From: José Fonseca Date: Mon, 1 Feb 2010 21:30:50 +0000 (+0000) Subject: mesa: Fix null buffer object reference counting. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=05ac187f305bb653d569b5c07446ec0f4cd7ff08;p=mesa.git mesa: Fix null buffer object reference counting. Always use _mesa_reference_buffer_object, and never call ctx->Driver.DeleteBuffer() directly to prevent dangling pointers to the null buffer object. This fixes crash/assertions in sharedtex_mt and Autodesk Mudbox. --- diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c index 6cf63f64210..a7cf623c47d 100644 --- a/src/mesa/main/shared.c +++ b/src/mesa/main/shared.c @@ -93,12 +93,14 @@ _mesa_alloc_shared_state(GLcontext *ctx) shared->BufferObjects = _mesa_NewHashTable(); #endif - /* Allocate the default buffer object and set refcount so high that - * it never gets deleted. - * XXX with recent/improved refcounting this may not longer be needed. - */ + /* Allocate the default buffer object */ shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0); +#ifndef DEBUG + /* Set refcount so high that it never gets deleted. + * XXX with recent/improved refcounting this should be no longer be needed. + */ shared->NullBufferObj->RefCount = 1000 * 1000 * 1000; +#endif /* Create default texture objects */ for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { @@ -202,7 +204,7 @@ delete_bufferobj_cb(GLuint id, void *data, void *userData) ctx->Driver.UnmapBuffer(ctx, 0, bufObj); bufObj->Pointer = NULL; } - ctx->Driver.DeleteBuffer(ctx, bufObj); + _mesa_reference_buffer_object(ctx, &bufObj, NULL); } @@ -335,7 +337,7 @@ free_shared_state(GLcontext *ctx, struct gl_shared_state *shared) #endif #if FEATURE_ARB_vertex_buffer_object - ctx->Driver.DeleteBuffer(ctx, shared->NullBufferObj); + _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL); #endif #if FEATURE_ARB_sync diff --git a/src/mesa/vbo/vbo_save.c b/src/mesa/vbo/vbo_save.c index 10f705cf844..fd9a1302705 100644 --- a/src/mesa/vbo/vbo_save.c +++ b/src/mesa/vbo/vbo_save.c @@ -58,8 +58,19 @@ void vbo_save_init( GLcontext *ctx ) { struct gl_client_array *arrays = save->arrays; + unsigned i; + memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0])); memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0])); + + for (i = 0; i < 16; ++i) { + arrays[i ].BufferObj = NULL; + arrays[i + 16].BufferObj = NULL; + _mesa_reference_buffer_object(ctx, &arrays[i ].BufferObj, + vbo->legacy_currval[i].BufferObj); + _mesa_reference_buffer_object(ctx, &arrays[i + 16].BufferObj, + vbo->generic_currval[i].BufferObj); + } } ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;