From: Marek Olšák Date: Sun, 22 Feb 2015 18:14:42 +0000 (+0100) Subject: radeonsi: set current_rast_prim in the right place X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=0b1f31ab7fb323df14801dc3869c9de437c174d5;p=mesa.git radeonsi: set current_rast_prim in the right place Reviewed-by: Michel Dänzer --- diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c b/src/gallium/drivers/radeonsi/si_state_draw.c index 511bea283ac..cb147c36708 100644 --- a/src/gallium/drivers/radeonsi/si_state_draw.c +++ b/src/gallium/drivers/radeonsi/si_state_draw.c @@ -502,12 +502,18 @@ void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info) if (!sctx->ps_shader || !sctx->vs_shader) return; + si_decompress_textures(sctx); + + /* Set the rasterization primitive type. + * + * This must be done after si_decompress_textures, which can call + * draw_vbo recursively, and before si_update_shaders, which uses + * current_rast_prim for this draw_vbo call. */ if (sctx->gs_shader) sctx->current_rast_prim = sctx->gs_shader->gs_output_prim; else sctx->current_rast_prim = info->mode; - si_decompress_textures(sctx); si_update_shaders(sctx); if (sctx->vertex_buffers_dirty) {