From: Marek Olšák Date: Wed, 31 Jul 2019 20:55:33 +0000 (-0400) Subject: compiler: add shader_info.vs.blit_sgprs_amd X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=028dbd35bab1b9dba6911f3bf9b3a02a87e176ac;p=mesa.git compiler: add shader_info.vs.blit_sgprs_amd for internal radeonsi shaders --- diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h index 115dd01e2b9..15150aa9b2e 100644 --- a/src/compiler/shader_info.h +++ b/src/compiler/shader_info.h @@ -158,6 +158,13 @@ typedef struct shader_info { /* Which inputs are doubles */ uint64_t double_inputs; + /* For AMD-specific driver-internal shaders. It replaces vertex + * buffer loads with code generating VS inputs from scalar registers. + * + * Valid values: SI_VS_BLIT_SGPRS_POS_* + */ + unsigned blit_sgprs_amd; + /* True if the shader writes position in window space coordinates pre-transform */ bool window_space_position; } vs; diff --git a/src/gallium/auxiliary/nir/tgsi_to_nir.c b/src/gallium/auxiliary/nir/tgsi_to_nir.c index 4770e8f4790..ca805df8739 100644 --- a/src/gallium/auxiliary/nir/tgsi_to_nir.c +++ b/src/gallium/auxiliary/nir/tgsi_to_nir.c @@ -2106,6 +2106,9 @@ ttn_compile_init(const void *tgsi_tokens, case TGSI_PROPERTY_NEXT_SHADER: s->info.next_stage = tgsi_processor_to_shader_stage(value); break; + case TGSI_PROPERTY_VS_BLIT_SGPRS_AMD: + s->info.vs.blit_sgprs_amd = value; + break; default: if (value) { fprintf(stderr, "tgsi_to_nir: unhandled TGSI property %u = %u\n", diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c b/src/gallium/drivers/radeonsi/si_shader_nir.c index ebeaa631e8a..0f3a11268f7 100644 --- a/src/gallium/drivers/radeonsi/si_shader_nir.c +++ b/src/gallium/drivers/radeonsi/si_shader_nir.c @@ -424,6 +424,8 @@ void si_nir_scan_shader(const struct nir_shader *nir, if (nir->info.stage == MESA_SHADER_VERTEX) { info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] = nir->info.vs.window_space_position; + info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD] = + nir->info.vs.blit_sgprs_amd; } if (nir->info.stage == MESA_SHADER_TESS_CTRL) {