From: Christoph Bumiller Date: Tue, 3 Nov 2009 22:19:56 +0000 (+0100) Subject: nv50: add 3d texture tiling and mip-mapping X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=040e1d008f8f8258f1b0ee0fcdf4906e0979fb66;p=mesa.git nv50: add 3d texture tiling and mip-mapping Mip-mapped 3D textures are not arrays of 2D layers with a mip-map layout like 2D textures, therefore we cannot use image_nr == depth for them. Making use of "volume tiling" modes now, the allowed modes are 0xZY where Z <= 5 and y <= 5. --- diff --git a/src/gallium/drivers/nv50/nv50_context.h b/src/gallium/drivers/nv50/nv50_context.h index 890defb90cb..4b0f0622953 100644 --- a/src/gallium/drivers/nv50/nv50_context.h +++ b/src/gallium/drivers/nv50/nv50_context.h @@ -69,6 +69,18 @@ struct nv50_sampler_stateobj { unsigned tsc[8]; }; +static INLINE unsigned +get_tile_height(uint32_t tile_mode) +{ + return 1 << ((tile_mode & 0xf) + 2); +} + +static INLINE unsigned +get_tile_depth(uint32_t tile_mode) +{ + return 1 << (tile_mode >> 4); +} + struct nv50_miptree_level { int *image_offset; unsigned pitch; diff --git a/src/gallium/drivers/nv50/nv50_miptree.c b/src/gallium/drivers/nv50/nv50_miptree.c index 229a59cb743..9c20c5cc282 100644 --- a/src/gallium/drivers/nv50/nv50_miptree.c +++ b/src/gallium/drivers/nv50/nv50_miptree.c @@ -26,14 +26,33 @@ #include "nv50_context.h" +/* The restrictions in tile mode selection probably aren't necessary. */ static INLINE uint32_t -get_tile_mode(unsigned ny) +get_tile_mode(unsigned ny, unsigned d) { - if (ny > 32) return 4; - if (ny > 16) return 3; - if (ny > 8) return 2; - if (ny > 4) return 1; - return 0; + uint32_t tile_mode = 0x00; + + if (ny > 32) tile_mode = 0x04; /* height 64 tiles */ + else + if (ny > 16) tile_mode = 0x03; /* height 32 tiles */ + else + if (ny > 8) tile_mode = 0x02; /* height 16 tiles */ + else + if (ny > 4) tile_mode = 0x01; /* height 8 tiles */ + + if (d == 1) + return tile_mode; + else + if (tile_mode > 0x02) + tile_mode = 0x02; + + if (d > 16 && tile_mode < 0x02) + return tile_mode | 0x50; /* depth 32 tiles */ + if (d > 8) return tile_mode | 0x40; /* depth 16 tiles */ + if (d > 4) return tile_mode | 0x30; /* depth 8 tiles */ + if (d > 2) return tile_mode | 0x20; /* depth 4 tiles */ + + return tile_mode | 0x10; } static struct pipe_texture * @@ -43,7 +62,7 @@ nv50_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *tmp) struct nv50_miptree *mt = CALLOC_STRUCT(nv50_miptree); struct pipe_texture *pt = &mt->base.base; unsigned width = tmp->width[0], height = tmp->height[0]; - unsigned depth = tmp->depth[0]; + unsigned depth = tmp->depth[0], image_alignment; uint32_t tile_flags; int ret, i, l; @@ -67,17 +86,8 @@ nv50_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *tmp) break; } - switch (pt->target) { - case PIPE_TEXTURE_3D: - mt->image_nr = pt->depth[0]; - break; - case PIPE_TEXTURE_CUBE: - mt->image_nr = 6; - break; - default: - mt->image_nr = 1; - break; - } + /* XXX: texture arrays */ + mt->image_nr = (pt->target == PIPE_TEXTURE_CUBE) ? 