From: Chad Versace Date: Thu, 20 Jan 2011 22:12:16 +0000 (-0800) Subject: glsl: Mark 'in' variables at global scope as read-only X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=01a584d09350d2c726312e2c9e88c5dbc54bdb70;p=mesa.git glsl: Mark 'in' variables at global scope as read-only Fixes Piglit tests: spec/glsl-1.30/compiler/storage-qualifiers/static-write-centroid-in-01.frag spec/glsl-1.30/compiler/storage-qualifiers/static-write-in-01.frag spec/glsl-1.30/compiler/storage-qualifiers/static-write-in-02.frag --- diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 7a171f3a2bb..dfb016cf7d8 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -1809,7 +1809,6 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, } } - /* FINISHME: Mark 'in' variables at global scope as read-only. */ if (qual->flags.q.constant || qual->flags.q.attribute || qual->flags.q.uniform || (qual->flags.q.varying && (state->target == fragment_shader))) @@ -2206,6 +2205,8 @@ ast_declarator_list::hir(exec_list *instructions, mode, var->name, extra); } } else if (var->mode == ir_var_in) { + var->read_only = true; + if (state->target == vertex_shader) { bool error_emitted = false;