From: Keith Whitwell Date: Mon, 21 Apr 2008 19:26:19 +0000 (+0100) Subject: use cso fs/vs handle functions X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=01dfa6cde157321f565bab949f23f367ed20fa0e;p=mesa.git use cso fs/vs handle functions --- diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c index be5e83e8346..0938b03820b 100644 --- a/src/gallium/auxiliary/util/u_blit.c +++ b/src/gallium/auxiliary/util/u_blit.c @@ -318,8 +318,8 @@ util_blit_pixels(struct blit_state *ctx, cso_set_sampler_textures(ctx->cso, 1, &tex); /* shaders */ - cso_set_fragment_shader(ctx->cso, ctx->fs); - cso_set_vertex_shader(ctx->cso, ctx->vs); + cso_set_fragment_shader_handle(ctx->cso, ctx->fs); + cso_set_vertex_shader_handle(ctx->cso, ctx->vs); /* drawing dest */ memset(&fb, 0, sizeof(fb)); diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c index f0c4063b283..9822a25ca66 100644 --- a/src/gallium/auxiliary/util/u_gen_mipmap.c +++ b/src/gallium/auxiliary/util/u_gen_mipmap.c @@ -888,8 +888,8 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil); cso_set_rasterizer(ctx->cso, &ctx->rasterizer); - cso_set_fragment_shader(ctx->cso, ctx->fs); - cso_set_vertex_shader(ctx->cso, ctx->vs); + cso_set_fragment_shader_handle(ctx->cso, ctx->fs); + cso_set_vertex_shader_handle(ctx->cso, ctx->vs); #if 0 cso_set_viewport(ctx->cso, &ctx->viewport); #endif diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c index 4a641a4a73f..3f5ec711128 100644 --- a/src/mesa/state_tracker/st_atom_shader.c +++ b/src/mesa/state_tracker/st_atom_shader.c @@ -273,8 +273,8 @@ update_linkage( struct st_context *st ) st->vp = stvp; st->fp = stfp; - cso_set_vertex_shader(st->cso_context, stvp->driver_shader); - cso_set_fragment_shader(st->cso_context, stfp->driver_shader); + cso_set_vertex_shader_handle(st->cso_context, stvp->driver_shader); + cso_set_fragment_shader_handle(st->cso_context, stfp->driver_shader); st->vertex_result_to_slot = xvp->output_to_slot; } diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index 1b863143e04..71a848ea540 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -446,10 +446,10 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, cso_set_rasterizer(cso, &st->bitmap.rasterizer); /* fragment shader state: TEX lookup program */ - cso_set_fragment_shader(cso, stfp->driver_shader); + cso_set_fragment_shader_handle(cso, stfp->driver_shader); /* vertex shader state: position + texcoord pass-through */ - cso_set_vertex_shader(cso, st->bitmap.vs); + cso_set_vertex_shader_handle(cso, st->bitmap.vs); /* sampler / texture state */ cso_single_sampler(cso, 0, &st->bitmap.sampler); diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index bb27faad211..dac346a06c1 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -274,8 +274,8 @@ clear_with_quad(GLcontext *ctx, cso_set_rasterizer(st->cso_context, &st->clear.raster); cso_set_viewport(st->cso_context, &st->clear.viewport); - cso_set_fragment_shader(st->cso_context, st->clear.fs); - cso_set_vertex_shader(st->cso_context, st->clear.vs); + cso_set_fragment_shader_handle(st->cso_context, st->clear.fs); + cso_set_vertex_shader_handle(st->cso_context, st->clear.vs); /* draw quad matching scissor rect (XXX verify coord round-off) */ draw_quad(ctx, x0, y0, x1, y1, ctx->Depth.Clear, ctx->Color.ClearColor); diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 75261c33504..3921500659d 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -545,10 +545,10 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, } /* fragment shader state: TEX lookup program */ - cso_set_fragment_shader(cso, stfp->driver_shader); + cso_set_fragment_shader_handle(cso, stfp->driver_shader); /* vertex shader state: position + texcoord pass-through */ - cso_set_vertex_shader(cso, stvp->driver_shader); + cso_set_vertex_shader_handle(cso, stvp->driver_shader); /* texture sampling state: */ diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h index 63d6590540c..dced31e88e0 100644 --- a/src/mesa/state_tracker/st_program.h +++ b/src/mesa/state_tracker/st_program.h @@ -61,7 +61,7 @@ struct st_fragment_program GLuint input_map[PIPE_MAX_SHADER_INPUTS]; struct pipe_shader_state state; - struct pipe_shader_state *driver_shader; + void *driver_shader; GLuint param_state; @@ -88,7 +88,7 @@ struct st_vertex_program GLuint num_inputs; struct pipe_shader_state state; - struct pipe_shader_state *driver_shader; + void *driver_shader; /** For using our private draw module (glRasterPos) */ struct draw_vertex_shader *draw_shader;