From: Kristian Høgsberg Kristensen Date: Fri, 14 Aug 2015 16:30:41 +0000 (-0700) Subject: vk: Move pipeline creation to anv_gen8.c X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=0bcf85d79f39242daa648fb88fcded9fba6fd3b4;p=mesa.git vk: Move pipeline creation to anv_gen8.c --- diff --git a/src/vulkan/anv_gen8.c b/src/vulkan/anv_gen8.c index 21797b3e4bf..1333e98f579 100644 --- a/src/vulkan/anv_gen8.c +++ b/src/vulkan/anv_gen8.c @@ -241,3 +241,670 @@ VkResult gen8_CreateSampler( return VK_SUCCESS; } + +static void +emit_vertex_input(struct anv_pipeline *pipeline, + const VkPipelineVertexInputStateCreateInfo *info) +{ + const uint32_t num_dwords = 1 + info->attributeCount * 2; + uint32_t *p; + bool instancing_enable[32]; + + pipeline->vb_used = 0; + for (uint32_t i = 0; i < info->bindingCount; i++) { + const VkVertexInputBindingDescription *desc = + &info->pVertexBindingDescriptions[i]; + + pipeline->vb_used |= 1 << desc->binding; + pipeline->binding_stride[desc->binding] = desc->strideInBytes; + + /* Step rate is programmed per vertex element (attribute), not + * binding. Set up a map of which bindings step per instance, for + * reference by vertex element setup. */ + switch (desc->stepRate) { + default: + case VK_VERTEX_INPUT_STEP_RATE_VERTEX: + instancing_enable[desc->binding] = false; + break; + case VK_VERTEX_INPUT_STEP_RATE_INSTANCE: + instancing_enable[desc->binding] = true; + break; + } + } + + p = anv_batch_emitn(&pipeline->batch, num_dwords, + GEN8_3DSTATE_VERTEX_ELEMENTS); + + for (uint32_t i = 0; i < info->attributeCount; i++) { + const VkVertexInputAttributeDescription *desc = + &info->pVertexAttributeDescriptions[i]; + const struct anv_format *format = anv_format_for_vk_format(desc->format); + + struct GEN8_VERTEX_ELEMENT_STATE element = { + .VertexBufferIndex = desc->binding, + .Valid = true, + .SourceElementFormat = format->surface_format, + .EdgeFlagEnable = false, + .SourceElementOffset = desc->offsetInBytes, + .Component0Control = VFCOMP_STORE_SRC, + .Component1Control = format->num_channels >= 2 ? VFCOMP_STORE_SRC : VFCOMP_STORE_0, + .Component2Control = format->num_channels >= 3 ? VFCOMP_STORE_SRC : VFCOMP_STORE_0, + .Component3Control = format->num_channels >= 4 ? VFCOMP_STORE_SRC : VFCOMP_STORE_1_FP + }; + GEN8_VERTEX_ELEMENT_STATE_pack(NULL, &p[1 + i * 2], &element); + + anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_VF_INSTANCING, + .InstancingEnable = instancing_enable[desc->binding], + .VertexElementIndex = i, + /* Vulkan so far doesn't have an instance divisor, so + * this is always 1 (ignored if not instancing). */ + .InstanceDataStepRate = 1); + } + + anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_VF_SGVS, + .VertexIDEnable = pipeline->vs_prog_data.uses_vertexid, + .VertexIDComponentNumber = 2, + .VertexIDElementOffset = info->bindingCount, + .InstanceIDEnable = pipeline->vs_prog_data.uses_instanceid, + .InstanceIDComponentNumber = 3, + .InstanceIDElementOffset = info->bindingCount); +} + +static void +emit_ia_state(struct anv_pipeline *pipeline, + const VkPipelineInputAssemblyStateCreateInfo *info, + const struct anv_graphics_pipeline_create_info *extra) +{ + static const uint32_t vk_to_gen_primitive_type[] = { + [VK_PRIMITIVE_TOPOLOGY_POINT_LIST] = _3DPRIM_POINTLIST, + [VK_PRIMITIVE_TOPOLOGY_LINE_LIST] = _3DPRIM_LINELIST, + [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP] = _3DPRIM_LINESTRIP, + [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST] = _3DPRIM_TRILIST, + [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP, + [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN] = _3DPRIM_TRIFAN, + [VK_PRIMITIVE_TOPOLOGY_LINE_LIST_ADJ] = _3DPRIM_LINELIST_ADJ, + [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_ADJ] = _3DPRIM_LINESTRIP_ADJ, + [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_ADJ] = _3DPRIM_TRILIST_ADJ, + [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_ADJ] = _3DPRIM_TRISTRIP_ADJ, + [VK_PRIMITIVE_TOPOLOGY_PATCH] = _3DPRIM_PATCHLIST_1 + }; + uint32_t topology = vk_to_gen_primitive_type[info->topology]; + + if (extra && extra->use_rectlist) + topology = _3DPRIM_RECTLIST; + + struct GEN8_3DSTATE_VF vf = { + GEN8_3DSTATE_VF_header, + .IndexedDrawCutIndexEnable = info->primitiveRestartEnable, + }; + GEN8_3DSTATE_VF_pack(NULL, pipeline->state_vf, &vf); + + anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_VF_TOPOLOGY, + .PrimitiveTopologyType = topology); +} + +static void +emit_rs_state(struct anv_pipeline *pipeline, + const VkPipelineRasterStateCreateInfo *info, + const struct anv_graphics_pipeline_create_info *extra) +{ + static const uint32_t vk_to_gen_cullmode[] = { + [VK_CULL_MODE_NONE] = CULLMODE_NONE, + [VK_CULL_MODE_FRONT] = CULLMODE_FRONT, + [VK_CULL_MODE_BACK] = CULLMODE_BACK, + [VK_CULL_MODE_FRONT_AND_BACK] = CULLMODE_BOTH + }; + + static const uint32_t vk_to_gen_fillmode[] = { + [VK_FILL_MODE_POINTS] = RASTER_POINT, + [VK_FILL_MODE_WIREFRAME] = RASTER_WIREFRAME, + [VK_FILL_MODE_SOLID] = RASTER_SOLID + }; + + static const uint32_t vk_to_gen_front_face[] = { + [VK_FRONT_FACE_CCW] = CounterClockwise, + [VK_FRONT_FACE_CW] = Clockwise + }; + + struct GEN8_3DSTATE_SF sf = { + GEN8_3DSTATE_SF_header, + .ViewportTransformEnable = !(extra && extra->disable_viewport), + .TriangleStripListProvokingVertexSelect = 0, + .LineStripListProvokingVertexSelect = 0, + .TriangleFanProvokingVertexSelect = 0, + .PointWidthSource = pipeline->writes_point_size ? Vertex : State, + .PointWidth = 1.0, + }; + + /* FINISHME: VkBool32 rasterizerDiscardEnable; */ + + GEN8_3DSTATE_SF_pack(NULL, pipeline->state_sf, &sf); + + struct GEN8_3DSTATE_RASTER raster = { + GEN8_3DSTATE_RASTER_header, + .FrontWinding = vk_to_gen_front_face[info->frontFace], + .CullMode = vk_to_gen_cullmode[info->cullMode], + .FrontFaceFillMode = vk_to_gen_fillmode[info->fillMode], + .BackFaceFillMode = vk_to_gen_fillmode[info->fillMode], + .ScissorRectangleEnable = !