From: Alyssa Rosenzweig Date: Fri, 14 Jun 2019 23:11:56 +0000 (-0700) Subject: panfrost: Implement 3D texture resource management X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=0ae6bbe8a9d10f1a0afdebd27fa4a0ce98315515;p=mesa.git panfrost: Implement 3D texture resource management Passes dEQP-GLES3.functional.texture.format.unsized.*3d* Signed-off-by: Alyssa Rosenzweig --- diff --git a/src/gallium/drivers/panfrost/pan_resource.c b/src/gallium/drivers/panfrost/pan_resource.c index bcde38ae8b4..b9d0e931ae7 100644 --- a/src/gallium/drivers/panfrost/pan_resource.c +++ b/src/gallium/drivers/panfrost/pan_resource.c @@ -181,8 +181,11 @@ panfrost_setup_slices(const struct pipe_resource *tmpl, struct panfrost_bo *bo) { unsigned width = tmpl->width0; unsigned height = tmpl->height0; + unsigned depth = tmpl->depth0; unsigned bytes_per_pixel = util_format_get_blocksize(tmpl->format); + assert(depth > 0); + /* Tiled operates blockwise; linear is packed. Also, anything * we render to has to be tile-aligned. Maybe not strictly * necessary, but we're not *that* pressed for memory and it @@ -193,17 +196,28 @@ panfrost_setup_slices(const struct pipe_resource *tmpl, struct panfrost_bo *bo) bool tiled = bo->layout == PAN_TILED; bool should_align = renderable || tiled; + /* We don't know how to specify a 2D stride for 3D textures */ + + bool should_align_stride = + tmpl->target != PIPE_TEXTURE_3D; + + should_align &= should_align_stride; + unsigned offset = 0; + unsigned size_2d = 0; for (unsigned l = 0; l <= tmpl->last_level; ++l) { struct panfrost_slice *slice = &bo->slices[l]; unsigned effective_width = width; unsigned effective_height = height; + unsigned effective_depth = depth; if (should_align) { effective_width = ALIGN(effective_width, 16); effective_height = ALIGN(effective_height, 16); + + /* We don't need to align depth */ } slice->offset = offset; @@ -212,19 +226,40 @@ panfrost_setup_slices(const struct pipe_resource *tmpl, struct panfrost_bo *bo) unsigned stride = bytes_per_pixel * effective_width; /* ..but cache-line align it for performance */ - stride = ALIGN(stride, 64); + if (should_align_stride) + stride = ALIGN(stride, 64); + slice->stride = stride; - offset += slice->stride * effective_height; + unsigned slice_one_size = slice->stride * effective_height; + unsigned slice_full_size = slice_one_size * effective_depth; + + /* Report 2D size for 3D texturing */ + + if (l == 0) + size_2d = slice_one_size; + + offset += slice_full_size; width = u_minify(width, 1); height = u_minify(height, 1); + depth = u_minify(depth, 1); } assert(tmpl->array_size); - bo->cubemap_stride = ALIGN(offset, 64); - bo->size = ALIGN(bo->cubemap_stride * tmpl->array_size, 4096); + if (tmpl->target != PIPE_TEXTURE_3D) { + /* Arrays and cubemaps have the entire miptree duplicated */ + + bo->cubemap_stride = ALIGN(offset, 64); + bo->size = ALIGN(bo->cubemap_stride * tmpl->array_size, 4096); + } else { + /* 3D strides across the 2D layers */ + assert(tmpl->array_size == 1); + + bo->cubemap_stride = size_2d; + bo->size = ALIGN(offset, 4096); + } } static struct panfrost_bo * @@ -249,7 +284,12 @@ panfrost_create_bo(struct panfrost_screen *screen, const struct pipe_resource *t */ /* Tiling textures is almost always faster, unless we only use it once */ - bool should_tile = (template->usage != PIPE_USAGE_STREAM) && (template->bind & PIPE_BIND_SAMPLER_VIEW); + + bool is_texture = (template->bind & PIPE_BIND_SAMPLER_VIEW); + bool is_2d = template->depth0 == 1; + bool is_streaming = (template->usage != PIPE_USAGE_STREAM); + + bool should_tile = is_streaming && is_texture && is_2d; /* Set the layout appropriately */ bo->layout = should_tile ? PAN_TILED : PAN_LINEAR;