From: Marek Olšák Date: Tue, 7 Mar 2017 01:19:47 +0000 (+0100) Subject: radeonsi: implement TGSI opcodes TEX_LZ and TXF_LZ X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=0550f3d6313a95552da0be4a52f42fb99ea2c136;p=mesa.git radeonsi: implement TGSI opcodes TEX_LZ and TXF_LZ This massively decreases VGPR spilling for DiRT Showdown, because we no longer have to use v4i32 for 2D fetches when level == 0. We now use v2i32 for those cases. DiRT Showdown - Spilled VGPRs: -26 (-81%) This surprisingly doesn't have any useful effect on performance (+ 0.05%). --- diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c index d78abf763a6..a9a7c8fa42d 100644 --- a/src/gallium/drivers/radeonsi/si_pipe.c +++ b/src/gallium/drivers/radeonsi/si_pipe.c @@ -416,6 +416,7 @@ static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param) case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME: case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS: case PIPE_CAP_DOUBLES: + case PIPE_CAP_TGSI_TEX_TXF_LZ: return 1; case PIPE_CAP_INT64: @@ -482,7 +483,6 @@ static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param) case PIPE_CAP_TGSI_FS_FBFETCH: case PIPE_CAP_TGSI_MUL_ZERO_WINS: case PIPE_CAP_UMA: - case PIPE_CAP_TGSI_TEX_TXF_LZ: return 0; case PIPE_CAP_QUERY_BUFFER_OBJECT: diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c index 0a931362cea..b5cb41d33c3 100644 --- a/src/gallium/drivers/radeonsi/si_shader.c +++ b/src/gallium/drivers/radeonsi/si_shader.c @@ -4383,7 +4383,9 @@ static void tex_fetch_args( coords[3] = bld_base->base.one; /* Pack offsets. */ - if (has_offset && opcode != TGSI_OPCODE_TXF) { + if (has_offset && + opcode != TGSI_OPCODE_TXF && + opcode != TGSI_OPCODE_TXF_LZ) { /* The offsets are six-bit signed integers packed like this: * X=[5:0], Y=[13:8], and Z=[21:16]. */ @@ -4541,8 +4543,8 @@ static void tex_fetch_args( memcpy(txf_address, address, sizeof(txf_address)); - /* Read FMASK using TXF. */ - inst.Instruction.Opcode = TGSI_OPCODE_TXF; + /* Read FMASK using TXF_LZ. */ + inst.Instruction.Opcode = TGSI_OPCODE_TXF_LZ; inst.Texture.Texture = target; txf_emit_data.inst = &inst; txf_emit_data.chan = 0; @@ -4593,7 +4595,8 @@ static void tex_fetch_args( final_sample, address[sample_chan], ""); } - if (opcode == TGSI_OPCODE_TXF) { + if (opcode == TGSI_OPCODE_TXF || + opcode == TGSI_OPCODE_TXF_LZ) { /* add tex offsets */ if (inst->Texture.NumOffsets) { struct lp_build_context *uint_bld = &bld_base->uint_bld; @@ -4755,7 +4758,9 @@ static void build_tex_intrinsic(const struct lp_build_tgsi_action *action, switch (opcode) { case TGSI_OPCODE_TXF: - args.opcode = target == TGSI_TEXTURE_2D_MSAA || + case TGSI_OPCODE_TXF_LZ: + args.opcode = opcode == TGSI_OPCODE_TXF_LZ || + target == TGSI_TEXTURE_2D_MSAA || target == TGSI_TEXTURE_2D_ARRAY_MSAA ? ac_image_load : ac_image_load_mip; args.compare = false; @@ -4772,6 +4777,9 @@ static void build_tex_intrinsic(const struct lp_build_tgsi_action *action, if (ctx->type != PIPE_SHADER_FRAGMENT) args.level_zero = true; break; + case TGSI_OPCODE_TEX_LZ: + args.level_zero = true; + break; case TGSI_OPCODE_TXB: case TGSI_OPCODE_TXB2: assert(ctx->type == PIPE_SHADER_FRAGMENT); @@ -6426,11 +6434,13 @@ static void si_init_shader_ctx(struct si_shader_context *ctx, bld_base->op_actions[TGSI_OPCODE_INTERP_OFFSET] = interp_action; bld_base->op_actions[TGSI_OPCODE_TEX] = tex_action; + bld_base->op_actions[TGSI_OPCODE_TEX_LZ] = tex_action; bld_base->op_actions[TGSI_OPCODE_TEX2] = tex_action; bld_base->op_actions[TGSI_OPCODE_TXB] = tex_action; bld_base->op_actions[TGSI_OPCODE_TXB2] = tex_action; bld_base->op_actions[TGSI_OPCODE_TXD] = tex_action; bld_base->op_actions[TGSI_OPCODE_TXF] = tex_action; + bld_base->op_actions[TGSI_OPCODE_TXF_LZ] = tex_action; bld_base->op_actions[TGSI_OPCODE_TXL] = tex_action; bld_base->op_actions[TGSI_OPCODE_TXL2] = tex_action; bld_base->op_actions[TGSI_OPCODE_TXP] = tex_action;