(extra && extra->disable_scissor), + .ViewportZClipTestEnable = info->depthClipEnable + }; + + GEN8_3DSTATE_RASTER_pack(NULL, pipeline->state_raster, &raster); + + anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_SBE, + .ForceVertexURBEntryReadLength = false, + .ForceVertexURBEntryReadOffset = false, + .PointSpriteTextureCoordinateOrigin = UPPERLEFT, + .NumberofSFOutputAttributes = + pipeline->wm_prog_data.num_varying_inputs); + +} + +static void +emit_cb_state(struct anv_pipeline *pipeline, + const VkPipelineColorBlendStateCreateInfo *info) +{ + struct anv_device *device = pipeline->device; + + static const uint32_t vk_to_gen_logic_op[] = { + [VK_LOGIC_OP_COPY] = LOGICOP_COPY, + [VK_LOGIC_OP_CLEAR] = LOGICOP_CLEAR, + [VK_LOGIC_OP_AND] = LOGICOP_AND, + [VK_LOGIC_OP_AND_REVERSE] = LOGICOP_AND_REVERSE, + [VK_LOGIC_OP_AND_INVERTED] = LOGICOP_AND_INVERTED, + [VK_LOGIC_OP_NOOP] = LOGICOP_NOOP, + [VK_LOGIC_OP_XOR] = LOGICOP_XOR, + [VK_LOGIC_OP_OR] = LOGICOP_OR, + [VK_LOGIC_OP_NOR] = LOGICOP_NOR, + [VK_LOGIC_OP_EQUIV] = LOGICOP_EQUIV, + [VK_LOGIC_OP_INVERT] = LOGICOP_INVERT, + [VK_LOGIC_OP_OR_REVERSE] = LOGICOP_OR_REVERSE, + [VK_LOGIC_OP_COPY_INVERTED] = LOGICOP_COPY_INVERTED, + [VK_LOGIC_OP_OR_INVERTED] = LOGICOP_OR_INVERTED, + [VK_LOGIC_OP_NAND] = LOGICOP_NAND, + [VK_LOGIC_OP_SET] = LOGICOP_SET, + }; + + static const uint32_t vk_to_gen_blend[] = { + [VK_BLEND_ZERO] = BLENDFACTOR_ZERO, + [VK_BLEND_ONE] = BLENDFACTOR_ONE, + [VK_BLEND_SRC_COLOR] = BLENDFACTOR_SRC_COLOR, + [VK_BLEND_ONE_MINUS_SRC_COLOR] = BLENDFACTOR_INV_SRC_COLOR, + [VK_BLEND_DEST_COLOR] = BLENDFACTOR_DST_COLOR, + [VK_BLEND_ONE_MINUS_DEST_COLOR] = BLENDFACTOR_INV_DST_COLOR, + [VK_BLEND_SRC_ALPHA] = BLENDFACTOR_SRC_ALPHA, + [VK_BLEND_ONE_MINUS_SRC_ALPHA] = BLENDFACTOR_INV_SRC_ALPHA, + [VK_BLEND_DEST_ALPHA] = BLENDFACTOR_DST_ALPHA, + [VK_BLEND_ONE_MINUS_DEST_ALPHA] = BLENDFACTOR_INV_DST_ALPHA, + [VK_BLEND_CONSTANT_COLOR] = BLENDFACTOR_CONST_COLOR, + [VK_BLEND_ONE_MINUS_CONSTANT_COLOR] = BLENDFACTOR_INV_CONST_COLOR, + [VK_BLEND_CONSTANT_ALPHA] = BLENDFACTOR_CONST_ALPHA, + [VK_BLEND_ONE_MINUS_CONSTANT_ALPHA] = BLENDFACTOR_INV_CONST_ALPHA, + [VK_BLEND_SRC_ALPHA_SATURATE] = BLENDFACTOR_SRC_ALPHA_SATURATE, + [VK_BLEND_SRC1_COLOR] = BLENDFACTOR_SRC1_COLOR, + [VK_BLEND_ONE_MINUS_SRC1_COLOR] = BLENDFACTOR_INV_SRC1_COLOR, + [VK_BLEND_SRC1_ALPHA] = BLENDFACTOR_SRC1_ALPHA, + [VK_BLEND_ONE_MINUS_SRC1_ALPHA] = BLENDFACTOR_INV_SRC1_ALPHA, + }; + + static const uint32_t vk_to_gen_blend_op[] = { + [VK_BLEND_OP_ADD] = BLENDFUNCTION_ADD, + [VK_BLEND_OP_SUBTRACT] = BLENDFUNCTION_SUBTRACT, + [VK_BLEND_OP_REVERSE_SUBTRACT] = BLENDFUNCTION_REVERSE_SUBTRACT, + [VK_BLEND_OP_MIN] = BLENDFUNCTION_MIN, + [VK_BLEND_OP_MAX] = BLENDFUNCTION_MAX, + }; + + uint32_t num_dwords = GEN8_BLEND_STATE_length; + pipeline->blend_state = + anv_state_pool_alloc(&device->dynamic_state_pool, num_dwords * 4, 64); + + struct GEN8_BLEND_STATE blend_state = { + .AlphaToCoverageEnable = info->alphaToCoverageEnable, + }; + + for (uint32_t i = 0; i < info->attachmentCount; i++) { + const VkPipelineColorBlendAttachmentState *a = &info->pAttachments[i]; + + blend_state.Entry[i] = (struct GEN8_BLEND_STATE_ENTRY) { + .LogicOpEnable = info->logicOpEnable, + .LogicOpFunction = vk_to_gen_logic_op[info->logicOp], + .ColorBufferBlendEnable = a->blendEnable, + .PreBlendSourceOnlyClampEnable = false, + .PreBlendColorClampEnable = false, + .PostBlendColorClampEnable = false, + .SourceBlendFactor = vk_to_gen_blend[a->srcBlendColor], + .DestinationBlendFactor = vk_to_gen_blend[a->destBlendColor], + .ColorBlendFunction = vk_to_gen_blend_op[a->blendOpColor], + .SourceAlphaBlendFactor = vk_to_gen_blend[a->srcBlendAlpha], + .DestinationAlphaBlendFactor = vk_to_gen_blend[a->destBlendAlpha], + .AlphaBlendFunction = vk_to_gen_blend_op[a->blendOpAlpha], + .WriteDisableAlpha = !(a->channelWriteMask & VK_CHANNEL_A_BIT), + .WriteDisableRed = !(a->channelWriteMask & VK_CHANNEL_R_BIT), + .WriteDisableGreen = !(a->channelWriteMask & VK_CHANNEL_G_BIT), + .WriteDisableBlue = !(a->channelWriteMask & VK_CHANNEL_B_BIT), + }; + } + + GEN8_BLEND_STATE_pack(NULL, pipeline->blend_state.map, &blend_state); + + anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_BLEND_STATE_POINTERS, + .BlendStatePointer = pipeline->blend_state.offset, + .BlendStatePointerValid = true); +} + +static const uint32_t vk_to_gen_compare_op[] = { + [VK_COMPARE_OP_NEVER] = COMPAREFUNCTION_NEVER, + [VK_COMPARE_OP_LESS] = COMPAREFUNCTION_LESS, + [VK_COMPARE_OP_EQUAL] = COMPAREFUNCTION_EQUAL, + [VK_COMPARE_OP_LESS_EQUAL] = COMPAREFUNCTION_LEQUAL, + [VK_COMPARE_OP_GREATER] = COMPAREFUNCTION_GREATER, + [VK_COMPARE_OP_NOT_EQUAL] = COMPAREFUNCTION_NOTEQUAL, + [VK_COMPARE_OP_GREATER_EQUAL] = COMPAREFUNCTION_GEQUAL, + [VK_COMPARE_OP_ALWAYS] = COMPAREFUNCTION_ALWAYS, +}; + +static const uint32_t vk_to_gen_stencil_op[] = { + [VK_STENCIL_OP_KEEP] = 0, + [VK_STENCIL_OP_ZERO] = 0, + [VK_STENCIL_OP_REPLACE] = 0, + [VK_STENCIL_OP_INC_CLAMP] = 0, + [VK_STENCIL_OP_DEC_CLAMP] = 0, + [VK_STENCIL_OP_INVERT] = 0, + [VK_STENCIL_OP_INC_WRAP] = 0, + [VK_STENCIL_OP_DEC_WRAP] = 0 +}; + +static void +emit_ds_state(struct anv_pipeline *pipeline, + const VkPipelineDepthStencilStateCreateInfo *info) +{ + if (info == NULL) { + /* We're going to OR this together with the dynamic state. We need + * to make sure it's initialized to something useful. + */ + memset(pipeline->state_wm_depth_stencil, 0, + sizeof(pipeline->state_wm_depth_stencil)); + return; + } + + /* VkBool32 depthBoundsEnable; // optional (depth_bounds_test) */ + + struct GEN8_3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil = { + .DepthTestEnable = info->depthTestEnable, + .DepthBufferWriteEnable = info->depthWriteEnable, + .DepthTestFunction = vk_to_gen_compare_op[info->depthCompareOp], + .DoubleSidedStencilEnable = true, + + .StencilTestEnable = info->stencilTestEnable, + .StencilFailOp = vk_to_gen_stencil_op[info->front.stencilFailOp], + .StencilPassDepthPassOp = vk_to_gen_stencil_op[info->front.stencilPassOp], + .StencilPassDepthFailOp = vk_to_gen_stencil_op[info->front.stencilDepthFailOp], + .StencilTestFunction = vk_to_gen_compare_op[info->front.stencilCompareOp], + .BackfaceStencilFailOp = vk_to_gen_stencil_op[info->back.stencilFailOp], + .BackfaceStencilPassDepthPassOp = vk_to_gen_stencil_op[info->back.stencilPassOp], + .BackfaceStencilPassDepthFailOp =vk_to_gen_stencil_op[info->back.stencilDepthFailOp], + .BackfaceStencilTestFunction = vk_to_gen_compare_op[info->back.stencilCompareOp], + }; + + GEN8_3DSTATE_WM_DEPTH_STENCIL_pack(NULL, pipeline->state_wm_depth_stencil, &wm_depth_stencil); +} + +VkResult +gen8_graphics_pipeline_create( + VkDevice _device, + const VkGraphicsPipelineCreateInfo* pCreateInfo, + const struct anv_graphics_pipeline_create_info *extra, + VkPipeline* pPipeline) +{ + ANV_FROM_HANDLE(anv_device, device, _device); + struct anv_pipeline *pipeline; + VkResult result; + uint32_t offset, length; + + assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO); + + pipeline = anv_device_alloc(device, sizeof(*pipeline), 8, + VK_SYSTEM_ALLOC_TYPE_API_OBJECT); + if (pipeline == NULL) + return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); + + pipeline->device = device; + pipeline->layout = anv_pipeline_layout_from_handle(pCreateInfo->layout); + memset(pipeline->shaders, 0, sizeof(pipeline->shaders)); + + result = anv_reloc_list_init(&pipeline->batch_relocs, device); + if (result != VK_SUCCESS) { + anv_device_free(device, pipeline); + return result; + } + pipeline->batch.next = pipeline->batch.start = pipeline->batch_data; + pipeline->batch.end = pipeline->batch.start + sizeof(pipeline->batch_data); + pipeline->batch.relocs = &pipeline->batch_relocs; + + anv_state_stream_init(&pipeline->program_stream, + &device->instruction_block_pool); + + for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) { + pipeline->shaders[pCreateInfo->pStages[i].stage] = + anv_shader_from_handle(pCreateInfo->pStages[i].shader); + } + + if (pCreateInfo->pTessellationState) + anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO"); + if (pCreateInfo->pViewportState) + anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO"); + if (pCreateInfo->pMultisampleState) + anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO"); + + pipeline->use_repclear = extra && extra->use_repclear; + + anv_compiler_run(device->compiler, pipeline); + + /* FIXME: The compiler dead-codes FS inputs when we don't have a VS, so we + * hard code this to num_attributes - 2. This is because the attributes + * include VUE header and position, which aren't counted as varying + * inputs. */ + if (pipeline->vs_simd8 == NO_KERNEL) { + pipeline->wm_prog_data.num_varying_inputs = + pCreateInfo->pVertexInputState->attributeCount - 2; + } + + assert(pCreateInfo->pVertexInputState); + emit_vertex_input(pipeline, pCreateInfo->pVertexInputState); + assert(pCreateInfo->pInputAssemblyState); + emit_ia_state(pipeline, pCreateInfo->pInputAssemblyState, extra); + assert(pCreateInfo->pRasterState); + emit_rs_state(pipeline, pCreateInfo->pRasterState, extra); + emit_ds_state(pipeline, pCreateInfo->pDepthStencilState); + emit_cb_state(pipeline, pCreateInfo->pColorBlendState); + + anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_VF_STATISTICS, + .StatisticsEnable = true); + anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_HS, .Enable = false); + anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_TE, .TEEnable = false); + anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_DS, .FunctionEnable = false); + anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_STREAMOUT, .SOFunctionEnable = false); + + anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_VS, + .ConstantBufferOffset = 0, + .ConstantBufferSize = 4); + anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_GS, + .ConstantBufferOffset = 4, + .ConstantBufferSize = 4); + anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_PS, + .ConstantBufferOffset = 8, + .ConstantBufferSize = 4); + + anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_WM_CHROMAKEY, + .ChromaKeyKillEnable = false); + anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_SBE_SWIZ); + anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_AA_LINE_PARAMETERS); + + anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_CLIP, + .ClipEnable = true, + .ViewportXYClipTestEnable = !(extra && extra->disable_viewport), + .MinimumPointWidth = 0.125, + .MaximumPointWidth = 255.875); + + anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_WM, + .StatisticsEnable = true, + .LineEndCapAntialiasingRegionWidth = _05pixels, + .LineAntialiasingRegionWidth = _10pixels, + .EarlyDepthStencilControl = NORMAL, + .ForceThreadDispatchEnable = NORMAL, + .PointRasterizationRule = RASTRULE_UPPER_RIGHT, + .BarycentricInterpolationMode = + pipeline->wm_prog_data.barycentric_interp_modes); + + uint32_t samples = 1; + uint32_t log2_samples = __builtin_ffs(samples) - 1; + bool enable_sampling = samples > 1 ? true : false; + + anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_MULTISAMPLE, + .PixelPositionOffsetEnable = enable_sampling, + .PixelLocation = CENTER, + .NumberofMultisamples = log2_samples); + + anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_SAMPLE_MASK, + .SampleMask = 0xffff); + + anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_URB_VS, + .VSURBStartingAddress = pipeline->urb.vs_start, + .VSURBEntryAllocationSize = pipeline->urb.vs_size - 1, + .VSNumberofURBEntries = pipeline->urb.nr_vs_entries); + + anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_URB_GS, + .GSURBStartingAddress = pipeline->urb.gs_start, + .GSURBEntryAllocationSize = pipeline->urb.gs_size - 1, + .GSNumberofURBEntries = pipeline->urb.nr_gs_entries); + + anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_URB_HS, + .HSURBStartingAddress = pipeline->urb.vs_start, + .HSURBEntryAllocationSize = 0, + .HSNumberofURBEntries = 0); + + anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_URB_DS, + .DSURBStartingAddress = pipeline->urb.vs_start, + .DSURBEntryAllocationSize = 0, + .DSNumberofURBEntries = 0); + + const struct brw_gs_prog_data *gs_prog_data = &pipeline->gs_prog_data; + offset = 1; + length = (gs_prog_data->base.vue_map.num_slots + 1) / 2 - offset; + + if (pipeline->gs_vec4 == NO_KERNEL) + anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_GS, .Enable = false); + else + anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_GS, + .SingleProgramFlow = false, + .KernelStartPointer = pipeline->gs_vec4, + .VectorMaskEnable = Vmask, + .SamplerCount = 0, + .BindingTableEntryCount = 0, + .ExpectedVertexCount = pipeline->gs_vertex_count, + + .ScratchSpaceBasePointer = pipeline->scratch_start[VK_SHADER_STAGE_GEOMETRY], + .PerThreadScratchSpace = ffs(gs_prog_data->base.base.total_scratch / 2048), + + .OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1, + .OutputTopology = gs_prog_data->output_topology, + .VertexURBEntryReadLength = gs_prog_data->base.urb_read_length, + .DispatchGRFStartRegisterForURBData = + gs_prog_data->base.base.dispatch_grf_start_reg, + + .MaximumNumberofThreads = device->info.max_gs_threads, + .ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords, + //pipeline->gs_prog_data.dispatch_mode | + .StatisticsEnable = true, + .IncludePrimitiveID = gs_prog_data->include_primitive_id, + .ReorderMode = TRAILING, + .Enable = true, + + .ControlDataFormat = gs_prog_data->control_data_format, + + /* FIXME: mesa sets this based on ctx->Transform.ClipPlanesEnabled: + * UserClipDistanceClipTestEnableBitmask_3DSTATE_GS(v) + * UserClipDistanceCullTestEnableBitmask(v) + */ + + .VertexURBEntryOutputReadOffset = offset, + .VertexURBEntryOutputLength = length); + + const struct brw_vue_prog_data *vue_prog_data = &pipeline->vs_prog_data.base; + /* Skip the VUE header and position slots */ + offset = 1; + length = (vue_prog_data->vue_map.num_slots + 1) / 2 - offset; + + if (pipeline->vs_simd8 == NO_KERNEL || (extra && extra->disable_vs)) + anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_VS, + .FunctionEnable = false, + .VertexURBEntryOutputReadOffset = 1, + /* Even if VS is disabled, SBE still gets the amount of + * vertex data to read from this field. We use attribute + * count - 1, as we don't count the VUE header here. */ + .VertexURBEntryOutputLength = + DIV_ROUND_UP(pCreateInfo->pVertexInputState->attributeCount - 1, 2)); + else + anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_VS, + .KernelStartPointer = pipeline->vs_simd8, + .SingleVertexDispatch = Multiple, + .VectorMaskEnable = Dmask, + .SamplerCount = 0, + .BindingTableEntryCount = + vue_prog_data->base.binding_table.size_bytes / 4, + .ThreadDispatchPriority = Normal, + .FloatingPointMode = IEEE754, + .IllegalOpcodeExceptionEnable = false, + .AccessesUAV = false, + .SoftwareExceptionEnable = false, + + .ScratchSpaceBasePointer = pipeline->scratch_start[VK_SHADER_STAGE_VERTEX], + .PerThreadScratchSpace = ffs(vue_prog_data->base.total_scratch / 2048), + + .DispatchGRFStartRegisterForURBData = + vue_prog_data->base.dispatch_grf_start_reg, + .VertexURBEntryReadLength = vue_prog_data->urb_read_length, + .VertexURBEntryReadOffset = 0, + + .MaximumNumberofThreads = device->info.max_vs_threads - 1, + .StatisticsEnable = false, + .SIMD8DispatchEnable = true, + .VertexCacheDisable = false, + .FunctionEnable = true, + + .VertexURBEntryOutputReadOffset = offset, + .VertexURBEntryOutputLength = length, + .UserClipDistanceClipTestEnableBitmask = 0, + .UserClipDistanceCullTestEnableBitmask = 0); + + const struct brw_wm_prog_data *wm_prog_data = &pipeline->wm_prog_data; + uint32_t ksp0, ksp2, grf_start0, grf_start2; + + ksp2 = 0; + grf_start2 = 0; + if (pipeline->ps_simd8 != NO_KERNEL) { + ksp0 = pipeline->ps_simd8; + grf_start0 = wm_prog_data->base.dispatch_grf_start_reg; + if (pipeline->ps_simd16 != NO_KERNEL) { + ksp2 = pipeline->ps_simd16; + grf_start2 = wm_prog_data->dispatch_grf_start_reg_16; + } + } else if (pipeline->ps_simd16 != NO_KERNEL) { + ksp0 = pipeline->ps_simd16; + grf_start0 = wm_prog_data->dispatch_grf_start_reg_16; + } else { + unreachable("no ps shader"); + } + + anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_PS, + .KernelStartPointer0 = ksp0, + + .SingleProgramFlow = false, + .VectorMaskEnable = true, + .SamplerCount = 1, + + .ScratchSpaceBasePointer = pipeline->scratch_start[VK_SHADER_STAGE_FRAGMENT], + .PerThreadScratchSpace = ffs(wm_prog_data->base.total_scratch / 2048), + + .MaximumNumberofThreadsPerPSD = 64 - 2, + .PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ? + POSOFFSET_SAMPLE: POSOFFSET_NONE, + .PushConstantEnable = wm_prog_data->base.nr_params > 0, + ._8PixelDispatchEnable = pipeline->ps_simd8 != NO_KERNEL, + ._16PixelDispatchEnable = pipeline->ps_simd16 != NO_KERNEL, + ._32PixelDispatchEnable = false, + + .DispatchGRFStartRegisterForConstantSetupData0 = grf_start0, + .DispatchGRFStartRegisterForConstantSetupData1 = 0, + .DispatchGRFStartRegisterForConstantSetupData2 = grf_start2, + + .KernelStartPointer1 = 0, + .KernelStartPointer2 = ksp2); + + bool per_sample_ps = false; + anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_PS_EXTRA, + .PixelShaderValid = true, + .PixelShaderKillsPixel = wm_prog_data->uses_kill, + .PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode, + .AttributeEnable = wm_prog_data->num_varying_inputs > 0, + .oMaskPresenttoRenderTarget = wm_prog_data->uses_omask, + .PixelShaderIsPerSample = per_sample_ps); + + *pPipeline = anv_pipeline_to_handle(pipeline); + + return VK_SUCCESS; +} + +VkResult gen8_compute_pipeline_create( + VkDevice _device, + const VkComputePipelineCreateInfo* pCreateInfo, + VkPipeline* pPipeline) +{ + ANV_FROM_HANDLE(anv_device, device, _device); + struct anv_pipeline *pipeline; + VkResult result; + + assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO); + + pipeline = anv_device_alloc(device, sizeof(*pipeline), 8, + VK_SYSTEM_ALLOC_TYPE_API_OBJECT); + if (pipeline == NULL) + return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); + + pipeline->device = device; + pipeline->layout = anv_pipeline_layout_from_handle(pCreateInfo->layout); + + result = anv_reloc_list_init(&pipeline->batch_relocs, device); + if (result != VK_SUCCESS) { + anv_device_free(device, pipeline); + return result; + } + pipeline->batch.next = pipeline->batch.start = pipeline->batch_data; + pipeline->batch.end = pipeline->batch.start + sizeof(pipeline->batch_data); + pipeline->batch.relocs = &pipeline->batch_relocs; + + anv_state_stream_init(&pipeline->program_stream, + &device->instruction_block_pool); + + memset(pipeline->shaders, 0, sizeof(pipeline->shaders)); + + pipeline->shaders[VK_SHADER_STAGE_COMPUTE] = + anv_shader_from_handle(pCreateInfo->cs.shader); + + pipeline->use_repclear = false; + + anv_compiler_run(device->compiler, pipeline); + + const struct brw_cs_prog_data *cs_prog_data = &pipeline->cs_prog_data; + + anv_batch_emit(&pipeline->batch, GEN8_MEDIA_VFE_STATE, + .ScratchSpaceBasePointer = pipeline->scratch_start[VK_SHADER_STAGE_FRAGMENT], + .PerThreadScratchSpace = ffs(cs_prog_data->base.total_scratch / 2048), + .ScratchSpaceBasePointerHigh = 0, + .StackSize = 0, + + .MaximumNumberofThreads = device->info.max_cs_threads - 1, + .NumberofURBEntries = 2, + .ResetGatewayTimer = true, + .BypassGatewayControl = true, + .URBEntryAllocationSize = 2, + .CURBEAllocationSize = 0); + + struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data; + uint32_t group_size = prog_data->local_size[0] * + prog_data->local_size[1] * prog_data->local_size[2]; + pipeline->cs_thread_width_max = DIV_ROUND_UP(group_size, prog_data->simd_size); + uint32_t remainder = group_size & (prog_data->simd_size - 1); + + if (remainder > 0) + pipeline->cs_right_mask = ~0u >> (32 - remainder); + else + pipeline->cs_right_mask = ~0u >> (32 - prog_data->simd_size); + + + *pPipeline = anv_pipeline_to_handle(pipeline); + + return VK_SUCCESS; +} diff --git a/src/vulkan/anv_meta.c b/src/vulkan/anv_meta.c index d4a0bd96a4c..38906a916da 100644 --- a/src/vulkan/anv_meta.c +++ b/src/vulkan/anv_meta.c @@ -100,7 +100,7 @@ anv_device_init_meta_clear_state(struct anv_device *device) } }; - anv_pipeline_create(anv_device_to_handle(device), + anv_graphics_pipeline_create(anv_device_to_handle(device), &(VkGraphicsPipelineCreateInfo) { .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .stageCount = 1, @@ -150,7 +150,7 @@ anv_device_init_meta_clear_state(struct anv_device *device) }, .flags = 0, }, - &(struct anv_pipeline_create_info) { + &(struct anv_graphics_pipeline_create_info) { .use_repclear = true, .disable_viewport = true, .use_rectlist = true @@ -454,7 +454,7 @@ anv_device_init_meta_blit_state(struct anv_device *device) }, &device->meta_state.blit.pipeline_layout); - anv_pipeline_create(anv_device_to_handle(device), + anv_graphics_pipeline_create(anv_device_to_handle(device), &(VkGraphicsPipelineCreateInfo) { .