From: Roland Scheidegger Date: Sat, 2 Jan 2016 03:59:16 +0000 (+0100) Subject: llvmpipe: add sse code for fixed position calculation X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=0298f5aca761da1fdb7ded4d8943b2a7f9f4b36f;p=mesa.git llvmpipe: add sse code for fixed position calculation This is quite a few less instructions, albeit still do the 2 64bit muls with scalar c code (they'd need way more shuffles, plus fixup for the signed mul so it totally doesn't seem worth it - x86 can do 32x32->64bit signed scalar muls natively just fine after all (even on 32bit). (This still doesn't have a very measurable performance impact in reality, although profiler seems to say time spent in setup indeed has gone down by 10% or so overall. Maybe good for a 3% or so improvement in openarena.) Reviewed-by: Brian Paul Reviewed-by: Jose Fonseca --- diff --git a/src/gallium/drivers/llvmpipe/lp_setup_tri.c b/src/gallium/drivers/llvmpipe/lp_setup_tri.c index 358da442ea7..6914882e637 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup_tri.c +++ b/src/gallium/drivers/llvmpipe/lp_setup_tri.c @@ -68,11 +68,11 @@ fixed_to_float(int a) struct fixed_position { int32_t x[4]; int32_t y[4]; - int64_t area; int32_t dx01; int32_t dy01; int32_t dx20; int32_t dy20; + int64_t area; }; @@ -966,29 +966,71 @@ static void retry_triangle_ccw( struct lp_setup_context *setup, /** * Calculate fixed position data for a triangle + * It is unfortunate we need to do that here (as we need area + * calculated in fixed point), as there's quite some code duplication + * to what is done in the jit setup prog. */ static inline void -calc_fixed_position( struct lp_setup_context *setup, - struct fixed_position* position, - const float (*v0)[4], - const float (*v1)[4], - const float (*v2)[4]) +calc_fixed_position(struct lp_setup_context *setup, + struct fixed_position* position, + const float (*v0)[4], + const float (*v1)[4], + const float (*v2)[4]) { + /* + * The rounding may not be quite the same with PIPE_ARCH_SSE + * (util_iround right now only does nearest/even on x87, + * otherwise nearest/away-from-zero). + * Both should be acceptable, I think. + */ +#if defined(PIPE_ARCH_SSE) + __m128d v0r, v1r, v2r; + __m128 vxy0xy2, vxy1xy0; + __m128i vxy0xy2i, vxy1xy0i; + __m128i dxdy0120, x0x2y0y2, x1x0y1y0, x0120, y0120; + __m128 pix_offset = _mm_set1_ps(setup->pixel_offset); + __m128 fixed_one = _mm_set1_ps((float)FIXED_ONE); + v0r = _mm_load_sd((const double *)v0[0]); + v1r = _mm_load_sd((const double *)v1[0]); + v2r = _mm_load_sd((const double *)v2[0]); + vxy0xy2 = (__m128)_mm_unpacklo_pd(v0r, v2r); + vxy1xy0 = (__m128)_mm_unpacklo_pd(v1r, v0r); + vxy0xy2 = _mm_sub_ps(vxy0xy2, pix_offset); + vxy1xy0 = _mm_sub_ps(vxy1xy0, pix_offset); + vxy0xy2 = _mm_mul_ps(vxy0xy2, fixed_one); + vxy1xy0 = _mm_mul_ps(vxy1xy0, fixed_one); + vxy0xy2i = _mm_cvtps_epi32(vxy0xy2); + vxy1xy0i = _mm_cvtps_epi32(vxy1xy0); + dxdy0120 = _mm_sub_epi32(vxy0xy2i, vxy1xy0i); + _mm_store_si128((__m128i *)&position->dx01, dxdy0120); + /* + * For the mul, would need some more shuffles, plus emulation + * for the signed mul (without sse41), so don't bother. + */ + x0x2y0y2 = _mm_shuffle_epi32(vxy0xy2i, _MM_SHUFFLE(3,1,2,0)); + x1x0y1y0 = _mm_shuffle_epi32(vxy1xy0i, _MM_SHUFFLE(3,1,2,0)); + x0120 = _mm_unpacklo_epi32(x0x2y0y2, x1x0y1y0); + y0120 = _mm_unpackhi_epi32(x0x2y0y2, x1x0y1y0); + _mm_store_si128((__m128i *)&position->x[0], x0120); + _mm_store_si128((__m128i *)&position->y[0], y0120); + +#else position->x[0] = subpixel_snap(v0[0][0] - setup->pixel_offset); position->x[1] = subpixel_snap(v1[0][0] - setup->pixel_offset); position->x[2] = subpixel_snap(v2[0][0] - setup->pixel_offset); - position->x[3] = 0; + position->x[3] = 0; // should be unused position->y[0] = subpixel_snap(v0[0][1] - setup->pixel_offset); position->y[1] = subpixel_snap(v1[0][1] - setup->pixel_offset); position->y[2] = subpixel_snap(v2[0][1] - setup->pixel_offset); - position->y[3] = 0; + position->y[3] = 0; // should be unused position->dx01 = position->x[0] - position->x[1]; position->dy01 = position->y[0] - position->y[1]; position->dx20 = position->x[2] - position->x[0]; position->dy20 = position->y[2] - position->y[0]; +#endif position->area = IMUL64(position->dx01, position->dy20) - IMUL64(position->dx20, position->dy01);