From: Brian Paul Date: Fri, 9 Sep 2011 02:16:18 +0000 (-0600) Subject: mesa: use ctx->Driver.GetTexImage() to decompress base texture image X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=0386d9ac7782f51996ce8417083d32493b377003;p=mesa.git mesa: use ctx->Driver.GetTexImage() to decompress base texture image This is a simple way to do the job and it removes one more use of the soon-to-be-removed gl_texture_image::FetchTexelc() function. --- diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index cf9d522f2f1..869243d1c76 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -1985,50 +1985,45 @@ generate_mipmap_uncompressed(struct gl_context *ctx, GLenum target, static void generate_mipmap_compressed(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj, - const struct gl_texture_image *srcImage, + struct gl_texture_image *srcImage, GLuint maxLevel) { GLint level; gl_format temp_format; - GLenum datatype; - GLuint comps; - GLuint row; GLint components; GLuint temp_src_stride, temp_dst_stride; /* in bytes */ GLchan *temp_src = NULL, *temp_dst = NULL; + GLenum temp_datatype; + GLenum temp_base_format; - /* Choose the format we will do _mesa_generate_mipmap_level() in, - * and uncompress the firstImage into a temporary of that format. - */ + /* only two types of compressed textures at this time */ assert(texObj->Target == GL_TEXTURE_2D || texObj->Target == GL_TEXTURE_CUBE_MAP_ARB); - if (srcImage->_BaseFormat == GL_RGB) { - temp_format = MESA_FORMAT_RGB888; - components = 3; - } else if (srcImage->_BaseFormat == GL_RED) { - temp_format = MESA_FORMAT_R8; - components = 1; - } else if (srcImage->_BaseFormat == GL_RG) { - temp_format = MESA_FORMAT_RG88; - components = 2; - } else if (srcImage->_BaseFormat == GL_RGBA) { - temp_format = MESA_FORMAT_RGBA8888; - components = 4; - } else if (srcImage->_BaseFormat == GL_LUMINANCE) { - temp_format = MESA_FORMAT_L8; - components = 1; - } else if (srcImage->_BaseFormat == GL_LUMINANCE_ALPHA) { - temp_format = MESA_FORMAT_AL88; - components = 2; - } else { - _mesa_problem(ctx, "bad srcImage->_BaseFormat in _mesa_generate_mipmaps"); - return; + /* + * Choose a format for the temporary, uncompressed base image. + * Then, get number of components, choose temporary image datatype, + * and get base format. + */ + temp_format = _mesa_get_uncompressed_format(srcImage->TexFormat); + + components = _mesa_format_num_components(temp_format); + + /* Revisit this if we get compressed formats with >8 bits per component */ + if (_mesa_get_format_datatype(srcImage->TexFormat) + == GL_SIGNED_NORMALIZED) { + temp_datatype = GL_BYTE; + } + else { + temp_datatype = GL_UNSIGNED_BYTE; } - /* allocate storage for uncompressed GL_RGB or GL_RGBA images */ - temp_src_stride = _mesa_format_row_stride(temp_format, srcImage->Width); + temp_base_format = _mesa_get_format_base_format(temp_format); + + + /* allocate storage for the temporary, uncompressed image */ /* 20 extra bytes, just be safe when calling last FetchTexel */ + temp_src_stride = _mesa_format_row_stride(temp_format, srcImage->Width); temp_src = (GLubyte *) malloc(temp_src_stride * srcImage->Height + 20); if (!temp_src) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps"); @@ -2036,16 +2031,20 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target, } /* decompress base image to the temporary */ - for (row = 0; row < srcImage->Height; row++) { - GLuint col; - GLchan *dst = (GLchan *) temp_src + temp_src_stride * row; - for (col = 0; col < srcImage->Width; col++) { - srcImage->FetchTexelc(srcImage, col, row, 0, dst); - dst += components; - } + { + /* save pixel packing mode */ + struct gl_pixelstore_attrib save = ctx->Pack; + /* use default/tight packing parameters */ + ctx->Pack = ctx->DefaultPacking; + + /* Get the uncompressed image */ + ctx->Driver.GetTexImage(ctx, target, texObj->BaseLevel, + temp_base_format, temp_datatype, + temp_src, texObj, srcImage); + /* restore packing mode */ + ctx->Pack = save; } - _mesa_format_to_type_and_comps(temp_format, &datatype, &comps); for (level = texObj->BaseLevel; level < maxLevel; level++) { /* generate image[level+1] from image[level] */ @@ -2086,7 +2085,10 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target, return; } - _mesa_generate_mipmap_level(target, datatype, comps, border, + /* Free old image data */ + ctx->Driver.FreeTextureImageBuffer(ctx, dstImage); + + _mesa_generate_mipmap_level(target, temp_datatype, components, border, srcWidth, srcHeight, srcDepth, temp_src, temp_src_stride / components, dstWidth, dstHeight, dstDepth, @@ -2100,8 +2102,7 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target, ctx->Driver.TexImage2D(ctx, target, level + 1, srcImage->InternalFormat, dstWidth, dstHeight, border, - _mesa_get_format_base_format(temp_format), - GL_UNSIGNED_BYTE, + temp_base_format, temp_datatype, temp_dst, &ctx->DefaultPacking, texObj, dstImage); /* swap src and dest pointers */ @@ -2130,7 +2131,7 @@ void _mesa_generate_mipmap(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj) { - const struct gl_texture_image *srcImage; + struct gl_texture_image *srcImage; GLint maxLevel; ASSERT(texObj);