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .stageCount = 2, @@ -496,7 +496,7 @@ anv_device_init_meta_blit_state(struct anv_device *device) .flags = 0, .layout = device->meta_state.blit.pipeline_layout, }, - &(struct anv_pipeline_create_info) { + &(struct anv_graphics_pipeline_create_info) { .use_repclear = false, .disable_viewport = true, .disable_scissor = true, diff --git a/src/vulkan/anv_pipeline.c b/src/vulkan/anv_pipeline.c index 3c9c14193de..9a96387795d 100644 --- a/src/vulkan/anv_pipeline.c +++ b/src/vulkan/anv_pipeline.c @@ -154,603 +154,6 @@ VkResult anv_MergePipelineCaches( stub_return(VK_UNSUPPORTED); } -// Pipeline functions - -static void -emit_vertex_input(struct anv_pipeline *pipeline, - const VkPipelineVertexInputStateCreateInfo *info) -{ - const uint32_t num_dwords = 1 + info->attributeCount * 2; - uint32_t *p; - bool instancing_enable[32]; - - pipeline->vb_used = 0; - for (uint32_t i = 0; i < info->bindingCount; i++) { - const VkVertexInputBindingDescription *desc = - &info->pVertexBindingDescriptions[i]; - - pipeline->vb_used |= 1 << desc->binding; - pipeline->binding_stride[desc->binding] = desc->strideInBytes; - - /* Step rate is programmed per vertex element (attribute), not - * binding. Set up a map of which bindings step per instance, for - * reference by vertex element setup. */ - switch (desc->stepRate) { - default: - case VK_VERTEX_INPUT_STEP_RATE_VERTEX: - instancing_enable[desc->binding] = false; - break; - case VK_VERTEX_INPUT_STEP_RATE_INSTANCE: - instancing_enable[desc->binding] = true; - break; - } - } - - p = anv_batch_emitn(&pipeline->batch, num_dwords, - GEN8_3DSTATE_VERTEX_ELEMENTS); - - for (uint32_t i = 0; i < info->attributeCount; i++) { - const VkVertexInputAttributeDescription *desc = - &info->pVertexAttributeDescriptions[i]; - const struct anv_format *format = anv_format_for_vk_format(desc->format); - - struct GEN8_VERTEX_ELEMENT_STATE element = { - .VertexBufferIndex = desc->binding, - .Valid = true, - .SourceElementFormat = format->surface_format, - .EdgeFlagEnable = false, - .SourceElementOffset = desc->offsetInBytes, - .Component0Control = VFCOMP_STORE_SRC, - .Component1Control = format->num_channels >= 2 ? VFCOMP_STORE_SRC : VFCOMP_STORE_0, - .Component2Control = format->num_channels >= 3 ? VFCOMP_STORE_SRC : VFCOMP_STORE_0, - .Component3Control = format->num_channels >= 4 ? VFCOMP_STORE_SRC : VFCOMP_STORE_1_FP - }; - GEN8_VERTEX_ELEMENT_STATE_pack(NULL, &p[1 + i * 2], &element); - - anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_VF_INSTANCING, - .InstancingEnable = instancing_enable[desc->binding], - .VertexElementIndex = i, - /* Vulkan so far doesn't have an instance divisor, so - * this is always 1 (ignored if not instancing). */ - .InstanceDataStepRate = 1); - } - - anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_VF_SGVS, - .VertexIDEnable = pipeline->vs_prog_data.uses_vertexid, - .VertexIDComponentNumber = 2, - .VertexIDElementOffset = info->bindingCount, - .InstanceIDEnable = pipeline->vs_prog_data.uses_instanceid, - .InstanceIDComponentNumber = 3, - .InstanceIDElementOffset = info->bindingCount); -} - -static void -emit_ia_state(struct anv_pipeline *pipeline, - const VkPipelineInputAssemblyStateCreateInfo *info, - const struct anv_pipeline_create_info *extra) -{ - static const uint32_t vk_to_gen_primitive_type[] = { - [VK_PRIMITIVE_TOPOLOGY_POINT_LIST] = _3DPRIM_POINTLIST, - [VK_PRIMITIVE_TOPOLOGY_LINE_LIST] = _3DPRIM_LINELIST, - [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP] = _3DPRIM_LINESTRIP, - [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST] = _3DPRIM_TRILIST, - [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP, - [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN] = _3DPRIM_TRIFAN, - [VK_PRIMITIVE_TOPOLOGY_LINE_LIST_ADJ] = _3DPRIM_LINELIST_ADJ, - [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_ADJ] = _3DPRIM_LINESTRIP_ADJ, - [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_ADJ] = _3DPRIM_TRILIST_ADJ, - [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_ADJ] = _3DPRIM_TRISTRIP_ADJ, - [VK_PRIMITIVE_TOPOLOGY_PATCH] = _3DPRIM_PATCHLIST_1 - }; - uint32_t topology = vk_to_gen_primitive_type[info->topology]; - - if (extra && extra->use_rectlist) - topology = _3DPRIM_RECTLIST; - - struct GEN8_3DSTATE_VF vf = { - GEN8_3DSTATE_VF_header, - .IndexedDrawCutIndexEnable = info->primitiveRestartEnable, - }; - GEN8_3DSTATE_VF_pack(NULL, pipeline->state_vf, &vf); - - anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_VF_TOPOLOGY, - .PrimitiveTopologyType = topology); -} - -static void -emit_rs_state(struct anv_pipeline *pipeline, - const VkPipelineRasterStateCreateInfo *info, - const struct anv_pipeline_create_info *extra) -{ - static const uint32_t vk_to_gen_cullmode[] = { - [VK_CULL_MODE_NONE] = CULLMODE_NONE, - [VK_CULL_MODE_FRONT] = CULLMODE_FRONT, - [VK_CULL_MODE_BACK] = CULLMODE_BACK, - [VK_CULL_MODE_FRONT_AND_BACK] = CULLMODE_BOTH - }; - - static const uint32_t vk_to_gen_fillmode[] = { - [VK_FILL_MODE_POINTS] = RASTER_POINT, - [VK_FILL_MODE_WIREFRAME] = RASTER_WIREFRAME, - [VK_FILL_MODE_SOLID] = RASTER_SOLID - }; - - static const uint32_t vk_to_gen_front_face[] = { - [VK_FRONT_FACE_CCW] = CounterClockwise, - [VK_FRONT_FACE_CW] = Clockwise - }; - - struct GEN8_3DSTATE_SF sf = { - GEN8_3DSTATE_SF_header, - .ViewportTransformEnable = !(extra && extra->disable_viewport), - .TriangleStripListProvokingVertexSelect = 0, - .LineStripListProvokingVertexSelect = 0, - .TriangleFanProvokingVertexSelect = 0, - .PointWidthSource = pipeline->writes_point_size ? Vertex : State, - .PointWidth = 1.0, - }; - - /* FINISHME: VkBool32 rasterizerDiscardEnable; */ - - GEN8_3DSTATE_SF_pack(NULL, pipeline->state_sf, &sf); - - struct GEN8_3DSTATE_RASTER raster = { - GEN8_3DSTATE_RASTER_header, - .FrontWinding = vk_to_gen_front_face[info->frontFace], - .CullMode = vk_to_gen_cullmode[info->cullMode], - .FrontFaceFillMode = vk_to_gen_fillmode[info->fillMode], - .BackFaceFillMode = vk_to_gen_fillmode[info->fillMode], - .ScissorRectangleEnable = !(extra && extra->disable_scissor), - .ViewportZClipTestEnable = info->depthClipEnable - }; - - GEN8_3DSTATE_RASTER_pack(NULL, pipeline->state_raster, &raster); - - anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_SBE, - .ForceVertexURBEntryReadLength = false, - .ForceVertexURBEntryReadOffset = false, - .PointSpriteTextureCoordinateOrigin = UPPERLEFT, - .NumberofSFOutputAttributes = - pipeline->wm_prog_data.num_varying_inputs); - -} - -static void -emit_cb_state(struct anv_pipeline *pipeline, - const VkPipelineColorBlendStateCreateInfo *info) -{ - struct anv_device *device = pipeline->device; - - static const uint32_t vk_to_gen_logic_op[] = { - [VK_LOGIC_OP_COPY] = LOGICOP_COPY, - [VK_LOGIC_OP_CLEAR] = LOGICOP_CLEAR, - [VK_LOGIC_OP_AND] = LOGICOP_AND, - [VK_LOGIC_OP_AND_REVERSE] = LOGICOP_AND_REVERSE, - [VK_LOGIC_OP_AND_INVERTED] = LOGICOP_AND_INVERTED, - [VK_LOGIC_OP_NOOP] = LOGICOP_NOOP, - [VK_LOGIC_OP_XOR] = LOGICOP_XOR, - [VK_LOGIC_OP_OR] = LOGICOP_OR, - [VK_LOGIC_OP_NOR] = LOGICOP_NOR, - [VK_LOGIC_OP_EQUIV] = LOGICOP_EQUIV, - [VK_LOGIC_OP_INVERT] = LOGICOP_INVERT, - [VK_LOGIC_OP_OR_REVERSE] = LOGICOP_OR_REVERSE, - [VK_LOGIC_OP_COPY_INVERTED] = LOGICOP_COPY_INVERTED, - [VK_LOGIC_OP_OR_INVERTED] = LOGICOP_OR_INVERTED, - [VK_LOGIC_OP_NAND] = LOGICOP_NAND, - [VK_LOGIC_OP_SET] = LOGICOP_SET, - }; - - static const uint32_t