From: Axel Davy Date: Thu, 8 Oct 2015 22:08:43 +0000 (+0200) Subject: st/nine: Call flush_resource before flush X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=0ac01a9fd7794fd0eb5893ebcb13fb4cfa57d754;p=mesa.git st/nine: Call flush_resource before flush flush_resource needs to be called before flush (for fast clear resolve, etc). Removes useless computation of resource (it is already set correctly). Signed-off-by: Axel Davy Reviewed-by: Patrick Rudolph --- diff --git a/src/gallium/state_trackers/nine/swapchain9.c b/src/gallium/state_trackers/nine/swapchain9.c index 697df89592d..c8d3ca15890 100644 --- a/src/gallium/state_trackers/nine/swapchain9.c +++ b/src/gallium/state_trackers/nine/swapchain9.c @@ -716,6 +716,10 @@ present( struct NineSwapChain9 *This, This->pipe->blit(This->pipe, &blit); } + /* The resource we present has to resolve fast clears + * if needed (and other things) */ + This->pipe->flush_resource(This->pipe, resource); + if (This->params.SwapEffect != D3DSWAPEFFECT_DISCARD) handle_draw_cursor_and_hud(This, resource); @@ -741,12 +745,6 @@ bypass_rendering: return D3DERR_WASSTILLDRAWING; } - if (This->present_buffers) - resource = This->present_buffers[0]; - else - resource = This->buffers[0]->base.resource; - This->pipe->flush_resource(This->pipe, resource); - if (!This->enable_threadpool) { This->tasks[0]=NULL; fence = swap_fences_pop_front(This);