From: Eric Anholt Date: Fri, 19 Apr 2013 18:56:35 +0000 (-0700) Subject: swrast: Move ImageOffsets allocation to shared code. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=0a484f100615379482eb733d97757d7b24e377ef;p=mesa.git swrast: Move ImageOffsets allocation to shared code. Reviewed-by: Kenneth Graunke Reviewed-by: Brian Paul --- diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c index ee8db71372b..2fbd5c4e815 100644 --- a/src/mesa/drivers/dri/intel/intel_tex.c +++ b/src/mesa/drivers/dri/intel/intel_tex.c @@ -64,7 +64,6 @@ intel_alloc_texture_image_buffer(struct gl_context *ctx, struct intel_texture_image *intel_image = intel_texture_image(image); struct gl_texture_object *texobj = image->TexObject; struct intel_texture_object *intel_texobj = intel_texture_object(texobj); - GLuint slices; assert(image->Border == 0); @@ -81,23 +80,8 @@ intel_alloc_texture_image_buffer(struct gl_context *ctx, */ ctx->Driver.FreeTextureImageBuffer(ctx, image); - /* Allocate the swrast_texture_image::ImageOffsets array now */ - switch (texobj->Target) { - case GL_TEXTURE_3D: - case GL_TEXTURE_2D_ARRAY: - case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: - slices = image->Depth; - break; - case GL_TEXTURE_1D_ARRAY: - slices = image->Height; - break; - default: - slices = 1; - } - assert(!intel_image->base.ImageOffsets); - intel_image->base.ImageOffsets = malloc(slices * sizeof(GLuint)); - - _swrast_init_texture_image(image); + if (!_swrast_init_texture_image(image)) + return false; if (intel_texobj->mt && intel_miptree_match_image(intel_texobj->mt, image)) { diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.c b/src/mesa/drivers/dri/radeon/radeon_texture.c index b6e551cd992..a953858d3bb 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texture.c +++ b/src/mesa/drivers/dri/radeon/radeon_texture.c @@ -105,23 +105,12 @@ radeonAllocTextureImageBuffer(struct gl_context *ctx, struct gl_texture_image *timage) { radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - radeon_texture_image *image = get_radeon_texture_image(timage); struct gl_texture_object *texobj = timage->TexObject; - int slices; ctx->Driver.FreeTextureImageBuffer(ctx, timage); - switch (texobj->Target) { - case GL_TEXTURE_3D: - slices = timage->Depth; - break; - default: - slices = 1; - } - assert(!image->base.ImageOffsets); - image->base.ImageOffsets = malloc(slices * sizeof(GLuint)); - - _swrast_init_texture_image(timage); + if (!_swrast_init_texture_image(timage)) + return GL_FALSE; teximage_assign_miptree(rmesa, texobj, timage); diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c index 82b2ce6f18b..4d3cd0f8ce1 100644 --- a/src/mesa/swrast/s_texture.c +++ b/src/mesa/swrast/s_texture.c @@ -92,6 +92,9 @@ _swrast_alloc_texture_image_buffer(struct gl_context *ctx, texImage->Height, texImage->Depth); GLuint i; + if (!_swrast_init_texture_image(texImage)) + return GL_FALSE; + assert(!swImg->Buffer); swImg->Buffer = _mesa_align_malloc(bytes, 512); if (!swImg->Buffer) @@ -100,20 +103,10 @@ _swrast_alloc_texture_image_buffer(struct gl_context *ctx, /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */ swImg->RowStride = texImage->Width; - /* Allocate the ImageOffsets array and initialize to typical values. - * We allocate the array for 1D/2D textures too in order to avoid special- - * case code in the texstore routines. - */ - swImg->ImageOffsets = malloc(texture_slices(texImage) * sizeof(GLuint)); - if (!swImg->ImageOffsets) - return GL_FALSE; - for (i = 0; i < texture_slices(texImage); i++) { swImg->ImageOffsets[i] = i * texImage->Width * texImage->Height; } - _swrast_init_texture_image(texImage); - return GL_TRUE; } @@ -121,11 +114,11 @@ _swrast_alloc_texture_image_buffer(struct gl_context *ctx, /** * Code that overrides ctx->Driver.AllocTextureImageBuffer may use this to * initialize the fields of swrast_texture_image without allocating the image - * buffer or initializing ImageOffsets or RowStride. + * buffer or initializing RowStride or the contents of ImageOffsets. * * Returns GL_TRUE on success, GL_FALSE on memory allocation failure. */ -void +GLboolean _swrast_init_texture_image(struct gl_texture_image *texImage) { struct swrast_texture_image *swImg = swrast_texture_image(texImage); @@ -149,6 +142,13 @@ _swrast_init_texture_image(struct gl_texture_image *texImage) swImg->HeightScale = (GLfloat) texImage->Height; swImg->DepthScale = (GLfloat) texImage->Depth; } + + assert(!swImg->ImageOffsets); + swImg->ImageOffsets = malloc(texture_slices(texImage) * sizeof(GLuint)); + if (!swImg->ImageOffsets) + return GL_FALSE; + + return GL_TRUE; } diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h index ce2a5a3ae1d..e437c0a2459 100644 --- a/src/mesa/swrast/swrast.h +++ b/src/mesa/swrast/swrast.h @@ -218,7 +218,7 @@ extern GLboolean _swrast_alloc_texture_image_buffer(struct gl_context *ctx, struct gl_texture_image *texImage); -extern void +extern GLboolean _swrast_init_texture_image(struct gl_texture_image *texImage); extern void