From: Marek Olšák Date: Sun, 5 Jun 2016 14:42:26 +0000 (+0200) Subject: r600g: use hw MSAA resolve for non-trivial resolves X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=014c8ec770ff13ad6b235a6ca1c0d034f00125bd;p=mesa.git r600g: use hw MSAA resolve for non-trivial resolves This improves MSAA resolve performance. Reviewed-by: Nicolai Hähnle --- diff --git a/src/gallium/drivers/r600/r600_blit.c b/src/gallium/drivers/r600/r600_blit.c index c9d7823d20c..edf972650f9 100644 --- a/src/gallium/drivers/r600/r600_blit.c +++ b/src/gallium/drivers/r600/r600_blit.c @@ -757,19 +757,25 @@ static bool do_hardware_msaa_resolve(struct pipe_context *ctx, struct r600_texture *dst = (struct r600_texture*)info->dst.resource; unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level); unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level); - enum pipe_format format = info->dst.format; + enum pipe_format format = info->src.format; unsigned sample_mask = rctx->b.chip_class == CAYMAN ? ~0 : ((1ull << MAX2(1, info->src.resource->nr_samples)) - 1); - - if (info->src.resource->nr_samples > 1 && - info->dst.resource->nr_samples <= 1 && - util_max_layer(info->src.resource, 0) == 0 && - util_max_layer(info->dst.resource, info->dst.level) == 0 && + struct pipe_resource *tmp, templ; + struct pipe_blit_info blit; + + /* Check basic requirements for hw resolve. */ + if (!(info->src.resource->nr_samples > 1 && + info->dst.resource->nr_samples <= 1 && + !util_format_is_pure_integer(format) && + !util_format_is_depth_or_stencil(format) && + util_max_layer(info->src.resource, 0) == 0)) + return false; + + /* Check the remaining requirements for hw resolve. */ + if (util_max_layer(info->dst.resource, info->dst.level) == 0 && util_is_format_compatible(util_format_description(info->src.format), util_format_description(info->dst.format)) && - !util_format_is_pure_integer(format) && - !util_format_is_depth_or_stencil(format) && !info->scissor_enable && (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA && dst_width == info->src.resource->width0 && @@ -797,7 +803,45 @@ static bool do_hardware_msaa_resolve(struct pipe_context *ctx, r600_blitter_end(ctx); return true; } - return false; + + /* Shader-based resolve is VERY SLOW. Instead, resolve into + * a temporary texture and blit. + */ + memset(&templ, 0, sizeof(templ)); + templ.target = PIPE_TEXTURE_2D; + templ.format = info->src.resource->format; + templ.width0 = info->src.resource->width0; + templ.height0 = info->src.resource->height0; + templ.depth0 = 1; + templ.array_size = 1; + templ.usage = PIPE_USAGE_DEFAULT; + templ.flags = R600_RESOURCE_FLAG_FORCE_TILING; + + tmp = ctx->screen->resource_create(ctx->screen, &templ); + if (!tmp) + return false; + + /* resolve */ + r600_blitter_begin(ctx, R600_COLOR_RESOLVE | + (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND)); + util_blitter_custom_resolve_color(rctx->blitter, tmp, 0, 0, + info->src.resource, info->src.box.z, + sample_mask, rctx->custom_blend_resolve, + format); + r600_blitter_end(ctx); + + /* blit */ + blit = *info; + blit.src.resource = tmp; + blit.src.box.z = 0; + + r600_blitter_begin(ctx, R600_BLIT | + (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND)); + util_blitter_blit(rctx->blitter, &blit); + r600_blitter_end(ctx); + + pipe_resource_reference(&tmp, NULL); + return true; } static void r600_blit(struct pipe_context *ctx,