From: Timothy Arceri Date: Thu, 28 Jun 2018 00:25:17 +0000 (+1000) Subject: mesa: add missing display list support for ARB_compute_shader X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=03f1a2e8dfeae865286586f5569007a5d6b605e6;p=mesa.git mesa: add missing display list support for ARB_compute_shader The extension is enabled for compat profile but there is currently no display list support. I filed a spec bug and it has been agreed that glDispatchComputeIndirect should generate an INVALID_OPERATION error when called during display list compilation. Reviewed-by: Marek Olšák --- diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index b2b1f723a17..e2ab2eb8aa1 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -510,6 +510,9 @@ typedef enum OPCODE_SAMPLER_PARAMETERIIV, OPCODE_SAMPLER_PARAMETERUIV, + /* ARB_compute_shader */ + OPCODE_DISPATCH_COMPUTE, + /* GL_ARB_sync */ OPCODE_WAIT_SYNC, @@ -6570,6 +6573,33 @@ save_DrawTransformFeedbackStreamInstanced(GLenum mode, GLuint name, } } +static void GLAPIENTRY +save_DispatchCompute(GLuint num_groups_x, GLuint num_groups_y, + GLuint num_groups_z) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_DISPATCH_COMPUTE, 3); + if (n) { + n[1].ui = num_groups_x; + n[2].ui = num_groups_y; + n[3].ui = num_groups_z; + } + if (ctx->ExecuteFlag) { + CALL_DispatchCompute(ctx->Exec, (num_groups_x, num_groups_y, + num_groups_z)); + } +} + +static void GLAPIENTRY +save_DispatchComputeIndirect(GLintptr indirect) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_error(ctx, GL_INVALID_OPERATION, + "glDispatchComputeIndirect() during display list compile"); +} + static void GLAPIENTRY save_UseProgram(GLuint program) { @@ -10429,6 +10459,11 @@ execute_list(struct gl_context *ctx, GLuint list) } break; + /* ARB_compute_shader */ + case OPCODE_DISPATCH_COMPUTE: + CALL_DispatchCompute(ctx->Exec, (n[1].ui, n[2].ui, n[3].ui)); + break; + /* GL_ARB_sync */ case OPCODE_WAIT_SYNC: { @@ -11138,6 +11173,10 @@ _mesa_initialize_save_table(const struct gl_context *ctx) SET_DepthRangeArrayv(table, save_DepthRangeArrayv); SET_DepthRangeIndexed(table, save_DepthRangeIndexed); + /* 122. ARB_compute_shader */ + SET_DispatchCompute(table, save_DispatchCompute); + SET_DispatchComputeIndirect(table, save_DispatchComputeIndirect); + /* 173. GL_EXT_blend_func_separate */ SET_BlendFuncSeparate(table, save_BlendFuncSeparateEXT);