From: Brian Date: Thu, 28 Jun 2007 22:44:24 +0000 (-0600) Subject: bring over 7.0 doc changes X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=02dd2221b648f7ce03dca47965764c71ccfba4b1;p=mesa.git bring over 7.0 doc changes --- diff --git a/docs/download.html b/docs/download.html index 1afe64ef964..90f566351e8 100644 --- a/docs/download.html +++ b/docs/download.html @@ -9,11 +9,7 @@

Downloading

-Last development release: 6.5.3 -

- -

-Last stable release: 6.4.2 +Last stable release: 7.0

diff --git a/docs/intro.html b/docs/intro.html index ec481a90913..0e37322823b 100644 --- a/docs/intro.html +++ b/docs/intro.html @@ -129,7 +129,7 @@ GL_ARB_fragment_program extensions.

-May 2007: Mesa 7.0 is released, implementing the OpenGL 2.1 specification +June 2007: Mesa 7.0 is released, implementing the OpenGL 2.1 specification and OpenGL Shading Language.

diff --git a/docs/news.html b/docs/news.html index cd09e2532d4..58aca318587 100644 --- a/docs/news.html +++ b/docs/news.html @@ -11,7 +11,7 @@

News

-

May ???, 2007

+

June 22, 2007

Mesa 7.0 is released. This is a stable release featuring OpenGL 2.1 support. diff --git a/docs/relnotes-7.0.html b/docs/relnotes-7.0.html index f329134bab0..2c036b2ec7f 100644 --- a/docs/relnotes-7.0.html +++ b/docs/relnotes-7.0.html @@ -8,16 +8,25 @@ -

Mesa 7.0 Release Notes / (in progress)

+

Mesa 7.0 Release Notes / June 22, 2007

Mesa 7.0 is a stable release, featuring OpenGL 2.1 API support. +A number of bugs have been fixed since the 6.5.3 release.

MD5 checksums

-TBD
+35a1698986f7ac8dc435624ee9256cda  MesaLib-7.0.tar.gz
+50c371455fa7532c04aa0a970f9bc51f  MesaLib-7.0.tar.bz2
+bcedb6f43c97c1bc49e5cc7f12835722  MesaLib-7.0.zip
+9bad332c7b74f59be96556135212ca9e  MesaDemos-7.0.tar.gz
+fada2bc1f29da513e015fda1e3abd0c0  MesaDemos-7.0.tar.bz2
+84e3bbe470d983ae32f1f0c779faf99e  MesaDemos-7.0.zip
+76c7bb54f9850c689eba844f6daed332  MesaGLUT-7.0.tar.gz
+4af28296e02772ef1de00e4e79bf3d12  MesaGLUT-7.0.tar.bz2
+9043cb0b54cc03d1874728d74b12188c  MesaGLUT-7.0.zip
 
@@ -37,6 +46,12 @@ TBD
  • Fixed R300 vertex program/matrix bug (10848)
  • GLSL dFdx() and dFdy() work for fragment program inputs now (texcoords)
  • Specifying an invalid texture unit as a sampler could lead to a crash +
  • The GLX protocol request for glXDestroyPBuffer() was incorrect (bug 10983) +
  • ARB vp state.light[n].half value was incorrect (bug 10987) +
  • Fixed a positional light source bug (bug 11009) +
  • Fixed point size attenuation problem (bug 11042) +
  • glPopAttrib didn't restore texture object's LOD bias (bug 11049) +
  • Fixed a TLS / TEXTREL problem (bug 7459)