From: Nicolai Hähnle Date: Wed, 3 May 2017 09:40:07 +0000 (+0200) Subject: radeonsi: fix primitive ID in fragment shader when using tessellation X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=0549ea15ec380f3ca6df76ce53ff4c30bfc21dbf;p=mesa.git radeonsi: fix primitive ID in fragment shader when using tessellation In a VS->TCS->TES->PS pipeline, the primitive ID is read from TES exports, so it is as if TES were using the primitive ID. Specifically, this fixes a bug where the primitive ID is not reset at the start of a new instance. Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Marek Olšák --- diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 8c09ff12687..9138706acd0 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -2138,6 +2138,17 @@ static void si_bind_vs_shader(struct pipe_context *ctx, void *state) r600_update_vs_writes_viewport_index(&sctx->b, si_get_vs_info(sctx)); } +static void si_update_tcs_tes_uses_prim_id(struct si_context *sctx) +{ + sctx->ia_multi_vgt_param_key.u.tcs_tes_uses_prim_id = + (sctx->tes_shader.cso && + sctx->tes_shader.cso->info.uses_primid) || + (sctx->tcs_shader.cso && + sctx->tcs_shader.cso->info.uses_primid) || + (sctx->ps_shader.cso && !sctx->gs_shader.cso && + sctx->ps_shader.cso->info.uses_primid); +} + static void si_bind_gs_shader(struct pipe_context *ctx, void *state) { struct si_context *sctx = (struct si_context *)ctx; @@ -2154,20 +2165,14 @@ static void si_bind_gs_shader(struct pipe_context *ctx, void *state) si_mark_atom_dirty(sctx, &sctx->clip_regs); sctx->last_rast_prim = -1; /* reset this so that it gets updated */ - if (enable_changed) + if (enable_changed) { si_shader_change_notify(sctx); + if (sctx->ia_multi_vgt_param_key.u.uses_tess) + si_update_tcs_tes_uses_prim_id(sctx); + } r600_update_vs_writes_viewport_index(&sctx->b, si_get_vs_info(sctx)); } -static void si_update_tcs_tes_uses_prim_id(struct si_context *sctx) -{ - sctx->ia_multi_vgt_param_key.u.tcs_tes_uses_prim_id = - (sctx->tes_shader.cso && - sctx->tes_shader.cso->info.uses_primid) || - (sctx->tcs_shader.cso && - sctx->tcs_shader.cso->info.uses_primid); -} - static void si_bind_tcs_shader(struct pipe_context *ctx, void *state) { struct si_context *sctx = (struct si_context *)ctx; @@ -2222,6 +2227,8 @@ static void si_bind_ps_shader(struct pipe_context *ctx, void *state) sctx->ps_shader.cso = sel; sctx->ps_shader.current = sel ? sel->first_variant : NULL; sctx->do_update_shaders = true; + if (sel && sctx->ia_multi_vgt_param_key.u.uses_tess) + si_update_tcs_tes_uses_prim_id(sctx); si_mark_atom_dirty(sctx, &sctx->cb_render_state); }