From: Jordan Justen Date: Sat, 8 Dec 2012 20:43:10 +0000 (-0800) Subject: mesa syncobj: don't store a pointer to the set_entry X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=0151237457f47a43fa64111e462da851c4b8ab4c;p=mesa.git mesa syncobj: don't store a pointer to the set_entry The set_entry pointer can become invalid if the set table is re-hashed. This likely will fix https://bugs.freedesktop.org/show_bug.cgi?id=58012 (Regression since 56e95d3c) Signed-off-by: Jordan Justen Reviewed-by: Eric Anholt --- diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index b353e7026f5..11a83228199 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2513,7 +2513,6 @@ struct gl_query_state /** Sync object state */ struct gl_sync_object { - struct set_entry *SetEntry; GLenum Type; /**< GL_SYNC_FENCE */ GLuint Name; /**< Fence name */ GLint RefCount; /**< Reference count */ diff --git a/src/mesa/main/syncobj.c b/src/mesa/main/syncobj.c index f599982bd97..b977bfa214b 100644 --- a/src/mesa/main/syncobj.c +++ b/src/mesa/main/syncobj.c @@ -199,10 +199,16 @@ _mesa_ref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj) void _mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj) { + struct set_entry *entry; + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); syncObj->RefCount--; if (syncObj->RefCount == 0) { - _mesa_set_remove(ctx->Shared->SyncObjects, syncObj->SetEntry); + entry = _mesa_set_search(ctx->Shared->SyncObjects, + _mesa_hash_pointer(syncObj), + syncObj); + assert (entry != NULL); + _mesa_set_remove(ctx->Shared->SyncObjects, entry); _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); ctx->Driver.DeleteSyncObject(ctx, syncObj); @@ -290,9 +296,9 @@ _mesa_FenceSync(GLenum condition, GLbitfield flags) ctx->Driver.FenceSync(ctx, syncObj, condition, flags); _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - syncObj->SetEntry = _mesa_set_add(ctx->Shared->SyncObjects, - _mesa_hash_pointer(syncObj), - syncObj); + _mesa_set_add(ctx->Shared->SyncObjects, + _mesa_hash_pointer(syncObj), + syncObj); _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); return (GLsync) syncObj;