From: Paul Berry Date: Wed, 20 Mar 2013 17:15:52 +0000 (-0700) Subject: i965/fs: Rename vp_outputs_written to input_slots_valid. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=0a0deb92d9e25067ac4b89cbbd8f8f8f3b4d05db;p=mesa.git i965/fs: Rename vp_outputs_written to input_slots_valid. With the introduction of geometry shaders, fragment inputs will no longer come exclusively from the vertex shader; sometimes they come from the geometry shader. So the name "vp_outputs_written" will become a misnomer. This patch renames vp_outputs_written to input_slots_valid, to reflect the true meaning of the bitfield from the fragment shader's point of view: it indicates which of the possible input slots contain valid data that was written by the previous shader stage. Reviewed-by: Eric Anholt Reviewed-by: Kenneth Graunke --- diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index 5a5bfeb7fca..ecce66bc090 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -1264,7 +1264,7 @@ fs_visitor::calculate_urb_setup() if (i == VARYING_SLOT_PSIZ) continue; - if (c->key.vp_outputs_written & BITFIELD64_BIT(i)) { + if (c->key.input_slots_valid & BITFIELD64_BIT(i)) { /* The back color slot is skipped when the front color is * also written to. In addition, some slots can be * written in the vertex shader and not read in the @@ -2995,7 +2995,7 @@ brw_fs_precompile(struct gl_context *ctx, struct gl_shader_program *prog) } if (intel->gen < 6) - key.vp_outputs_written |= BITFIELD64_BIT(VARYING_SLOT_POS); + key.input_slots_valid |= BITFIELD64_BIT(VARYING_SLOT_POS); for (int i = 0; i < VARYING_SLOT_MAX; i++) { if (!(fp->Base.InputsRead & BITFIELD64_BIT(i))) @@ -3006,7 +3006,7 @@ brw_fs_precompile(struct gl_context *ctx, struct gl_shader_program *prog) if (intel->gen < 6) { if (_mesa_varying_slot_in_fs((gl_varying_slot) i)) - key.vp_outputs_written |= BITFIELD64_BIT(i); + key.input_slots_valid |= BITFIELD64_BIT(i); } } diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c index 9c51b836bdc..895619abee5 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.c +++ b/src/mesa/drivers/dri/i965/brw_wm.c @@ -289,8 +289,8 @@ brw_wm_debug_recompile(struct brw_context *brw, old_key->proj_attrib_mask, key->proj_attrib_mask); found |= key_debug(intel, "renderbuffer height", old_key->drawable_height, key->drawable_height); - found |= key_debug(intel, "vertex shader outputs", - old_key->vp_outputs_written, key->vp_outputs_written); + found |= key_debug(intel, "input slots valid", + old_key->input_slots_valid, key->input_slots_valid); found |= brw_debug_recompile_sampler_key(intel, &old_key->tex, &key->tex); @@ -481,7 +481,7 @@ static void brw_wm_populate_key( struct brw_context *brw, /* BRW_NEW_VUE_MAP_GEOM_OUT */ if (intel->gen < 6) - key->vp_outputs_written = brw->vue_map_geom_out.slots_valid; + key->input_slots_valid = brw->vue_map_geom_out.slots_valid; /* The unique fragment program ID */ key->program_string_id = fp->id; diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h index 8eb71de97e5..f43d42c4b10 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.h +++ b/src/mesa/drivers/dri/i965/brw_wm.h @@ -70,7 +70,7 @@ struct brw_wm_prog_key { GLbitfield64 proj_attrib_mask; /**< one bit per fragment program attribute */ GLushort drawable_height; - GLbitfield64 vp_outputs_written; + GLbitfield64 input_slots_valid; GLuint program_string_id:32; struct brw_sampler_prog_key_data tex;