From: Eric Anholt Date: Fri, 3 Feb 2012 18:06:08 +0000 (+0100) Subject: i965/fs: Move GL_CLAMP handling to coordinate setup. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=07e621c52329cd17b97051a26493626228d043b9;p=mesa.git i965/fs: Move GL_CLAMP handling to coordinate setup. We should be able to merge self-move instruction into the MRF move anyway, and this simplifies things for the next commit. NOTE: This is a candidate for the 8.0 release branch. Reviewed-by: Ian Romanick --- diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp index 44c9ee878f5..e57e175a532 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp @@ -627,11 +627,7 @@ fs_visitor::emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate, if (ir->shadow_comparitor && ir->op != ir_txd) { for (int i = 0; i < ir->coordinate->type->vector_elements; i++) { - fs_inst *inst = emit(BRW_OPCODE_MOV, - fs_reg(MRF, base_mrf + mlen + i), coordinate); - if (i < 3 && c->key.tex.gl_clamp_mask[i] & (1 << sampler)) - inst->saturate = true; - + emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen + i), coordinate); coordinate.reg_offset++; } /* gen4's SIMD8 sampler always has the slots for u,v,r present. */ @@ -659,10 +655,7 @@ fs_visitor::emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate, mlen++; } else if (ir->op == ir_tex) { for (int i = 0; i < ir->coordinate->type->vector_elements; i++) { - fs_inst *inst = emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen + i), - coordinate); - if (i < 3 && c->key.tex.gl_clamp_mask[i] & (1 << sampler)) - inst->saturate = true; + emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen + i), coordinate); coordinate.reg_offset++; } /* gen4's SIMD8 sampler always has the slots for u,v,r present. */ @@ -720,12 +713,8 @@ fs_visitor::emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate, assert(ir->op == ir_txb || ir->op == ir_txl || ir->op == ir_txf); for (int i = 0; i < ir->coordinate->type->vector_elements; i++) { - fs_inst *inst = emit(BRW_OPCODE_MOV, fs_reg(MRF, - base_mrf + mlen + i * 2, - coordinate.type), - coordinate); - if (i < 3 && c->key.tex.gl_clamp_mask[i] & (1 << sampler)) - inst->saturate = true; + emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen + i * 2, coordinate.type), + coordinate); coordinate.reg_offset++; } @@ -832,12 +821,9 @@ fs_visitor::emit_texture_gen5(ir_texture *ir, fs_reg dst, fs_reg coordinate, } for (int i = 0; i < vector_elements; i++) { - fs_inst *inst = emit(BRW_OPCODE_MOV, - fs_reg(MRF, base_mrf + mlen + i * reg_width, - coordinate.type), - coordinate); - if (i < 3 && c->key.tex.gl_clamp_mask[i] & (1 << sampler)) - inst->saturate = true; + emit(BRW_OPCODE_MOV, + fs_reg(MRF, base_mrf + mlen + i * reg_width, coordinate.type), + coordinate); coordinate.reg_offset++; } mlen += vector_elements * reg_width; @@ -982,10 +968,7 @@ fs_visitor::emit_texture_gen7(ir_texture *ir, fs_reg dst, fs_reg coordinate, * [hdr], [ref], x, dPdx.x, dPdy.x, y, dPdx.y, dPdy.y, z, dPdx.z, dPdy.z */ for (int i = 0; i < ir->coordinate->type->vector_elements; i++) { - fs_inst *inst = emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), - coordinate); - if (i < 3 && c->key.tex.gl_clamp_mask[i] & (1 << sampler)) - inst->saturate = true; + emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), coordinate); coordinate.reg_offset++; mlen += reg_width; @@ -1027,10 +1010,7 @@ fs_visitor::emit_texture_gen7(ir_texture *ir, fs_reg dst, fs_reg coordinate, /* Set up the coordinate (except for cases where it was done above) */ if (ir->op != ir_txd && ir->op != ir_txs && ir->op != ir_txf) { for (int i = 0; i < ir->coordinate->type->vector_elements; i++) { - fs_inst *inst = emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), - coordinate); - if (i < 3 && c->key.tex.gl_clamp_mask[i] & (1 << sampler)) - inst->saturate = true; + emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), coordinate); coordinate.reg_offset++; mlen += reg_width; } @@ -1147,6 +1127,18 @@ fs_visitor::visit(ir_texture *ir) emit(BRW_OPCODE_MUL, dst, src, scale_y); } + if (ir->coordinate) { + for (int i = 0; i < MIN2(ir->coordinate->type->vector_elements, 3); i++) { + if (c->key.tex.gl_clamp_mask[i] & (1 << sampler)) { + fs_reg chan = coordinate; + chan.reg_offset += i; + + fs_inst *inst = emit(BRW_OPCODE_MOV, chan, chan); + inst->saturate = true; + } + } + } + /* Writemasking doesn't eliminate channels on SIMD8 texture * samples, so don't worry about them. */