From: Marek Olšák Date: Tue, 10 Dec 2013 16:46:41 +0000 (+0100) Subject: st/dri: resolve sRGB buffers in linear colorspace X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=072c5d0573dff817dbd7eb0f2f458167ec46bebb;p=mesa.git st/dri: resolve sRGB buffers in linear colorspace Reviewed-by: Brian Paul --- diff --git a/src/gallium/state_trackers/dri/common/dri_drawable.c b/src/gallium/state_trackers/dri/common/dri_drawable.c index f255108dabe..a399938c879 100644 --- a/src/gallium/state_trackers/dri/common/dri_drawable.c +++ b/src/gallium/state_trackers/dri/common/dri_drawable.c @@ -371,17 +371,38 @@ dri_pipe_blit(struct pipe_context *pipe, if (!dst || !src) return; + /* From the GL spec, version 4.2, section 4.1.11 (Additional Multisample + * Fragment Operations): + * + * If a framebuffer object is not bound, after all operations have + * been completed on the multisample buffer, the sample values for + * each color in the multisample buffer are combined to produce a + * single color value, and that value is written into the + * corresponding color buffers selected by DrawBuffer or + * DrawBuffers. An implementation may defer the writing of the color + * buffers until a later time, but the state of the framebuffer must + * behave as if the color buffers were updated as each fragment was + * processed. The method of combination is not specified. If the + * framebuffer contains sRGB values, then it is recommended that the + * an average of sample values is computed in a linearized space, as + * for blending (see section 4.1.7). + * + * In other words, to do a resolve operation in a linear space, we have + * to set sRGB formats if the original resources were sRGB, so don't use + * util_format_linear. + */ + memset(&blit, 0, sizeof(blit)); blit.dst.resource = dst; blit.dst.box.width = dst->width0; blit.dst.box.height = dst->height0; blit.dst.box.depth = 1; - blit.dst.format = util_format_linear(dst->format); + blit.dst.format = dst->format; blit.src.resource = src; blit.src.box.width = src->width0; blit.src.box.height = src->height0; blit.src.box.depth = 1; - blit.src.format = util_format_linear(src->format); + blit.src.format = src->format; blit.mask = PIPE_MASK_RGBA; blit.filter = PIPE_TEX_FILTER_NEAREST;