From: Nicolai Hähnle Date: Fri, 22 Apr 2016 18:46:13 +0000 (-0500) Subject: radeonsi: only decompress the required ZS planes from si_blit X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=0b70fc2db4555fb572fcb3695bf570f4720dbb81;p=mesa.git radeonsi: only decompress the required ZS planes from si_blit This happens to "fix" a rendering bug in KotOR2, because it avoids a still not quite understood bug with MSAA fast stencil clear decompress. For the stencil clear bug, I have sent a piglit test (arb_texture_multisample-stencil-clear). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93767 Reviewed-by: Marek Olšák --- diff --git a/src/gallium/drivers/radeonsi/si_blit.c b/src/gallium/drivers/radeonsi/si_blit.c index e044538d40c..39ef98e8aea 100644 --- a/src/gallium/drivers/radeonsi/si_blit.c +++ b/src/gallium/drivers/radeonsi/si_blit.c @@ -596,17 +596,17 @@ static void si_clear_depth_stencil(struct pipe_context *ctx, * rendering. */ static void si_decompress_subresource(struct pipe_context *ctx, struct pipe_resource *tex, - unsigned level, + unsigned planes, unsigned level, unsigned first_layer, unsigned last_layer) { struct si_context *sctx = (struct si_context *)ctx; struct r600_texture *rtex = (struct r600_texture*)tex; if (rtex->is_depth && !rtex->is_flushing_texture) { - unsigned planes = PIPE_MASK_Z; + planes &= PIPE_MASK_Z | PIPE_MASK_S; - if (rtex->surface.flags & RADEON_SURF_SBUFFER) - planes |= PIPE_MASK_S; + if (!(rtex->surface.flags & RADEON_SURF_SBUFFER)) + planes &= ~PIPE_MASK_S; si_blit_decompress_zs_in_place(sctx, rtex, planes, level, level, @@ -652,7 +652,7 @@ void si_resource_copy_region(struct pipe_context *ctx, /* The driver doesn't decompress resources automatically while * u_blitter is rendering. */ - si_decompress_subresource(ctx, src, src_level, + si_decompress_subresource(ctx, src, PIPE_MASK_RGBAZS, src_level, src_box->z, src_box->z + src_box->depth - 1); dst_width = u_minify(dst->width0, dst_level); @@ -868,7 +868,8 @@ static void si_blit(struct pipe_context *ctx, /* The driver doesn't decompress resources automatically while * u_blitter is rendering. */ - si_decompress_subresource(ctx, info->src.resource, info->src.level, + si_decompress_subresource(ctx, info->src.resource, info->mask, + info->src.level, info->src.box.z, info->src.box.z + info->src.box.depth - 1);