6 : 1; for (l = 0; l <= pt->last_level; l++) { struct nv50_miptree_level *lvl = &mt->level[l]; @@ -90,26 +100,35 @@ nv50_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *tmp) lvl->image_offset = CALLOC(mt->image_nr, sizeof(int)); lvl->pitch = align(pt->nblocksx[l] * pt->block.size, 64); - lvl->tile_mode = get_tile_mode(pt->nblocksy[l]); + lvl->tile_mode = get_tile_mode(pt->nblocksy[l], depth); width = MAX2(1, width >> 1); height = MAX2(1, height >> 1); depth = MAX2(1, depth >> 1); } + image_alignment = get_tile_height(mt->level[0].tile_mode) * 64; + image_alignment *= get_tile_depth(mt->level[0].tile_mode); + + /* NOTE the distinction between arrays of mip-mapped 2D textures and + * mip-mapped 3D textures. We can't use image_nr == depth for 3D mip. + */ for (i = 0; i < mt->image_nr; i++) { for (l = 0; l <= pt->last_level; l++) { struct nv50_miptree_level *lvl = &mt->level[l]; int size; - unsigned tile_ny = 1 << (lvl->tile_mode + 2); + unsigned tile_h = get_tile_height(lvl->tile_mode); + unsigned tile_d = get_tile_depth(lvl->tile_mode); - size = align(pt->nblocksx[l] * pt->block.size, 64); - size *= align(pt->nblocksy[l], tile_ny); + size = lvl->pitch; + size *= align(pt->nblocksy[l], tile_h); + size *= align(pt->depth[l], tile_d); lvl->image_offset[i] = mt->total_size; mt->total_size += size; } + mt->total_size = align(mt->total_size, image_alignment); } ret = nouveau_bo_new_tile(dev, NOUVEAU_BO_VRAM, 256, mt->total_size, diff --git a/src/gallium/drivers/nv50/nv50_tex.c b/src/gallium/drivers/nv50/nv50_tex.c index 52ccdaa4073..2813f544770 100644 --- a/src/gallium/drivers/nv50/nv50_tex.c +++ b/src/gallium/drivers/nv50/nv50_tex.c @@ -96,19 +96,44 @@ nv50_tex_construct(struct nv50_context *nv50, struct nouveau_stateobj *so, if (i == NV50_TEX_FORMAT_LIST_SIZE) return 1; - mode = (nv50->sampler[unit]->normalized ? 0xd0005000 : 0x5001d000) | - (mt->base.bo->tile_mode << 22); + if (nv50->sampler[unit]->normalized) + mode = 0x50001000 | (1 << 31); + else { + mode = 0x50001000 | (7 << 14); + assert(mt->base.base.target == PIPE_TEXTURE_2D); + } + + mode |= ((mt->base.bo->tile_mode & 0x0f) << 22) | + ((mt->base.bo->tile_mode & 0xf0) << 21); + if (pf_type(mt->base.base.format) == PIPE_FORMAT_TYPE_SRGB) mode |= 0x0400; + switch (mt->base.base.target) { + case PIPE_TEXTURE_1D: + break; + case PIPE_TEXTURE_2D: + mode |= (1 << 14); + break; + case PIPE_TEXTURE_3D: + mode |= (2 << 14); + break; + case PIPE_TEXTURE_CUBE: + mode |= (3 << 14); + break; + default: + assert(!"unsupported texture target"); + break; + } + so_data (so, nv50_tex_format_list[i].hw); so_reloc(so, mt->base.bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_LOW | - NOUVEAU_BO_RD, 0, 0); + NOUVEAU_BO_RD, 0, 0); so_data (so, mode); so_data (so, 0x00300000); - so_data (so, mt->base.base.width[0]); + so_data (so, mt->base.base.width[0] | (1 << 31)); so_data (so, (mt->base.base.last_level << 28) | - (mt->base.base.depth[0] << 16) | mt->base.base.height[0]); + (mt->base.base.depth[0] << 16) | mt->base.base.height[0]); so_data (so, 0x03000000); so_data (so, mt->base.base.last_level << 4); @@ -124,7 +149,7 @@ nv50_tex_validate(struct nv50_context *nv50) unsigned i, unit, push; push = MAX2(nv50->miptree_nr, nv50->state.miptree_nr) * 2 + 23 + 6; - so = so_new(nv50->miptree_nr * 9 + push, nv50->miptree_nr + 2); + so = so_new(nv50->miptree_nr * 9 + push, nv50->miptree_nr * 2 + 2); nv50_so_init_sifc(nv50, so, nv50->screen->tic, NOUVEAU_BO_VRAM, nv50->miptree_nr * 8 * 4); diff --git a/src/gallium/drivers/nv50/nv50_transfer.c b/src/gallium/drivers/nv50/nv50_transfer.c index 9c008090b8d..ea61357aaa6 100644 --- a/src/gallium/drivers/nv50/nv50_transfer.c +++ b/src/gallium/drivers/nv50/nv50_transfer.c @@ -12,6 +12,7 @@ struct nv50_transfer { int level_pitch; int level_width; int level_height; + int level_depth; int level_x; int level_y; }; @@ -20,10 +21,10 @@ static void nv50_transfer_rect_m2mf(struct pipe_screen *pscreen, struct nouveau_bo *src_bo, unsigned src_offset, int src_pitch, unsigned src_tile_mode, - int