From: Eric Anholt Date: Wed, 28 Oct 2009 23:35:16 +0000 (-0700) Subject: mesa: Mostly fix swrast's ARB_depth_clamp support. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;ds=sidebyside;h=32ec3f26731ac998b6fda7ce596ec568d6f76eeb;p=mesa.git mesa: Mostly fix swrast's ARB_depth_clamp support. I'd written a testcase for the hard part of the extension enablement, so naturally the easy stuff was completely broken. There are still issues, as I'm seeing FLOAT_TO_UINT(max_f) == 0x0 when max_f == 1.0, but it gets piglit depth-clamp-range closer to success. --- diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c index 393590c6734..c37a54eb3eb 100644 --- a/src/mesa/swrast/s_depth.c +++ b/src/mesa/swrast/s_depth.c @@ -506,22 +506,32 @@ _swrast_depth_clamp_span( GLcontext *ctx, SWspan *span ) struct gl_renderbuffer *rb = fb->_DepthBuffer; const GLuint count = span->end; GLuint *zValues = span->array->z; - GLuint near, far; + GLuint min, max; + GLfloat min_f, max_f; int i; + if (ctx->Viewport.Near < ctx->Viewport.Far) { + min_f = ctx->Viewport.Near; + max_f = ctx->Viewport.Far; + } else { + min_f = ctx->Viewport.Far; + max_f = ctx->Viewport.Near; + } + if (rb->DataType == GL_UNSIGNED_SHORT) { - near = FLOAT_TO_UINT(ctx->Viewport.Near); - far = FLOAT_TO_UINT(ctx->Viewport.Far); + CLAMPED_FLOAT_TO_USHORT(min, min_f); + CLAMPED_FLOAT_TO_USHORT(max, max_f); } else { assert(rb->DataType == GL_UNSIGNED_INT); - CLAMPED_FLOAT_TO_USHORT(near, ctx->Viewport.Near); - CLAMPED_FLOAT_TO_USHORT(far, ctx->Viewport.Far); + min = FLOAT_TO_UINT(min_f); + max = FLOAT_TO_UINT(max_f); } + for (i = 0; i < count; i++) { - if (zValues[i] < near) - zValues[i] = near; - if (zValues[i] > far) - zValues[i] = far; + if (zValues[i] < min) + zValues[i] = min; + if (zValues[i] > max) + zValues[i] = max; } } diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 704230d1d7b..d36c8132f63 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -880,14 +880,14 @@ _swrast_write_index_span( GLcontext *ctx, SWspan *span) stipple_polygon_span(ctx, span); } - if (ctx->Transform.DepthClamp) - _swrast_depth_clamp_span(ctx, span); - /* Stencil and Z testing */ if (ctx->Stencil._Enabled || ctx->Depth.Test) { if (!(span->arrayMask & SPAN_Z)) _swrast_span_interpolate_z(ctx, span); + if (ctx->Transform.DepthClamp) + _swrast_depth_clamp_span(ctx, span); + if (ctx->Stencil._Enabled) { if (!_swrast_stencil_and_ztest_span(ctx, span)) { span->arrayMask = origArrayMask; @@ -1356,6 +1356,10 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span) if (ctx->Stencil._Enabled || ctx->Depth.Test) { if (!(span->arrayMask & SPAN_Z)) _swrast_span_interpolate_z(ctx, span); + + if (ctx->Transform.DepthClamp) + _swrast_depth_clamp_span(ctx, span); + if (ctx->Stencil._Enabled) { /* Combined Z/stencil tests */ if (!_swrast_stencil_and_ztest_span(ctx, span)) {