From: Jason Ekstrand Date: Fri, 29 Jun 2018 05:44:43 +0000 (-0700) Subject: anv,intel: Enable nir_opt_large_constants for Vulkan X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=06412bfc9869247f33b6bba8e256cf33f71f6973;p=mesa.git anv,intel: Enable nir_opt_large_constants for Vulkan According to RenderDoc, this shaves 99.6% of the run time off of the ambient occlusion pass in Skyrim Special Edition when running under DXVK and shaves 92% off the runtime for a reasonably representative frame. When running the actual game, Skyrim goes from being a slide-show to a very stable and playable framerate on my SKL GT4e machine. Reviewed-by: Timothy Arceri Reviewed-by: Iago Toral Quiroga Reviewed-by: Kenneth Graunke --- diff --git a/src/intel/compiler/brw_compiler.h b/src/intel/compiler/brw_compiler.h index 2f745d92745..9dfcfcc0115 100644 --- a/src/intel/compiler/brw_compiler.h +++ b/src/intel/compiler/brw_compiler.h @@ -112,6 +112,12 @@ struct brw_compiler { * will attempt to push everything. */ bool supports_pull_constants; + + /** + * Whether or not the driver supports NIR shader constants. This controls + * whether nir_opt_large_constants will be run. + */ + bool supports_shader_constants; }; /** diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c index dfeea73b06a..f4aee3d41ee 100644 --- a/src/intel/compiler/brw_nir.c +++ b/src/intel/compiler/brw_nir.c @@ -664,6 +664,13 @@ brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir) nir = brw_nir_optimize(nir, compiler, is_scalar); + /* This needs to be run after the first optimization pass but before we + * lower indirect derefs away + */ + if (compiler->supports_shader_constants) { + OPT(nir_opt_large_constants, NULL, 32); + } + nir_lower_bit_size(nir, lower_bit_size_callback, NULL); if (is_scalar) { diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c index cc319f09018..9240cbdbe0a 100644 --- a/src/intel/vulkan/anv_device.c +++ b/src/intel/vulkan/anv_device.c @@ -434,6 +434,7 @@ anv_physical_device_init(struct anv_physical_device *device, device->compiler->supports_pull_constants = false; device->compiler->constant_buffer_0_is_relative = device->info.gen < 8 || !device->has_context_isolation; + device->compiler->supports_shader_constants = true; isl_device_init(&device->isl_dev, &device->info, swizzled);