From: Brian Paul Date: Fri, 16 Oct 2015 17:19:40 +0000 (-0600) Subject: vbo: add new vbo_compute_max_verts() helper function X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=03d2f085394011f704f5702a92128b5677733c38;p=mesa.git vbo: add new vbo_compute_max_verts() helper function Reviewed-by: Marek Olšák Reviewed-by: Jose Fonseca Reviewed-by: Sinclair Yeh --- diff --git a/src/mesa/vbo/vbo_context.h b/src/mesa/vbo/vbo_context.h index a376efe34a7..1e85335c107 100644 --- a/src/mesa/vbo/vbo_context.h +++ b/src/mesa/vbo/vbo_context.h @@ -196,6 +196,20 @@ vbo_get_default_vals_as_union(GLenum format) } } + +/** + * Compute the max number of vertices which can be stored in + * a vertex buffer, given the current vertex size, and the amount + * of space already used. + */ +static inline unsigned +vbo_compute_max_verts(const struct vbo_exec_context *exec) +{ + return (VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) / + (exec->vtx.vertex_size * sizeof(GLfloat)); +} + + #ifdef __cplusplus } // extern "C" #endif diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c index 3f87ac44265..f26bf405d56 100644 --- a/src/mesa/vbo/vbo_exec_api.c +++ b/src/mesa/vbo/vbo_exec_api.c @@ -291,8 +291,7 @@ vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec, */ exec->vtx.attrsz[attr] = newSize; exec->vtx.vertex_size += newSize - oldSize; - exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) / - (exec->vtx.vertex_size * sizeof(GLfloat))); + exec->vtx.max_vert = vbo_compute_max_verts(exec); exec->vtx.vert_count = 0; exec->vtx.buffer_ptr = exec->vtx.buffer_map; diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c index 9b1103dad72..f6a1e4bdfad 100644 --- a/src/mesa/vbo/vbo_exec_draw.c +++ b/src/mesa/vbo/vbo_exec_draw.c @@ -435,8 +435,7 @@ vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped) if (keepUnmapped || exec->vtx.vertex_size == 0) exec->vtx.max_vert = 0; else - exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) / - (exec->vtx.vertex_size * sizeof(GLfloat))); + exec->vtx.max_vert = vbo_compute_max_verts(exec); exec->vtx.buffer_ptr = exec->vtx.buffer_map; exec->vtx.prim_count = 0;