From: Alejandro PiƱeiro Date: Thu, 4 Jan 2018 16:04:33 +0000 (+0100) Subject: glsl/standalone: set MaxVertexStreams X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=0ba3de2ad767686948c70feb85b3305c3c20e757;p=mesa.git glsl/standalone: set MaxVertexStreams ARB_transform_feedback3 sets a minimum of 1, ARB_gpu_shader5 a minimum of 4. It shouldn't matter too much, so choosing the later. Reviewed-by: Ian Romanick --- diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp index 5035cbdce45..6c05b866d2f 100644 --- a/src/compiler/glsl/standalone.cpp +++ b/src/compiler/glsl/standalone.cpp @@ -230,6 +230,7 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxTextureCoordUnits = 8; ctx->Const.MaxTextureUnits = 2; ctx->Const.MaxUniformBufferBindings = 84; + ctx->Const.MaxVertexStreams = 4; ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; @@ -264,6 +265,7 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxTextureCoordUnits = 8; ctx->Const.MaxTextureUnits = 2; ctx->Const.MaxUniformBufferBindings = 84; + ctx->Const.MaxVertexStreams = 4; ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; @@ -306,6 +308,7 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxTextureCoordUnits = 0; ctx->Const.MaxTextureUnits = 0; ctx->Const.MaxUniformBufferBindings = 84; + ctx->Const.MaxVertexStreams = 4; ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;