for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_INDEX ; i++) {
if (tnl->save.attrsz[i]) {
tnl->save.currentsz[i][0] = tnl->save.attrsz[i];
- ASSIGN_4V(tnl->save.current[i], 0, 0, 0, 1);
- COPY_SZ_4V(tnl->save.current[i],
+ COPY_CLEAN_4V(tnl->save.current[i],
tnl->save.attrsz[i],
tnl->save.attrptr[i]);
}
if (tnl->save.attrsz[j]) {
if (j == attr) {
if (oldsz) {
- ASSIGN_4V( dest, 0, 0, 0, 1 );
- COPY_SZ_4V( dest, oldsz, data );
+ COPY_CLEAN_4V( dest, oldsz, data );
data += oldsz;
dest += newsz;
}
for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_INDEX ; i++) {
if (node->attrsz[i]) {
- ASSIGN_4V(tnl->vtx.current[i], 0, 0, 0, 1);
- COPY_SZ_4V(tnl->vtx.current[i], node->attrsz[i], data);
+ COPY_CLEAN_4V(tnl->vtx.current[i], node->attrsz[i], data);
data += node->attrsz[i];
}
}
const GLuint size = VB->AttribPtr[attr]->size;
const GLuint stride = VB->AttribPtr[attr]->stride;
const GLfloat *data = (GLfloat *) (ptr + stride * i);
- ASSIGN_4V(ctx->VertexProgram.Inputs[attr], 0, 0, 0, 1);
- COPY_SZ_4V(ctx->VertexProgram.Inputs[attr], size, data);
+ COPY_CLEAN_4V(ctx->VertexProgram.Inputs[attr], size, data);
}
}
/* Note: the tnl->vtx.current[i] pointers points to
* the ctx->Current fields. The first 16 or so, anyway.
*/
- ASSIGN_4V( tnl->vtx.current[i], 0, 0, 0, 1 );
- COPY_SZ_4V(tnl->vtx.current[i],
+ COPY_CLEAN_4V(tnl->vtx.current[i],
tnl->vtx.attrsz[i],
tnl->vtx.attrptr[i]);
}
if (tnl->vtx.attrsz[j]) {
if (j == attr) {
if (oldsz) {
- ASSIGN_4V( dest, 0, 0, 0, 1 );
- COPY_SZ_4V( dest, oldsz, data );
+ COPY_CLEAN_4V( dest, oldsz, data );
data += oldsz;
dest += newsz;
} else {