From: Jonathan Marek Date: Sun, 15 Dec 2019 23:50:29 +0000 (-0500) Subject: nir: fix assign_io_var_locations for vertex inputs X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=06ae0674fd64215793878c4933065e1692d0e285;p=mesa.git nir: fix assign_io_var_locations for vertex inputs Also fixes fragment inputs using the wrong "base" value (which was working only because FRAG_RESULT_DATA0 is less than VARYING_SLOT_VAR0) Signed-off-by: Jonathan Marek Reviewed-by: Eric Anholt Tested-by: Marge Bot Part-of: --- diff --git a/src/compiler/nir/nir_linking_helpers.c b/src/compiler/nir/nir_linking_helpers.c index 8d7302c93c1..e1cf58f3514 100644 --- a/src/compiler/nir/nir_linking_helpers.c +++ b/src/compiler/nir/nir_linking_helpers.c @@ -1007,9 +1007,6 @@ nir_assign_io_var_locations(struct exec_list *var_list, unsigned *size, sort_varyings(var_list); - const int base = stage == MESA_SHADER_FRAGMENT ? - (int) FRAG_RESULT_DATA0 : (int) VARYING_SLOT_VAR0; - int UNUSED last_loc = 0; bool last_partial = false; nir_foreach_variable(var, var_list) { @@ -1019,6 +1016,15 @@ nir_assign_io_var_locations(struct exec_list *var_list, unsigned *size, type = glsl_get_array_element(type); } + int base; + if (var->data.mode == nir_var_shader_in && stage == MESA_SHADER_VERTEX) + base = VERT_ATTRIB_GENERIC0; + else if (var->data.mode == nir_var_shader_out && + stage == MESA_SHADER_FRAGMENT) + base = FRAG_RESULT_DATA0; + else + base = VARYING_SLOT_VAR0; + unsigned var_size; if (var->data.compact) { /* compact variables must be arrays of scalars */