From: Axel Davy Date: Tue, 24 Mar 2015 08:35:18 +0000 (+0100) Subject: st/nine: Reorder nine_state. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=06285530566ea3387b6eb3f8e1a0443132c3659b;p=mesa.git st/nine: Reorder nine_state. Instead of mixing state preparation (filling pipe_****) and state commit (pipe->set_*****), begin doing so in two separate functions. This will allow to implement efficient Stateblocks, and eventually lead to optimisation where the complete pipe_*** structure is only partially updated. Signed-off-by: Axel Davy --- diff --git a/src/gallium/state_trackers/nine/nine_state.c b/src/gallium/state_trackers/nine/nine_state.c index 68f14d2419a..47e4148b8f6 100644 --- a/src/gallium/state_trackers/nine/nine_state.c +++ b/src/gallium/state_trackers/nine/nine_state.c @@ -37,6 +37,12 @@ #define DBG_CHANNEL DBG_DEVICE +/* State preparation only */ + +/* State preparation incremental */ + +/* State preparation + State commit */ + static uint32_t update_framebuffer(struct NineDevice9 *device) { @@ -176,14 +182,6 @@ update_viewport(struct NineDevice9 *device) pipe->set_viewport_states(pipe, 0, 1, &pvport); } -static inline void -update_scissor(struct NineDevice9 *device) -{ - struct pipe_context *pipe = device->pipe; - - pipe->set_scissor_states(pipe, 0, 1, &device->state.scissor); -} - static inline void update_blend(struct NineDevice9 *device) { @@ -665,27 +663,6 @@ update_vertex_buffers(struct NineDevice9 *device) state->changed.vtxbuf = 0; } -static inline void -update_index_buffer(struct NineDevice9 *device) -{ - struct pipe_context *pipe = device->pipe; - if (device->state.idxbuf) - pipe->set_index_buffer(pipe, &device->state.idxbuf->buffer); - else - pipe->set_index_buffer(pipe, NULL); -} - -/* TODO: only go through dirty textures */ -static void -validate_textures(struct NineDevice9 *device) -{ - struct NineBaseTexture9 *tex, *ptr; - LIST_FOR_EACH_ENTRY_SAFE(tex, ptr, &device->update_textures, list) { - list_delinit(&tex->list); - NineBaseTexture9_Validate(tex); - } -} - static inline boolean update_sampler_derived(struct nine_state *state, unsigned s) { @@ -864,6 +841,27 @@ update_textures_and_samplers(struct NineDevice9 *device) state->changed.texture = 0; } +/* State commit only */ + +static inline void +commit_scissor(struct NineDevice9 *device) +{ + struct pipe_context *pipe = device->pipe; + + pipe->set_scissor_states(pipe, 0, 1, &device->state.scissor); +} + +static inline void +commit_index_buffer(struct NineDevice9 *device) +{ + struct pipe_context *pipe = device->pipe; + if (device->state.idxbuf) + pipe->set_index_buffer(pipe, &device->state.idxbuf->buffer); + else + pipe->set_index_buffer(pipe, NULL); +} + +/* State Update */ #define NINE_STATE_FREQ_GROUP_0 \ (NINE_STATE_FB | \ @@ -885,6 +883,17 @@ update_textures_and_samplers(struct NineDevice9 *device) NINE_STATE_VS | \ NINE_STATE_PS) +/* TODO: only go through dirty textures */ +static void +validate_textures(struct NineDevice9 *device) +{ + struct NineBaseTexture9 *tex, *ptr; + LIST_FOR_EACH_ENTRY_SAFE(tex, ptr, &device->update_textures, list) { + list_delinit(&tex->list); + NineBaseTexture9_Validate(tex); + } +} + void nine_update_state_framebuffer(struct NineDevice9 *device) { @@ -931,7 +940,7 @@ nine_update_state(struct NineDevice9 *device) if (group & NINE_STATE_VIEWPORT) update_viewport(device); if (group & NINE_STATE_SCISSOR) - update_scissor(device); + commit_scissor(device); if (group & NINE_STATE_DSA) update_dsa(device); @@ -973,7 +982,7 @@ nine_update_state(struct NineDevice9 *device) update_textures_and_samplers(device); if (group & NINE_STATE_IDXBUF) - update_index_buffer(device); + commit_index_buffer(device); if ((group & (NINE_STATE_VDECL | NINE_STATE_VS)) || state->changed.stream_freq & ~1) @@ -1002,6 +1011,7 @@ nine_update_state(struct NineDevice9 *device) return TRUE; } +/* State defaults */ static const DWORD nine_render_state_defaults[NINED3DRS_LAST + 1] = { @@ -1469,6 +1479,8 @@ const uint32_t nine_render_state_group[NINED3DRS_LAST + 1] = [D3DRS_BLENDOPALPHA] = NINE_STATE_BLEND }; +/* Misc */ + D3DMATRIX * nine_state_access_transform(struct nine_state *state, D3DTRANSFORMSTATETYPE t, boolean alloc)