From: Brian Paul Date: Thu, 27 Aug 2009 20:47:24 +0000 (-0600) Subject: mesa: avoid redundant viewport changes in meta code X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=0243f79eac707cb2209346b0be2f7b67ce6efdf8;p=mesa.git mesa: avoid redundant viewport changes in meta code --- diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index e42beabc9ba..f086112ec55 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -432,13 +432,23 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state) } if (state & META_VIEWPORT) { + /* save viewport state */ save->ViewportX = ctx->Viewport.X; save->ViewportY = ctx->Viewport.Y; save->ViewportW = ctx->Viewport.Width; save->ViewportH = ctx->Viewport.Height; - _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height); + /* set viewport to match window size */ + if (ctx->Viewport.X != 0 || + ctx->Viewport.Y != 0 || + ctx->Viewport.Width != ctx->DrawBuffer->Width || + ctx->Viewport.Height != ctx->DrawBuffer->Height) { + _mesa_set_viewport(ctx, 0, 0, + ctx->DrawBuffer->Width, ctx->DrawBuffer->Height); + } + /* save depth range state */ save->DepthNear = ctx->Viewport.Near; save->DepthFar = ctx->Viewport.Far; + /* set depth range to default */ _mesa_DepthRange(0.0, 1.0); } @@ -642,8 +652,13 @@ _mesa_meta_end(GLcontext *ctx) } if (state & META_VIEWPORT) { - _mesa_Viewport(save->ViewportX, save->ViewportY, - save->ViewportW, save->ViewportH); + if (save->ViewportX != ctx->Viewport.X || + save->ViewportY != ctx->Viewport.Y || + save->ViewportW != ctx->Viewport.Width || + save->ViewportH != ctx->Viewport.Height) { + _mesa_set_viewport(ctx, save->ViewportX, save->ViewportY, + save->ViewportW, save->ViewportH); + } _mesa_DepthRange(save->DepthNear, save->DepthFar); }