vk_to_gen_blend[] = { - [VK_BLEND_ZERO] = BLENDFACTOR_ZERO, - [VK_BLEND_ONE] = BLENDFACTOR_ONE, - [VK_BLEND_SRC_COLOR] = BLENDFACTOR_SRC_COLOR, - [VK_BLEND_ONE_MINUS_SRC_COLOR] = BLENDFACTOR_INV_SRC_COLOR, - [VK_BLEND_DEST_COLOR] = BLENDFACTOR_DST_COLOR, - [VK_BLEND_ONE_MINUS_DEST_COLOR] = BLENDFACTOR_INV_DST_COLOR, - [VK_BLEND_SRC_ALPHA] = BLENDFACTOR_SRC_ALPHA, - [VK_BLEND_ONE_MINUS_SRC_ALPHA] = BLENDFACTOR_INV_SRC_ALPHA, - [VK_BLEND_DEST_ALPHA] = BLENDFACTOR_DST_ALPHA, - [VK_BLEND_ONE_MINUS_DEST_ALPHA] = BLENDFACTOR_INV_DST_ALPHA, - [VK_BLEND_CONSTANT_COLOR] = BLENDFACTOR_CONST_COLOR, - [VK_BLEND_ONE_MINUS_CONSTANT_COLOR] = BLENDFACTOR_INV_CONST_COLOR, - [VK_BLEND_CONSTANT_ALPHA] = BLENDFACTOR_CONST_ALPHA, - [VK_BLEND_ONE_MINUS_CONSTANT_ALPHA] = BLENDFACTOR_INV_CONST_ALPHA, - [VK_BLEND_SRC_ALPHA_SATURATE] = BLENDFACTOR_SRC_ALPHA_SATURATE, - [VK_BLEND_SRC1_COLOR] = BLENDFACTOR_SRC1_COLOR, - [VK_BLEND_ONE_MINUS_SRC1_COLOR] = BLENDFACTOR_INV_SRC1_COLOR, - [VK_BLEND_SRC1_ALPHA] = BLENDFACTOR_SRC1_ALPHA, - [VK_BLEND_ONE_MINUS_SRC1_ALPHA] = BLENDFACTOR_INV_SRC1_ALPHA, - }; - - static const uint32_t vk_to_gen_blend_op[] = { - [VK_BLEND_OP_ADD] = BLENDFUNCTION_ADD, - [VK_BLEND_OP_SUBTRACT] = BLENDFUNCTION_SUBTRACT, - [VK_BLEND_OP_REVERSE_SUBTRACT] = BLENDFUNCTION_REVERSE_SUBTRACT, - [VK_BLEND_OP_MIN] = BLENDFUNCTION_MIN, - [VK_BLEND_OP_MAX] = BLENDFUNCTION_MAX, - }; - - uint32_t num_dwords = GEN8_BLEND_STATE_length; - pipeline->blend_state = - anv_state_pool_alloc(&device->dynamic_state_pool, num_dwords * 4, 64); - - struct GEN8_BLEND_STATE blend_state = { - .AlphaToCoverageEnable = info->alphaToCoverageEnable, - }; - - for (uint32_t i = 0; i < info->attachmentCount; i++) { - const VkPipelineColorBlendAttachmentState *a = &info->pAttachments[i]; - - blend_state.Entry[i] = (struct GEN8_BLEND_STATE_ENTRY) { - .LogicOpEnable = info->logicOpEnable, - .LogicOpFunction = vk_to_gen_logic_op[info->logicOp], - .ColorBufferBlendEnable = a->blendEnable, - .PreBlendSourceOnlyClampEnable = false, - .PreBlendColorClampEnable = false, - .PostBlendColorClampEnable = false, - .SourceBlendFactor = vk_to_gen_blend[a->srcBlendColor], - .DestinationBlendFactor = vk_to_gen_blend[a->destBlendColor], - .ColorBlendFunction = vk_to_gen_blend_op[a->blendOpColor], - .SourceAlphaBlendFactor = vk_to_gen_blend[a->srcBlendAlpha], - .DestinationAlphaBlendFactor = vk_to_gen_blend[a->destBlendAlpha], - .AlphaBlendFunction = vk_to_gen_blend_op[a->blendOpAlpha], - .WriteDisableAlpha = !(a->channelWriteMask & VK_CHANNEL_A_BIT), - .WriteDisableRed = !(a->channelWriteMask & VK_CHANNEL_R_BIT), - .WriteDisableGreen = !(a->channelWriteMask & VK_CHANNEL_G_BIT), - .WriteDisableBlue = !(a->channelWriteMask & VK_CHANNEL_B_BIT), - }; - } - - GEN8_BLEND_STATE_pack(NULL, pipeline->blend_state.map, &blend_state); - - anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_BLEND_STATE_POINTERS, - .BlendStatePointer = pipeline->blend_state.offset, - .BlendStatePointerValid = true); -} - -static const uint32_t vk_to_gen_compare_op[] = { - [VK_COMPARE_OP_NEVER] = COMPAREFUNCTION_NEVER, - [VK_COMPARE_OP_LESS] = COMPAREFUNCTION_LESS, - [VK_COMPARE_OP_EQUAL] = COMPAREFUNCTION_EQUAL, - [VK_COMPARE_OP_LESS_EQUAL] = COMPAREFUNCTION_LEQUAL, - [VK_COMPARE_OP_GREATER] = COMPAREFUNCTION_GREATER, - [VK_COMPARE_OP_NOT_EQUAL] = COMPAREFUNCTION_NOTEQUAL, - [VK_COMPARE_OP_GREATER_EQUAL] = COMPAREFUNCTION_GEQUAL, - [VK_COMPARE_OP_ALWAYS] = COMPAREFUNCTION_ALWAYS, -}; - -static const uint32_t vk_to_gen_stencil_op[] = { - [VK_STENCIL_OP_KEEP] = 0, - [VK_STENCIL_OP_ZERO] = 0, - [VK_STENCIL_OP_REPLACE] = 0, - [VK_STENCIL_OP_INC_CLAMP] = 0, - [VK_STENCIL_OP_DEC_CLAMP] = 0, - [VK_STENCIL_OP_INVERT] = 0, - [VK_STENCIL_OP_INC_WRAP] = 0, - [VK_STENCIL_OP_DEC_WRAP] = 0 -}; - -static void -emit_ds_state(struct anv_pipeline *pipeline, - const VkPipelineDepthStencilStateCreateInfo *info) -{ - if (info == NULL) { - /* We're going to OR this together with the dynamic state. We need - * to make sure it's initialized to something useful. - */ - memset(pipeline->state_wm_depth_stencil, 0, - sizeof(pipeline->state_wm_depth_stencil)); - return; - } - - /* VkBool32 depthBoundsEnable; // optional (depth_bounds_test) */ - - struct GEN8_3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil = { - .DepthTestEnable = info->depthTestEnable, - .DepthBufferWriteEnable = info->depthWriteEnable, - .DepthTestFunction = vk_to_gen_compare_op[info->depthCompareOp], - .DoubleSidedStencilEnable = true, - - .StencilTestEnable = info->stencilTestEnable, - .StencilFailOp = vk_to_gen_stencil_op[info->front.stencilFailOp], - .StencilPassDepthPassOp = vk_to_gen_stencil_op[info->front.stencilPassOp], - .StencilPassDepthFailOp = vk_to_gen_stencil_op[info->front.stencilDepthFailOp], - .StencilTestFunction = vk_to_gen_compare_op[info->front.stencilCompareOp], - .BackfaceStencilFailOp = vk_to_gen_stencil_op[info->back.stencilFailOp], - .BackfaceStencilPassDepthPassOp = vk_to_gen_stencil_op[info->back.stencilPassOp], - .BackfaceStencilPassDepthFailOp =vk_to_gen_stencil_op[info->back.stencilDepthFailOp], - .BackfaceStencilTestFunction = vk_to_gen_compare_op[info->back.stencilCompareOp], - }; - - GEN8_3DSTATE_WM_DEPTH_STENCIL_pack(NULL, pipeline->state_wm_depth_stencil, &wm_depth_stencil); -} - -VkResult -anv_pipeline_create( - VkDevice _device, - const VkGraphicsPipelineCreateInfo* pCreateInfo, - const struct anv_pipeline_create_info * extra, - VkPipeline* pPipeline) -{ - ANV_FROM_HANDLE(anv_device, device, _device); - struct anv_pipeline *pipeline; - VkResult result; - uint32_t offset, length; - - assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO); - - pipeline = anv_device_alloc(device, sizeof(*pipeline), 8, - VK_SYSTEM_ALLOC_TYPE_API_OBJECT); - if (pipeline == NULL) - return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); - - pipeline->device = device; - pipeline->layout = anv_pipeline_layout_from_handle(pCreateInfo->layout); - memset(pipeline->shaders, 0, sizeof(pipeline->shaders)); - - result = anv_reloc_list_init(&pipeline->batch_relocs, device); - if (result != VK_SUCCESS) { - anv_device_free(device, pipeline); - return result; - } - pipeline->batch.next = pipeline->batch.start = pipeline->batch_data; - pipeline->batch.end = pipeline->batch.start + sizeof(pipeline->batch_data); - pipeline->batch.relocs = &pipeline->batch_relocs; - - anv_state_stream_init(&pipeline->program_stream, - &device->instruction_block_pool); - - for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) { - pipeline->shaders[pCreateInfo->pStages[i].stage] = - anv_shader_from_handle(pCreateInfo->pStages[i].shader); - } - - if (pCreateInfo->pTessellationState) - anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO"); - if (pCreateInfo->pViewportState) - anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO"); - if (pCreateInfo->pMultisampleState) - anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO"); - - pipeline->use_repclear = extra && extra->use_repclear; - - anv_compiler_run(device->compiler, pipeline); - - /* FIXME: The compiler dead-codes FS inputs when we don't have a VS, so we - * hard code this to num_attributes - 2. This is because the attributes - * include