From: Andres Gomez Date: Sun, 28 Jan 2018 23:35:16 +0000 (+0200) Subject: vbo: take into account the size when printing VAO elements X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=0057ae40380d97598bc01c3a863525d7e9eafbe9;p=mesa.git vbo: take into account the size when printing VAO elements When using print_draw_arrays for debugging, we were printing an "n" amount of vertex but that meant not to print all the size in the "n" vertex, depending on the stride used. Now we print the whole size in the "n" vertex. Cc: Mathias Fröhlich Cc: Brian Paul Signed-off-by: Andres Gomez Reviewed-by: Mathias Fröhlich --- diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index 608ddaac47a..74b9a1b0ebd 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -287,7 +287,7 @@ print_draw_arrays(struct gl_context *ctx, float *f = (float *) (p + offset); int *k = (int *) f; int i = 0; - int n = (count * binding->Stride) / 4; + int n = (count - 1) * (binding->Stride / 4) + array->Size; if (n > 32) n = 32; printf(" Data at offset %d:\n", offset);