From: Brian Paul Date: Tue, 1 Jul 2008 23:59:07 +0000 (-0600) Subject: mesa: fix a GLSL vector subscript/writemask bug X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=028739faedd97a67b2348e4561840cc13785b26c;p=mesa.git mesa: fix a GLSL vector subscript/writemask bug This fixes a failure for cases like: vec4 v; v[1] *= 2.0; The v[1] actually acts like a writemask, equivalent to v.y The fix is a bit convoluted, but will do for now. --- diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index efeae283fca..4846c257f16 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -1355,45 +1355,6 @@ slang_find_asm_info(const char *name) } -static GLuint -make_writemask(const char *field) -{ - GLuint mask = 0x0; - while (*field) { - switch (*field) { - case 'x': - case 's': - case 'r': - mask |= WRITEMASK_X; - break; - case 'y': - case 't': - case 'g': - mask |= WRITEMASK_Y; - break; - case 'z': - case 'p': - case 'b': - mask |= WRITEMASK_Z; - break; - case 'w': - case 'q': - case 'a': - mask |= WRITEMASK_W; - break; - default: - _mesa_problem(NULL, "invalid writemask in make_writemask()"); - return 0; - } - field++; - } - if (mask == 0x0) - return WRITEMASK_XYZW; - else - return mask; -} - - /** * Some write-masked assignments are simple, but others are hard. * Simple example: @@ -1493,6 +1454,88 @@ swizzle_to_writemask(GLuint swizzle, } +/** + * Recursively traverse 'oper' to produce a swizzle mask in the event + * of any vector subscripts and swizzle suffixes. + * Ex: for "vec4 v", "v[2].x" resolves to v.z + */ +static GLuint +resolve_swizzle(const slang_operation *oper) +{ + if (oper->type == SLANG_OPER_FIELD) { + /* writemask from .xyzw suffix */ + slang_swizzle swz; + if (_slang_is_swizzle((char*) oper->a_id, 4, &swz)) { + GLuint swizzle = MAKE_SWIZZLE4(swz.swizzle[0], + swz.swizzle[1], + swz.swizzle[2], + swz.swizzle[3]); + GLuint child_swizzle = resolve_swizzle(&oper->children[0]); + GLuint s = _slang_swizzle_swizzle(child_swizzle, swizzle); + return s; + } + else + return SWIZZLE_XYZW; + } + else if (oper->type == SLANG_OPER_SUBSCRIPT && + oper->children[1].type == SLANG_OPER_LITERAL_INT) { + /* writemask from [index] */ + GLuint child_swizzle = resolve_swizzle(&oper->children[0]); + GLuint i = (GLuint) oper->children[1].literal[0]; + GLuint swizzle; + GLuint s; + switch (i) { + case 0: + swizzle = SWIZZLE_XXXX; + break; + case 1: + swizzle = SWIZZLE_YYYY; + break; + case 2: + swizzle = SWIZZLE_ZZZZ; + break; + case 3: + swizzle = SWIZZLE_WWWW; + break; + default: + swizzle = SWIZZLE_XYZW; + } + s = _slang_swizzle_swizzle(child_swizzle, swizzle); + return s; + } + else { + return SWIZZLE_XYZW; + } +} + + +/** + * As above, but produce a writemask. + */ +static GLuint +resolve_writemask(const slang_operation *oper) +{ + GLuint swizzle = resolve_swizzle(oper); + GLuint writemask, swizzleOut; + swizzle_to_writemask(swizzle, &writemask, &swizzleOut); + return writemask; +} + + +/** + * Recursively descend through swizzle nodes to find the node's storage info. + */ +static slang_ir_storage * +get_store(const slang_ir_node *n) +{ + if (n->Opcode == IR_SWIZZLE) { + return get_store(n->Children[0]); + } + return n->Store; +} + + + /** * Generate IR tree for an asm instruction/operation such as: * __asm vec4_dot __retVal.x, v1, v2; @@ -1547,19 +1590,19 @@ _slang_gen_asm(slang_assemble_ctx *A, slang_operation *oper, slang_ir_node *n0; dest_oper = &oper->children[0]; - while (dest_oper->type == SLANG_OPER_FIELD) { - /* writemask */ - writemask &= make_writemask((char*) dest_oper->a_id); - dest_oper = &dest_oper->children[0]; - } + + writemask = resolve_writemask(dest_oper); n0 = _slang_gen_operation(A, dest_oper); - assert(n0->Var); - assert(n0->Store); + if (!n0) + return NULL; + assert(!n->Store); - n->Store = n0->Store; + n->Store = get_store(n0); n->Writemask = writemask; + assert(n->Store->File != PROGRAM_UNDEFINED); + _slang_free(n0); }