEAREST;
GLfloat bias, min;
GLuint b;
- /* The R200's LOD bias is a signed 2's complement value with a
+ /* The R300's LOD bias is a signed 2's complement value with a
* range of -16.0 <= bias < 16.0.
*
* NOTE: Add a small bias to the bias for conform mipsel.c test.
"no_neg_lod_bias") ? 0.0 : -16.0;
bias = CLAMP(bias, min, 16.0);
-#define R300_LOD_BIAS_MASK 0x1fff
-
- /* 1.0 is 0x00000100 and 10.0 is 0x00000a00 --aet */
-
+ /* 0.0 - 16.0 == 0x0 - 0x1000 */
+ /* 0.0 - -16.0 == 0x1001 - 0x1fff */
b = 0x1000 / 16.0 * bias;
- /* No clue about negative biases but this would
- seem logical if positive max is 0x1000 */
b &= R300_LOD_BIAS_MASK;
if(b != (rmesa->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+unit] & R300_LOD_BIAS_MASK)){