From: Keith Whitwell Date: Mon, 7 Jun 2010 18:35:31 +0000 (+0100) Subject: draw: don't use llvm engine when geometry shaders active X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=045174b6853608f1f17194115da570067b4ce121;p=mesa.git draw: don't use llvm engine when geometry shaders active They aren't implemented for llvm. --- diff --git a/src/gallium/auxiliary/draw/draw_pt.c b/src/gallium/auxiliary/draw/draw_pt.c index b853f3a89f8..c7eb1567837 100644 --- a/src/gallium/auxiliary/draw/draw_pt.c +++ b/src/gallium/auxiliary/draw/draw_pt.c @@ -97,7 +97,7 @@ draw_pt_arrays(struct draw_context *draw, opt |= PT_SHADE; } - if (draw->pt.middle.llvm) { + if (draw->pt.middle.llvm && !draw->gs.geometry_shader) { middle = draw->pt.middle.llvm; } else { if (opt == 0)