From: Rob Clark Date: Fri, 22 Feb 2019 20:01:17 +0000 (-0500) Subject: freedreno/a6xx: fix hangs with large shaders X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=04c2520d91920725d91a7be6e415d6ab56aeeaab;p=mesa.git freedreno/a6xx: fix hangs with large shaders We were overflowing instrlen (which is # of groups of 16 instructions) in a couple dEQP tests, causing gpu hangs: dEQP-GLES31.functional.ubo.random.all_per_block_buffers.13 dEQP-GLES31.functional.ubo.random.all_per_block_buffers.20 Signed-off-by: Rob Clark --- diff --git a/src/gallium/drivers/freedreno/a6xx/fd6_program.c b/src/gallium/drivers/freedreno/a6xx/fd6_program.c index 3e7aed63897..93e2c58b138 100644 --- a/src/gallium/drivers/freedreno/a6xx/fd6_program.c +++ b/src/gallium/drivers/freedreno/a6xx/fd6_program.c @@ -239,9 +239,9 @@ struct stage { const struct ir3_shader_variant *v; const struct ir3_info *i; /* const sizes are in units of vec4, aligned to 4*vec4 */ - uint8_t constlen; + uint16_t constlen; /* instr sizes are in units of 16 instructions */ - uint8_t instrlen; + uint16_t instrlen; }; enum {