VUE header and position, which aren't counted as varying - * inputs. */ - if (pipeline->vs_simd8 == NO_KERNEL) { - pipeline->wm_prog_data.num_varying_inputs = - pCreateInfo->pVertexInputState->attributeCount - 2; - } - - assert(pCreateInfo->pVertexInputState); - emit_vertex_input(pipeline, pCreateInfo->pVertexInputState); - assert(pCreateInfo->pInputAssemblyState); - emit_ia_state(pipeline, pCreateInfo->pInputAssemblyState, extra); - assert(pCreateInfo->pRasterState); - emit_rs_state(pipeline, pCreateInfo->pRasterState, extra); - emit_ds_state(pipeline, pCreateInfo->pDepthStencilState); - emit_cb_state(pipeline, pCreateInfo->pColorBlendState); - - anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_VF_STATISTICS, - .StatisticsEnable = true); - anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_HS, .Enable = false); - anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_TE, .TEEnable = false); - anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_DS, .FunctionEnable = false); - anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_STREAMOUT, .SOFunctionEnable = false); - - anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_VS, - .ConstantBufferOffset = 0, - .ConstantBufferSize = 4); - anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_GS, - .ConstantBufferOffset = 4, - .ConstantBufferSize = 4); - anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_PS, - .ConstantBufferOffset = 8, - .ConstantBufferSize = 4); - - anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_WM_CHROMAKEY, - .ChromaKeyKillEnable = false); - anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_SBE_SWIZ); - anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_AA_LINE_PARAMETERS); - - anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_CLIP, - .ClipEnable = true, - .ViewportXYClipTestEnable = !(extra && extra->disable_viewport), - .MinimumPointWidth = 0.125, - .MaximumPointWidth = 255.875); - - anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_WM, - .StatisticsEnable = true, - .LineEndCapAntialiasingRegionWidth = _05pixels, - .LineAntialiasingRegionWidth = _10pixels, - .EarlyDepthStencilControl = NORMAL, - .ForceThreadDispatchEnable = NORMAL, - .PointRasterizationRule = RASTRULE_UPPER_RIGHT, - .BarycentricInterpolationMode = - pipeline->wm_prog_data.barycentric_interp_modes); - - uint32_t samples = 1; - uint32_t log2_samples = __builtin_ffs(samples) - 1; - bool enable_sampling = samples > 1 ? true : false; - - anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_MULTISAMPLE, - .PixelPositionOffsetEnable = enable_sampling, - .PixelLocation = CENTER, - .NumberofMultisamples = log2_samples); - - anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_SAMPLE_MASK, - .SampleMask = 0xffff); - - anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_URB_VS, - .VSURBStartingAddress = pipeline->urb.vs_start, - .VSURBEntryAllocationSize = pipeline->urb.vs_size - 1, - .VSNumberofURBEntries = pipeline->urb.nr_vs_entries); - - anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_URB_GS, - .GSURBStartingAddress = pipeline->urb.gs_start, - .GSURBEntryAllocationSize = pipeline->urb.gs_size - 1, - .GSNumberofURBEntries = pipeline->urb.nr_gs_entries); - - anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_URB_HS, - .HSURBStartingAddress = pipeline->urb.vs_start, - .HSURBEntryAllocationSize = 0, - .HSNumberofURBEntries = 0); - - anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_URB_DS, - .DSURBStartingAddress = pipeline->urb.vs_start, - .DSURBEntryAllocationSize = 0, - .DSNumberofURBEntries = 0); - - const struct brw_gs_prog_data *gs_prog_data = &pipeline->gs_prog_data; - offset = 1; - length = (gs_prog_data->base.vue_map.num_slots + 1) / 2 - offset; - - if (pipeline->gs_vec4 == NO_KERNEL) - anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_GS, .Enable = false); - else - anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_GS, - .SingleProgramFlow = false, - .KernelStartPointer = pipeline->gs_vec4, - .VectorMaskEnable = Vmask, - .SamplerCount = 0, - .BindingTableEntryCount = 0, - .ExpectedVertexCount = pipeline->gs_vertex_count, - - .ScratchSpaceBasePointer = pipeline->scratch_start[VK_SHADER_STAGE_GEOMETRY], - .PerThreadScratchSpace = ffs(gs_prog_data->base.base.total_scratch / 2048), - - .OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1, - .OutputTopology = gs_prog_data->output_topology, - .VertexURBEntryReadLength = gs_prog_data->base.urb_read_length, - .DispatchGRFStartRegisterForURBData = - gs_prog_data->base.base.dispatch_grf_start_reg, - - .MaximumNumberofThreads = device->info.max_gs_threads, - .ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords, - //pipeline->gs_prog_data.dispatch_mode | - .StatisticsEnable = true, - .IncludePrimitiveID = gs_prog_data->include_primitive_id, - .ReorderMode = TRAILING, - .Enable = true, - - .ControlDataFormat = gs_prog_data->control_data_format, - - /* FIXME: mesa sets this based on ctx->Transform.ClipPlanesEnabled: - * UserClipDistanceClipTestEnableBitmask_3DSTATE_GS(v) - * UserClipDistanceCullTestEnableBitmask(v) - */ - - .VertexURBEntryOutputReadOffset = offset, - .VertexURBEntryOutputLength = length); - - const struct brw_vue_prog_data *vue_prog_data = &pipeline->vs_prog_data.base; - /* Skip the VUE header and position slots */ - offset = 1; - length = (vue_prog_data->vue_map.num_slots + 1) / 2 - offset; - - if (pipeline->vs_simd8 == NO_KERNEL || (extra && extra->disable_vs)) - anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_VS, - .FunctionEnable = false, - .VertexURBEntryOutputReadOffset = 1, - /* Even if VS is disabled, SBE still gets the amount of - * vertex data to read from this field. We use attribute - * count - 1, as we don't count the VUE header here. */ - .VertexURBEntryOutputLength = - DIV_ROUND_UP(pCreateInfo->pVertexInputState->attributeCount - 1, 2)); - else - anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_VS, - .KernelStartPointer = pipeline->vs_simd8, - .SingleVertexDispatch = Multiple, - .VectorMaskEnable = Dmask, - .SamplerCount = 0, - .BindingTableEntryCount = - vue_prog_data->base.binding_table.size_bytes / 4, - .ThreadDispatchPriority = Normal, - .FloatingPointMode = IEEE754, - .IllegalOpcodeExceptionEnable = false, - .AccessesUAV = false, - .SoftwareExceptionEnable = false, - - .ScratchSpaceBasePointer = pipeline->scratch_start[VK_SHADER_STAGE_VERTEX], - .PerThreadScratchSpace = ffs(vue_prog_data->base.total_scratch / 2048), - - .DispatchGRFStartRegisterForURBData = - vue_prog_data->base.dispatch_grf_start_reg, - .VertexURBEntryReadLength = vue_prog_data->urb_read_length, - .VertexURBEntryReadOffset = 0, - - .MaximumNumberofThreads = device->info.max_vs_threads - 1, - .StatisticsEnable = false, - .SIMD8DispatchEnable = true, - .VertexCacheDisable = false, - .FunctionEnable = true, - - .VertexURBEntryOutputReadOffset = offset, - .VertexURBEntryOutputLength = length, - .UserClipDistanceClipTestEnableBitmask = 0, - .UserClipDistanceCullTestEnableBitmask = 0); - - const struct brw_wm_prog_data *wm_prog_data = &pipeline->wm_prog_data; - uint32_t ksp0, ksp2, grf_start0, grf_start2; - - ksp2 = 0; - grf_start2 = 0; - if (pipeline->ps_simd8 != NO_KERNEL) { - ksp0 = pipeline->ps_simd8; - grf_start0 = wm_prog_data->base.dispatch_grf_start_reg; - if (pipeline->ps_simd16 != NO_KERNEL) { - ksp2 = pipeline->ps_simd16; - grf_start2 = wm_prog_data->dispatch_grf_start_reg_16; - } - } else if (pipeline->ps_simd16 != NO_KERNEL) { - ksp0 = pipeline->ps_simd16; - grf_start0 = wm_prog_data->dispatch_grf_start_reg_16; - } else { - unreachable("no ps shader"); - } - - anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_PS, - .KernelStartPointer0 = ksp0, - - .SingleProgramFlow = false, - .VectorMaskEnable = true, - .SamplerCount = 1, - - .ScratchSpaceBasePointer = pipeline->scratch_start[VK_SHADER_STAGE_FRAGMENT], - .PerThreadScratchSpace = ffs(wm_prog_data->base.total_scratch / 2048), - - .MaximumNumberofThreadsPerPSD = 64 - 2, - .PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ? - POSOFFSET_SAMPLE: POSOFFSET_NONE, - .PushConstantEnable = wm_prog_data->base.nr_params > 0, - ._8PixelDispatchEnable = pipeline->ps_simd8 != NO_KERNEL, - ._16PixelDispatchEnable = pipeline->ps_simd16 != NO_KERNEL, - ._32PixelDispatchEnable = false, - - .DispatchGRFStartRegisterForConstantSetupData0 = grf_start0, - .DispatchGRFStartRegisterForConstantSetupData1 = 0, - .DispatchGRFStartRegisterForConstantSetupData2 = grf_start2, - - .KernelStartPointer1 = 0, - .KernelStartPointer2 = ksp2); - - bool per_sample_ps = false; - anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_PS_EXTRA, - .PixelShaderValid = true, - .PixelShaderKillsPixel = wm_prog_data->uses_kill, - .PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode, - .AttributeEnable = wm_prog_data->num_varying_inputs > 0, - .oMaskPresenttoRenderTarget = wm_prog_data->uses_omask, - .PixelShaderIsPerSample = per_sample_ps); - - *pPipeline = anv_pipeline_to_handle(pipeline); - - return VK_SUCCESS; -} - VkResult anv_DestroyPipeline( VkDevice _device, VkPipeline _pipeline) @@ -767,6 +170,23 @@ VkResult anv_DestroyPipeline( return VK_SUCCESS; } +VkResult +anv_graphics_pipeline_create( + VkDevice _device, + const VkGraphicsPipelineCreateInfo *pCreateInfo, + const struct anv_graphics_pipeline_create_info *extra, + VkPipeline *pPipeline) +{ + ANV_FROM_HANDLE(anv_device, device, _device); + + switch (device->info.gen) { + case 8: + return gen8_graphics_pipeline_create(_device, pCreateInfo, extra, pPipeline); + default: + unreachable("unsupported gen\n"); + } +} + VkResult anv_CreateGraphicsPipelines( VkDevice _device, VkPipelineCache pipelineCache, @@ -778,8 +198,8 @@ VkResult anv_CreateGraphicsPipelines( unsigned i = 0; for (; i < count; i++) { - result = anv_pipeline_create(_device, &pCreateInfos[i], - NULL, &pPipelines[i]); + result = anv_graphics_pipeline_create(_device, &pCreateInfos[i], + NULL, &pPipelines[i]); if (result != VK_SUCCESS) { for (unsigned j = 0; j < i; j++) { anv_DestroyPipeline(_device, pPipelines[j]); @@ -798,70 +218,13 @@ static VkResult anv_compute_pipeline_create( VkPipeline* pPipeline) { ANV_FROM_HANDLE(anv_device, device, _device); - struct anv_pipeline *pipeline; - VkResult result; - - assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO); - - pipeline = anv_device_alloc(device, sizeof(*pipeline), 8, - VK_SYSTEM_ALLOC_TYPE_API_OBJECT); - if (pipeline == NULL) - return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); - - pipeline->device = device; - pipeline->layout = anv_pipeline_layout_from_handle(pCreateInfo->layout); - result = anv_reloc_list_init(&pipeline->batch_relocs, device); - if (result != VK_SUCCESS) { - anv_device_free(device, pipeline); - return result; + switch (device->info.gen) { + case 8: + return gen8_compute_pipeline_create(_device, pCreateInfo, pPipeline); + default: + unreachable("unsupported gen\n"); } - pipeline->batch.next = pipeline->batch.start = pipeline->batch_data; - pipeline->batch.end = pipeline->batch.start + sizeof(pipeline->batch_data); - pipeline->batch.relocs = &pipeline->batch_relocs; - - anv_state_stream_init(&pipeline->program_stream, - &device->instruction_block_pool); - - memset(pipeline->shaders, 0, sizeof(pipeline->shaders)); - - pipeline->shaders[VK_SHADER_STAGE_COMPUTE] = - anv_shader_from_handle(pCreateInfo->cs.shader); - - pipeline->use_repclear = false; - - anv_compiler_run(device->compiler, pipeline); - - const struct brw_cs_prog_data *cs_prog_data = &pipeline->cs_prog_data; - - anv_batch_emit(&pipeline->batch, GEN8_MEDIA_VFE_STATE, - .ScratchSpaceBasePointer = pipeline->scratch_start[VK_SHADER_STAGE_FRAGMENT], - .PerThreadScratchSpace = ffs(cs_prog_data->base.total_scratch / 2048), - .ScratchSpaceBasePointerHigh = 0, - .StackSize = 0, - - .MaximumNumberofThreads = device->info.max_cs_threads - 1, - .NumberofURBEntries = 2, - .ResetGatewayTimer = true, - .BypassGatewayControl = true, - .URBEntryAllocationSize = 2, - .CURBEAllocationSize = 0); - - struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data; - uint32_t group_size = prog_data->local_size[0] * - prog_data->local_size[1] * prog_data->local_size[2]; - pipeline->cs_thread_width_max = DIV_ROUND_UP(group_size, prog_data->simd_size); - uint32_t remainder = group_size & (prog_data->simd_size - 1); - - if (remainder > 0) - pipeline->cs_right_mask = ~0u >> (32 - remainder); - else - pipeline->cs_right_mask = ~0u >> (32 - prog_data->simd_size); - - - *pPipeline = anv_pipeline_to_handle(pipeline); - - return VK_SUCCESS; } VkResult anv_CreateComputePipelines( diff --git a/src/vulkan/anv_private.h b/src/vulkan/anv_private.h index 518a3ccdd25..69003c52a9a 100644 --- a/src/vulkan/anv_private.h +++ b/src/vulkan/anv_private.h @@ -850,7 +850,7 @@ struct anv_pipeline { uint32_t cs_right_mask; }; -struct anv_pipeline_create_info { +struct anv_graphics_pipeline_create_info { bool use_repclear; bool disable_viewport; bool disable_scissor; @@ -859,10 +859,20 @@ struct anv_pipeline_create_info { }; VkResult -anv_pipeline_create(VkDevice device, - const VkGraphicsPipelineCreateInfo *pCreateInfo, - const struct anv_pipeline_create_info *extra, - VkPipeline *pPipeline); +anv_graphics_pipeline_create(VkDevice device, + const VkGraphicsPipelineCreateInfo *pCreateInfo, + const struct anv_graphics_pipeline_create_info *extra, + VkPipeline *pPipeline); + +VkResult +gen8_graphics_pipeline_create(VkDevice _device, + const VkGraphicsPipelineCreateInfo *pCreateInfo, + const struct anv_graphics_pipeline_create_info *extra, + VkPipeline *pPipeline); +VkResult +gen8_compute_pipeline_create(VkDevice _device, + const VkComputePipelineCreateInfo *pCreateInfo, + VkPipeline *pPipeline); struct anv_compiler *anv_compiler_create(struct anv_device *device); void anv_compiler_destroy(struct anv_compiler *compiler);