From: Brian Paul Date: Thu, 29 Oct 2009 01:40:56 +0000 (-0600) Subject: swrast: clean up and remove dead code in triangle functions X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=0103d7a47a6f42d8bb7199b5bd55097e3b0b92a4;p=mesa.git swrast: clean up and remove dead code in triangle functions --- diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index 005d7a4c824..fdd7314f3b3 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -134,15 +134,17 @@ _swrast_culltriangle( GLcontext *ctx, #define SETUP_CODE \ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; \ - struct gl_texture_object *obj = \ + const struct gl_texture_object *obj = \ ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ - const GLint b = obj->BaseLevel; \ - const GLfloat twidth = (GLfloat) obj->Image[0][b]->Width; \ - const GLfloat theight = (GLfloat) obj->Image[0][b]->Height; \ - const GLint twidth_log2 = obj->Image[0][b]->WidthLog2; \ - const GLubyte *texture = (const GLubyte *) obj->Image[0][b]->Data; \ - const GLint smask = obj->Image[0][b]->Width - 1; \ - const GLint tmask = obj->Image[0][b]->Height - 1; \ + const struct gl_texture_image *texImg = \ + obj->Image[0][obj->BaseLevel]; \ + const GLfloat twidth = (GLfloat) texImg->Width; \ + const GLfloat theight = (GLfloat) texImg->Height; \ + const GLint twidth_log2 = texImg->WidthLog2; \ + const GLubyte *texture = (const GLubyte *) texImg->Data; \ + const GLint smask = texImg->Width - 1; \ + const GLint tmask = texImg->Height - 1; \ + ASSERT(texImg->TexFormat == MESA_FORMAT_RGB888); \ if (!rb || !texture) { \ return; \ } @@ -186,15 +188,17 @@ _swrast_culltriangle( GLcontext *ctx, #define SETUP_CODE \ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; \ - struct gl_texture_object *obj = \ + const struct gl_texture_object *obj = \ ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ - const GLint b = obj->BaseLevel; \ - const GLfloat twidth = (GLfloat) obj->Image[0][b]->Width; \ - const GLfloat theight = (GLfloat) obj->Image[0][b]->Height; \ - const GLint twidth_log2 = obj->Image[0][b]->WidthLog2; \ - const GLubyte *texture = (const GLubyte *) obj->Image[0][b]->Data; \ - const GLint smask = obj->Image[0][b]->Width - 1; \ - const GLint tmask = obj->Image[0][b]->Height - 1; \ + const struct gl_texture_image *texImg = \ + obj->Image[0][obj->BaseLevel]; \ + const GLfloat twidth = (GLfloat) texImg->Width; \ + const GLfloat theight = (GLfloat) texImg->Height; \ + const GLint twidth_log2 = texImg->WidthLog2; \ + const GLubyte *texture = (const GLubyte *) texImg->Data; \ + const GLint smask = texImg->Width - 1; \ + const GLint tmask = texImg->Height - 1; \ + ASSERT(texImg->TexFormat == MESA_FORMAT_RGB888); \ if (!rb || !texture) { \ return; \ } @@ -536,16 +540,17 @@ affine_span(GLcontext *ctx, SWspan *span, #define SETUP_CODE \ struct affine_info info; \ struct gl_texture_unit *unit = ctx->Texture.Unit+0; \ - struct gl_texture_object *obj = \ + const struct gl_texture_object *obj = \ ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ - const GLint b = obj->BaseLevel; \ - const GLfloat twidth = (GLfloat) obj->Image[0][b]->Width; \ - const GLfloat theight = (GLfloat) obj->Image[0][b]->Height; \ - info.texture = (const GLchan *) obj->Image[0][b]->Data; \ - info.twidth_log2 = obj->Image[0][b]->WidthLog2; \ - info.smask = obj->Image[0][b]->Width - 1; \ - info.tmask = obj->Image[0][b]->Height - 1; \ - info.format = obj->Image[0][b]->TexFormat; \ + const struct gl_texture_image *texImg = \ + obj->Image[0][obj->BaseLevel]; \ + const GLfloat twidth = (GLfloat) texImg->Width; \ + const GLfloat theight = (GLfloat) texImg->Height; \ + info.texture = (const GLchan *) texImg->Data; \ + info.twidth_log2 = texImg->WidthLog2; \ + info.smask = texImg->Width - 1; \ + info.tmask = texImg->Height - 1; \ + info.format = texImg->TexFormat; \ info.filter = obj->MinFilter; \ info.envmode = unit->EnvMode; \ span.arrayMask |= SPAN_RGBA; \ @@ -563,25 +568,17 @@ affine_span(GLcontext *ctx, SWspan *span, } \ \ switch (info.format) { \ - case MESA_FORMAT_A8: \ - case MESA_FORMAT_L8: \ - case MESA_FORMAT_I8: \ - info.tbytesline = obj->Image[0][b]->Width; \ - break; \ - case MESA_FORMAT_AL88: \ - info.tbytesline = obj->Image[0][b]->Width * 2; \ - break; \ case MESA_FORMAT_RGB888: \ - info.tbytesline = obj->Image[0][b]->Width * 3; \ + info.tbytesline = texImg->Width * 3; \ break; \ case MESA_FORMAT_RGBA8888: \ - info.tbytesline = obj->Image[0][b]->Width * 4; \ + info.tbytesline = texImg->Width * 4; \ break; \ default: \ _mesa_problem(NULL, "Bad texture format in affine_texture_triangle");\ return; \ } \ - info.tsize = obj->Image[0][b]->Height * info.tbytesline; + info.tsize = texImg->Height * info.tbytesline; #define RENDER_SPAN( span ) affine_span(ctx, &span, &info); @@ -807,14 +804,15 @@ fast_persp_span(GLcontext *ctx, SWspan *span, #define SETUP_CODE \ struct persp_info info; \ const struct gl_texture_unit *unit = ctx->Texture.Unit+0; \ - struct gl_texture_object *obj = \ + const struct gl_texture_object *obj = \ ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ - const GLint b = obj->BaseLevel; \ - info.texture = (const GLchan *) obj->Image[0][b]->Data; \ - info.twidth_log2 = obj->Image[0][b]->WidthLog2; \ - info.smask = obj->Image[0][b]->Width - 1; \ - info.tmask = obj->Image[0][b]->Height - 1; \ - info.format = obj->Image[0][b]->TexFormat; \ + const struct gl_texture_image *texImg = \ + obj->Image[0][obj->BaseLevel]; \ + info.texture = (const GLchan *) texImg->Data; \ + info.twidth_log2 = texImg->WidthLog2; \ + info.smask = texImg->Width - 1; \ + info.tmask = texImg->Height - 1; \ + info.format = texImg->TexFormat; \ info.filter = obj->MinFilter; \ info.envmode = unit->EnvMode; \ \ @@ -831,25 +829,17 @@ fast_persp_span(GLcontext *ctx, SWspan *span, } \ \ switch (info.format) { \ - case MESA_FORMAT_A8: \ - case MESA_FORMAT_L8: \ - case MESA_FORMAT_I8: \ - info.tbytesline = obj->Image[0][b]->Width; \ - break; \ - case MESA_FORMAT_AL88: \ - info.tbytesline = obj->Image[0][b]->Width * 2; \ - break; \ case MESA_FORMAT_RGB888: \ - info.tbytesline = obj->Image[0][b]->Width * 3; \ + info.tbytesline = texImg->Width * 3; \ break; \ case MESA_FORMAT_RGBA8888: \ - info.tbytesline = obj->Image[0][b]->Width * 4; \ + info.tbytesline = texImg->Width * 4; \ break; \ default: \ _mesa_problem(NULL, "Bad texture format in persp_textured_triangle");\ return; \ } \ - info.tsize = obj->Image[0][b]->Height * info.tbytesline; + info.tsize = texImg->Height * info.tbytesline; #define RENDER_SPAN( span ) \ span.interpMask &= ~SPAN_RGBA; \ @@ -1067,9 +1057,9 @@ _swrast_choose_triangle( GLcontext *ctx ) texObj2D = ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; texImg = texObj2D ? texObj2D->Image[0][texObj2D->BaseLevel] : NULL; - format = texImg ? texImg->TexFormat : -1; - minFilter = texObj2D ? texObj2D->MinFilter : (GLenum) 0; - magFilter = texObj2D ? texObj2D->MagFilter : (GLenum) 0; + format = texImg ? texImg->TexFormat : MESA_FORMAT_NONE; + minFilter = texObj2D ? texObj2D->MinFilter : GL_NONE; + magFilter = texObj2D ? texObj2D->MagFilter : GL_NONE; envMode = ctx->Texture.Unit[0].EnvMode; /* First see if we can use an optimized 2-D texture function */