sx, int sy, int sw, int sh, + int sx, int sy, int sw, int sh, int sd, struct nouveau_bo *dst_bo, unsigned dst_offset, int dst_pitch, unsigned dst_tile_mode, - int dx, int dy, int dw, int dh, + int dx, int dy, int dw, int dh, int dd, int cpp, int width, int height, unsigned src_reloc, unsigned dst_reloc) { @@ -51,7 +52,7 @@ nv50_transfer_rect_m2mf(struct pipe_screen *pscreen, OUT_RING (chan, src_tile_mode << 4); OUT_RING (chan, sw * cpp); OUT_RING (chan, sh); - OUT_RING (chan, 1); + OUT_RING (chan, sd); OUT_RING (chan, 0); } @@ -70,7 +71,7 @@ nv50_transfer_rect_m2mf(struct pipe_screen *pscreen, OUT_RING (chan, dst_tile_mode << 4); OUT_RING (chan, dw * cpp); OUT_RING (chan, dh); - OUT_RING (chan, 1); + OUT_RING (chan, dd); OUT_RING (chan, 0); } @@ -114,6 +115,20 @@ nv50_transfer_rect_m2mf(struct pipe_screen *pscreen, } } +static INLINE unsigned +get_zslice_offset(unsigned tile_mode, unsigned z, unsigned pitch, unsigned ny) +{ + unsigned tile_h = get_tile_height(tile_mode); + unsigned tile_d = get_tile_depth(tile_mode); + + /* pitch_2d == to next slice within this volume-tile */ + /* pitch_3d == to next slice in next 2D array of blocks */ + unsigned pitch_2d = tile_h * 64; + unsigned pitch_3d = tile_d * align(ny, tile_h) * pitch; + + return (z % tile_d) * pitch_2d + (z / tile_d) * pitch_3d; +} + static struct pipe_transfer * nv50_transfer_new(struct pipe_screen *pscreen, struct pipe_texture *pt, unsigned face, unsigned level, unsigned zslice, @@ -129,9 +144,6 @@ nv50_transfer_new(struct pipe_screen *pscreen, struct pipe_texture *pt, if (pt->target == PIPE_TEXTURE_CUBE) image = face; - else - if (pt->target == PIPE_TEXTURE_3D) - image = zslice; tx = CALLOC_STRUCT(nv50_transfer); if (!tx) @@ -157,6 +169,7 @@ nv50_transfer_new(struct pipe_screen *pscreen, struct pipe_texture *pt, tx->level_pitch = lvl->pitch; tx->level_width = mt->base.base.width[level]; tx->level_height = mt->base.base.height[level]; + tx->level_depth = mt->base.base.depth[level]; tx->level_offset = lvl->image_offset[image]; tx->level_tiling = lvl->tile_mode; tx->level_x = pf_get_nblocksx(&tx->base.block, x); @@ -168,6 +181,11 @@ nv50_transfer_new(struct pipe_screen *pscreen, struct pipe_texture *pt, return NULL; } + if (pt->target == PIPE_TEXTURE_3D) + tx->level_offset += get_zslice_offset(lvl->tile_mode, zslice, + lvl->pitch, + tx->base.nblocksy); + if (usage & PIPE_TRANSFER_READ) { nx = pf_get_nblocksx(&tx->base.block, tx->base.width); ny = pf_get_nblocksy(&tx->base.block, tx->base.height); @@ -176,10 +194,11 @@ nv50_transfer_new(struct pipe_screen *pscreen, struct pipe_texture *pt, tx->level_pitch, tx->level_tiling, x, y, tx->base.nblocksx, tx->base.nblocksy, + tx->level_depth, tx->bo, 0, tx->base.stride, tx->bo->tile_mode, 0, 0, - tx->base.nblocksx, tx->base.nblocksy, + tx->base.nblocksx, tx->base.nblocksy, 1, tx->base.block.size, nx, ny, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART, NOUVEAU_BO_GART); @@ -199,14 +218,16 @@ nv50_transfer_del(struct pipe_transfer *ptx) if (ptx->usage & PIPE_TRANSFER_WRITE) { struct pipe_screen *pscreen = ptx->texture->screen; + nv50_transfer_rect_m2mf(pscreen, tx->bo, 0, tx->base.stride, tx->bo->tile_mode, 0, 0, - tx->base.nblocksx, tx->base.nblocksy, + tx->base.nblocksx, tx->base.nblocksy, 1, mt->base.bo, tx->level_offset, tx->level_pitch, tx->level_tiling, tx->level_x, tx->level_y, tx->base.nblocksx, tx->base.nblocksy, + tx->level_depth, tx->base.block.size, nx, ny, NOUVEAU_BO_GART, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART);