From: Nigel Stewart Date: Mon, 12 Oct 2015 11:26:37 +0000 (+1000) Subject: osmesa: Expose GL entry points for Windows build via DEF file. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=04703762e544bc732f6f8b07033221dfbd58159f;p=mesa.git osmesa: Expose GL entry points for Windows build via DEF file. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92437 CC: "10.6 11.0" Signed-off-by: Jose Fonseca --- diff --git a/src/gallium/targets/osmesa/osmesa.def b/src/gallium/targets/osmesa/osmesa.def index e2a31ab5457..e347463de9f 100644 --- a/src/gallium/targets/osmesa/osmesa.def +++ b/src/gallium/targets/osmesa/osmesa.def @@ -14,3 +14,340 @@ EXPORTS OSMesaGetProcAddress OSMesaColorClamp OSMesaPostprocess + glAccum + glAlphaFunc + glAreTexturesResident + glArrayElement + glBegin + glBindTexture + glBitmap + glBlendFunc + glCallList + glCallLists + glClear + glClearAccum + glClearColor + glClearDepth + glClearIndex + glClearStencil + glClipPlane + glColor3b + glColor3bv + glColor3d + glColor3dv + glColor3f + glColor3fv + glColor3i + glColor3iv + glColor3s + glColor3sv + glColor3ub + glColor3ubv + glColor3ui + glColor3uiv + glColor3us + glColor3usv + glColor4b + glColor4bv + glColor4d + glColor4dv + glColor4f + glColor4fv + glColor4i + glColor4iv + glColor4s + glColor4sv + glColor4ub + glColor4ubv + glColor4ui + glColor4uiv + glColor4us + glColor4usv + glColorMask + glColorMaterial + glColorPointer + glCopyPixels + glCopyTexImage1D + glCopyTexImage2D + glCopyTexSubImage1D + glCopyTexSubImage2D + glCullFace +; glDebugEntry + glDeleteLists + glDeleteTextures + glDepthFunc + glDepthMask + glDepthRange + glDisable + glDisableClientState + glDrawArrays + glDrawBuffer + glDrawElements + glDrawPixels + glEdgeFlag + glEdgeFlagPointer + glEdgeFlagv + glEnable + glEnableClientState + glEnd + glEndList + glEvalCoord1d + glEvalCoord1dv + glEvalCoord1f + glEvalCoord1fv + glEvalCoord2d + glEvalCoord2dv + glEvalCoord2f + glEvalCoord2fv + glEvalMesh1 + glEvalMesh2 + glEvalPoint1 + glEvalPoint2 + glFeedbackBuffer + glFinish + glFlush + glFogf + glFogfv + glFogi + glFogiv + glFrontFace + glFrustum + glGenLists + glGenTextures + glGetBooleanv + glGetClipPlane + glGetDoublev + glGetError + glGetFloatv + glGetIntegerv + glGetLightfv + glGetLightiv + glGetMapdv + glGetMapfv + glGetMapiv + glGetMaterialfv + glGetMaterialiv + glGetPixelMapfv + glGetPixelMapuiv + glGetPixelMapusv + glGetPointerv + glGetPolygonStipple + glGetString + glGetTexEnvfv + glGetTexEnviv + glGetTexGendv + glGetTexGenfv + glGetTexGeniv + glGetTexImage + glGetTexLevelParameterfv + glGetTexLevelParameteriv + glGetTexParameterfv + glGetTexParameteriv + glHint + glIndexMask + glIndexPointer + glIndexd + glIndexdv + glIndexf + glIndexfv + glIndexi + glIndexiv + glIndexs + glIndexsv + glIndexub + glIndexubv + glInitNames + glInterleavedArrays + glIsEnabled + glIsList + glIsTexture + glLightModelf + glLightModelfv + glLightModeli + glLightModeliv + glLightf + glLightfv + glLighti + glLightiv + glLineStipple + glLineWidth + glListBase + glLoadIdentity + glLoadMatrixd + glLoadMatrixf + glLoadName + glLogicOp + glMap1d + glMap1f + glMap2d + glMap2f + glMapGrid1d + glMapGrid1f + glMapGrid2d + glMapGrid2f + glMaterialf + glMaterialfv + glMateriali + glMaterialiv + glMatrixMode + glMultMatrixd + glMultMatrixf + glNewList + glNormal3b + glNormal3bv + glNormal3d + glNormal3dv + glNormal3f + glNormal3fv + glNormal3i + glNormal3iv + glNormal3s + glNormal3sv + glNormalPointer + glOrtho + glPassThrough + glPixelMapfv + glPixelMapuiv + glPixelMapusv + glPixelStoref + glPixelStorei + glPixelTransferf + glPixelTransferi + glPixelZoom + glPointSize + glPolygonMode + glPolygonOffset + glPolygonStipple + glPopAttrib + glPopClientAttrib + glPopMatrix + glPopName + glPrioritizeTextures + glPushAttrib + glPushClientAttrib + glPushMatrix + glPushName + glRasterPos2d + glRasterPos2dv + glRasterPos2f + glRasterPos2fv + glRasterPos2i + glRasterPos2iv + glRasterPos2s + glRasterPos2sv + glRasterPos3d + glRasterPos3dv + glRasterPos3f + glRasterPos3fv + glRasterPos3i + glRasterPos3iv + glRasterPos3s + glRasterPos3sv + glRasterPos4d + glRasterPos4dv + glRasterPos4f + glRasterPos4fv + glRasterPos4i + glRasterPos4iv + glRasterPos4s + glRasterPos4sv + glReadBuffer + glReadPixels + glRectd + glRectdv + glRectf + glRectfv + glRecti + glRectiv + glRects + glRectsv + glRenderMode + glRotated + glRotatef + glScaled + glScalef + glScissor + glSelectBuffer + glShadeModel + glStencilFunc + glStencilMask + glStencilOp + glTexCoord1d + glTexCoord1dv + glTexCoord1f + glTexCoord1fv + glTexCoord1i + glTexCoord1iv + glTexCoord1s + glTexCoord1sv + glTexCoord2d + glTexCoord2dv + glTexCoord2f + glTexCoord2fv + glTexCoord2i + glTexCoord2iv + glTexCoord2s + glTexCoord2sv + glTexCoord3d + glTexCoord3dv + glTexCoord3f + glTexCoord3fv + glTexCoord3i + glTexCoord3iv + glTexCoord3s + glTexCoord3sv + glTexCoord4d + glTexCoord4dv + glTexCoord4f + glTexCoord4fv + glTexCoord4i + glTexCoord4iv + glTexCoord4s + glTexCoord4sv + glTexCoordPointer + glTexEnvf + glTexEnvfv + glTexEnvi + glTexEnviv + glTexGend + glTexGendv + glTexGenf + glTexGenfv + glTexGeni + glTexGeniv + glTexImage1D + glTexImage2D + glTexParameterf + glTexParameterfv + glTexParameteri + glTexParameteriv + glTexSubImage1D + glTexSubImage2D + glTranslated + glTranslatef + glVertex2d + glVertex2dv + glVertex2f + glVertex2fv + glVertex2i + glVertex2iv + glVertex2s + glVertex2sv + glVertex3d + glVertex3dv + glVertex3f + glVertex3fv + glVertex3i + glVertex3iv + glVertex3s + glVertex3sv + glVertex4d + glVertex4dv + glVertex4f + glVertex4fv + glVertex4i + glVertex4iv + glVertex4s + glVertex4sv + glVertexPointer + glViewport diff --git a/src/gallium/targets/osmesa/osmesa.mingw.def b/src/gallium/targets/osmesa/osmesa.mingw.def index 874ac544084..945201c9d83 100644 --- a/src/gallium/targets/osmesa/osmesa.mingw.def +++ b/src/gallium/targets/osmesa/osmesa.mingw.def @@ -11,3 +11,340 @@ EXPORTS OSMesaGetProcAddress = OSMesaGetProcAddress@4 OSMesaColorClamp = OSMesaColorClamp@4 OSMesaPostprocess = OSMesaPostprocess@12 + glAccum = glAccum@8 + glAlphaFunc = glAlphaFunc@8 + glAreTexturesResident = glAreTexturesResident@12 + glArrayElement = glArrayElement@4 + glBegin = glBegin@4 + glBindTexture = glBindTexture@8 + glBitmap = glBitmap@28 + glBlendFunc = glBlendFunc@8 + glCallList = glCallList@4 + glCallLists = glCallLists@12 + glClear = glClear@4 + glClearAccum = glClearAccum@16 + glClearColor = glClearColor@16 + glClearDepth = glClearDepth@8 + glClearIndex = glClearIndex@4 + glClearStencil = glClearStencil@4 + glClipPlane = glClipPlane@8 + glColor3b = glColor3b@12 + glColor3bv = glColor3bv@4 + glColor3d = glColor3d@24 + glColor3dv = glColor3dv@4 + glColor3f = glColor3f@12 + glColor3fv = glColor3fv@4 + glColor3i = glColor3i@12 + glColor3iv = glColor3iv@4 + glColor3s = glColor3s@12 + glColor3sv = glColor3sv@4 + glColor3ub = glColor3ub@12 + glColor3ubv = glColor3ubv@4 + glColor3ui = glColor3ui@12 + glColor3uiv = glColor3uiv@4 + glColor3us = glColor3us@12 + glColor3usv = glColor3usv@4 + glColor4b = glColor4b@16 + glColor4bv = glColor4bv@4 + glColor4d = glColor4d@32 + glColor4dv = glColor4dv@4 + glColor4f = glColor4f@16 + glColor4fv = glColor4fv@4 + glColor4i = glColor4i@16 + glColor4iv = glColor4iv@4 + glColor4s = glColor4s@16 + glColor4sv = glColor4sv@4 + glColor4ub = glColor4ub@16 + glColor4ubv = glColor4ubv@4 + glColor4ui = glColor4ui@16 + glColor4uiv = glColor4uiv@4 + glColor4us = glColor4us@16 + glColor4usv = glColor4usv@4 + glColorMask = glColorMask@16 + glColorMaterial = glColorMaterial@8 + glColorPointer = glColorPointer@16 + glCopyPixels = glCopyPixels@20 + glCopyTexImage1D = glCopyTexImage1D@28 + glCopyTexImage2D = glCopyTexImage2D@32 + glCopyTexSubImage1D = glCopyTexSubImage1D@24 + glCopyTexSubImage2D = glCopyTexSubImage2D@32 + glCullFace = glCullFace@4 +; glDebugEntry = glDebugEntry@8 + glDeleteLists = glDeleteLists@8 + glDeleteTextures = glDeleteTextures@8 + glDepthFunc = glDepthFunc@4 + glDepthMask = glDepthMask@4 + glDepthRange = glDepthRange@16 + glDisable = glDisable@4 + glDisableClientState = glDisableClientState@4 + glDrawArrays = glDrawArrays@12 + glDrawBuffer = glDrawBuffer@4 + glDrawElements = glDrawElements@16 + glDrawPixels = glDrawPixels@20 + glEdgeFlag = glEdgeFlag@4 + glEdgeFlagPointer = glEdgeFlagPointer@8 + glEdgeFlagv = glEdgeFlagv@4 + glEnable = glEnable@4 + glEnableClientState = glEnableClientState@4 + glEnd = glEnd@0 + glEndList = glEndList@0 + glEvalCoord1d = glEvalCoord1d@8 + glEvalCoord1dv = glEvalCoord1dv@4 + glEvalCoord1f = glEvalCoord1f@4 + glEvalCoord1fv = glEvalCoord1fv@4 + glEvalCoord2d = glEvalCoord2d@16 + glEvalCoord2dv = glEvalCoord2dv@4 + glEvalCoord2f = glEvalCoord2f@8 + glEvalCoord2fv = glEvalCoord2fv@4 + glEvalMesh1 = glEvalMesh1@12 + glEvalMesh2 = glEvalMesh2@20 + glEvalPoint1 = glEvalPoint1@4 + glEvalPoint2 = glEvalPoint2@8 + glFeedbackBuffer = glFeedbackBuffer@12 + glFinish = glFinish@0 + glFlush = glFlush@0 + glFogf = glFogf@8 + glFogfv = glFogfv@8 + glFogi = glFogi@8 + glFogiv = glFogiv@8 + glFrontFace = glFrontFace@4 + glFrustum = glFrustum@48 + glGenLists = glGenLists@4 + glGenTextures = glGenTextures@8 + glGetBooleanv = glGetBooleanv@8 + glGetClipPlane = glGetClipPlane@8 + glGetDoublev = glGetDoublev@8 + glGetError = glGetError@0 + glGetFloatv = glGetFloatv@8 + glGetIntegerv = glGetIntegerv@8 + glGetLightfv = glGetLightfv@12 + glGetLightiv = glGetLightiv@12 + glGetMapdv = glGetMapdv@12 + glGetMapfv = glGetMapfv@12 + glGetMapiv = glGetMapiv@12 + glGetMaterialfv = glGetMaterialfv@12 + glGetMaterialiv = glGetMaterialiv@12 + glGetPixelMapfv = glGetPixelMapfv@8 + glGetPixelMapuiv = glGetPixelMapuiv@8 + glGetPixelMapusv = glGetPixelMapusv@8 + glGetPointerv = glGetPointerv@8 + glGetPolygonStipple = glGetPolygonStipple@4 + glGetString = glGetString@4 + glGetTexEnvfv = glGetTexEnvfv@12 + glGetTexEnviv = glGetTexEnviv@12 + glGetTexGendv = glGetTexGendv@12 + glGetTexGenfv = glGetTexGenfv@12 + glGetTexGeniv = glGetTexGeniv@12 + glGetTexImage = glGetTexImage@20 + glGetTexLevelParameterfv = glGetTexLevelParameterfv@16 + glGetTexLevelParameteriv = glGetTexLevelParameteriv@16 + glGetTexParameterfv = glGetTexParameterfv@12 + glGetTexParameteriv = glGetTexParameteriv@12 + glHint = glHint@8 + glIndexMask = glIndexMask@4 + glIndexPointer = glIndexPointer@12 + glIndexd = glIndexd@8 + glIndexdv = glIndexdv@4 + glIndexf = glIndexf@4 + glIndexfv = glIndexfv@4 + glIndexi = glIndexi@4 + glIndexiv = glIndexiv@4 + glIndexs = glIndexs@4 + glIndexsv = glIndexsv@4 + glIndexub = glIndexub@4 + glIndexubv = glIndexubv@4 + glInitNames = glInitNames@0 + glInterleavedArrays = glInterleavedArrays@12 + glIsEnabled = glIsEnabled@4 + glIsList = glIsList@4 + glIsTexture = glIsTexture@4 + glLightModelf = glLightModelf@8 + glLightModelfv = glLightModelfv@8 + glLightModeli = glLightModeli@8 + glLightModeliv = glLightModeliv@8 + glLightf = glLightf@12 + glLightfv = glLightfv@12 + glLighti = glLighti@12 + glLightiv = glLightiv@12 + glLineStipple = glLineStipple@8 + glLineWidth = glLineWidth@4 + glListBase = glListBase@4 + glLoadIdentity = glLoadIdentity@0 + glLoadMatrixd = glLoadMatrixd@4 + glLoadMatrixf = glLoadMatrixf@4 + glLoadName = glLoadName@4 + glLogicOp = glLogicOp@4 + glMap1d = glMap1d@32 + glMap1f = glMap1f@24 + glMap2d = glMap2d@56 + glMap2f = glMap2f@40 + glMapGrid1d = glMapGrid1d@20 + glMapGrid1f = glMapGrid1f@12 + glMapGrid2d = glMapGrid2d@40 + glMapGrid2f = glMapGrid2f@24 + glMaterialf = glMaterialf@12 + glMaterialfv = glMaterialfv@12 + glMateriali = glMateriali@12 + glMaterialiv = glMaterialiv@12 + glMatrixMode = glMatrixMode@4 + glMultMatrixd = glMultMatrixd@4 + glMultMatrixf = glMultMatrixf@4 + glNewList = glNewList@8 + glNormal3b = glNormal3b@12 + glNormal3bv = glNormal3bv@4 + glNormal3d = glNormal3d@24 + glNormal3dv = glNormal3dv@4 + glNormal3f = glNormal3f@12 + glNormal3fv = glNormal3fv@4 + glNormal3i = glNormal3i@12 + glNormal3iv = glNormal3iv@4 + glNormal3s = glNormal3s@12 + glNormal3sv = glNormal3sv@4 + glNormalPointer = glNormalPointer@12 + glOrtho = glOrtho@48 + glPassThrough = glPassThrough@4 + glPixelMapfv = glPixelMapfv@12 + glPixelMapuiv = glPixelMapuiv@12 + glPixelMapusv = glPixelMapusv@12 + glPixelStoref = glPixelStoref@8 + glPixelStorei = glPixelStorei@8 + glPixelTransferf = glPixelTransferf@8 + glPixelTransferi = glPixelTransferi@8 + glPixelZoom = glPixelZoom@8 + glPointSize = glPointSize@4 + glPolygonMode = glPolygonMode@8 + glPolygonOffset = glPolygonOffset@8 + glPolygonStipple = glPolygonStipple@4 + glPopAttrib = glPopAttrib@0 + glPopClientAttrib = glPopClientAttrib@0 + glPopMatrix = glPopMatrix@0 + glPopName = glPopName@0 + glPrioritizeTextures = glPrioritizeTextures@12 + glPushAttrib = glPushAttrib@4 + glPushClientAttrib = glPushClientAttrib@4 + glPushMatrix = glPushMatrix@0 + glPushName = glPushName@4 + glRasterPos2d = glRasterPos2d@16 + glRasterPos2dv = glRasterPos2dv@4 + glRasterPos2f = glRasterPos2f@8 + glRasterPos2fv = glRasterPos2fv@4 + glRasterPos2i = glRasterPos2i@8 + glRasterPos2iv = glRasterPos2iv@4 + glRasterPos2s = glRasterPos2s@8 + glRasterPos2sv = glRasterPos2sv@4 + glRasterPos3d = glRasterPos3d@24 + glRasterPos3dv = glRasterPos3dv@4 + glRasterPos3f = glRasterPos3f@12 + glRasterPos3fv = glRasterPos3fv@4 + glRasterPos3i = glRasterPos3i@12 + glRasterPos3iv = glRasterPos3iv@4 + glRasterPos3s = glRasterPos3s@12 + glRasterPos3sv = glRasterPos3sv@4 + glRasterPos4d = glRasterPos4d@32 + glRasterPos4dv = glRasterPos4dv@4 + glRasterPos4f = glRasterPos4f@16 + glRasterPos4fv = glRasterPos4fv@4 + glRasterPos4i = glRasterPos4i@16 + glRasterPos4iv = glRasterPos4iv@4 + glRasterPos4s = glRasterPos4s@16 + glRasterPos4sv = glRasterPos4sv@4 + glReadBuffer = glReadBuffer@4 + glReadPixels = glReadPixels@28 + glRectd = glRectd@32 + glRectdv = glRectdv@8 + glRectf = glRectf@16 + glRectfv = glRectfv@8 + glRecti = glRecti@16 + glRectiv = glRectiv@8 + glRects = glRects@16 + glRectsv = glRectsv@8 + glRenderMode = glRenderMode@4 + glRotated = glRotated@32 + glRotatef = glRotatef@16 + glScaled = glScaled@24 + glScalef = glScalef@12 + glScissor = glScissor@16 + glSelectBuffer = glSelectBuffer@8 + glShadeModel = glShadeModel@4 + glStencilFunc = glStencilFunc@12 + glStencilMask = glStencilMask@4 + glStencilOp = glStencilOp@12 + glTexCoord1d = glTexCoord1d@8 + glTexCoord1dv = glTexCoord1dv@4 + glTexCoord1f = glTexCoord1f@4 + glTexCoord1fv = glTexCoord1fv@4 + glTexCoord1i = glTexCoord1i@4 + glTexCoord1iv = glTexCoord1iv@4 + glTexCoord1s = glTexCoord1s@4 + glTexCoord1sv = glTexCoord1sv@4 + glTexCoord2d = glTexCoord2d@16 + glTexCoord2dv = glTexCoord2dv@4 + glTexCoord2f = glTexCoord2f@8 + glTexCoord2fv = glTexCoord2fv@4 + glTexCoord2i = glTexCoord2i@8 + glTexCoord2iv = glTexCoord2iv@4 + glTexCoord2s = glTexCoord2s@8 + glTexCoord2sv = glTexCoord2sv@4 + glTexCoord3d = glTexCoord3d@24 + glTexCoord3dv = glTexCoord3dv@4 + glTexCoord3f = glTexCoord3f@12 + glTexCoord3fv = glTexCoord3fv@4 + glTexCoord3i = glTexCoord3i@12 + glTexCoord3iv = glTexCoord3iv@4 + glTexCoord3s = glTexCoord3s@12 + glTexCoord3sv = glTexCoord3sv@4 + glTexCoord4d = glTexCoord4d@32 + glTexCoord4dv = glTexCoord4dv@4 + glTexCoord4f = glTexCoord4f@16 + glTexCoord4fv = glTexCoord4fv@4 + glTexCoord4i = glTexCoord4i@16 + glTexCoord4iv = glTexCoord4iv@4 + glTexCoord4s = glTexCoord4s@16 + glTexCoord4sv = glTexCoord4sv@4 + glTexCoordPointer = glTexCoordPointer@16 + glTexEnvf = glTexEnvf@12 + glTexEnvfv = glTexEnvfv@12 + glTexEnvi = glTexEnvi@12 + glTexEnviv = glTexEnviv@12 + glTexGend = glTexGend@16 + glTexGendv = glTexGendv@12 + glTexGenf = glTexGenf@12 + glTexGenfv = glTexGenfv@12 + glTexGeni = glTexGeni@12 + glTexGeniv = glTexGeniv@12 + glTexImage1D = glTexImage1D@32 + glTexImage2D = glTexImage2D@36 + glTexParameterf = glTexParameterf@12 + glTexParameterfv = glTexParameterfv@12 + glTexParameteri = glTexParameteri@12 + glTexParameteriv = glTexParameteriv@12 + glTexSubImage1D = glTexSubImage1D@28 + glTexSubImage2D = glTexSubImage2D@36 + glTranslated = glTranslated@24 + glTranslatef = glTranslatef@12 + glVertex2d = glVertex2d@16 + glVertex2dv = glVertex2dv@4 + glVertex2f = glVertex2f@8 + glVertex2fv = glVertex2fv@4 + glVertex2i = glVertex2i@8 + glVertex2iv = glVertex2iv@4 + glVertex2s = glVertex2s@8 + glVertex2sv = glVertex2sv@4 + glVertex3d = glVertex3d@24 + glVertex3dv = glVertex3dv@4 + glVertex3f = glVertex3f@12 + glVertex3fv = glVertex3fv@4 + glVertex3i = glVertex3i@12 + glVertex3iv = glVertex3iv@4 + glVertex3s = glVertex3s@12 + glVertex3sv = glVertex3sv@4 + glVertex4d = glVertex4d@32 + glVertex4dv = glVertex4dv@4 + glVertex4f = glVertex4f@16 + glVertex4fv = glVertex4fv@4 + glVertex4i = glVertex4i@16 + glVertex4iv = glVertex4iv@4 + glVertex4s = glVertex4s@16 + glVertex4sv = glVertex4sv@4 + glVertexPointer = glVertexPointer@16 + glViewport = glViewport@16