From: Timothy Arceri Date: Thu, 23 Jan 2014 12:20:25 +0000 (+1100) Subject: glsl: Allow arrays of arrays as input to vertex shader X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;ds=sidebyside;h=3d492f19f6e1a50a645cfa3b04d64808d44af5e3;p=mesa.git glsl: Allow arrays of arrays as input to vertex shader Signed-off-by: Timothy Arceri Reviewed-by: Paul Berry --- diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index be12f97c3be..f13ac51c164 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -3143,8 +3143,9 @@ ast_declarator_list::hir(exec_list *instructions, * vectors. Vertex shader inputs cannot be arrays or * structures." */ - const glsl_type *check_type = var->type->is_array() - ? var->type->fields.array : var->type; + const glsl_type *check_type = var->type; + while (check_type->is_array()) + check_type = check_type->element_type(); switch (check_type->base_type) { case GLSL_TYPE_FLOAT: