From: Brian Paul
-More recently, vertex transformation has been parallelized across the SPUs -as well. -
--As of February 2008 the driver supports smooth/flat shaded triangle rendering +As of September 2008, the driver supports smooth/flat shaded triangle rendering with Z testing and simple texture mapping. Simple demos like gears run successfully. To test texture mapping, try progs/demos/texcyl (press right mouse button for rendering options).
++Runtime/dynamic code generation is being done for per-fragment +operations (Z test, blend, etc) and for fragment programs (though only a +few opcodes are implemented now). +
++In general, however, the driver is rather slow because all vertex +transformation is being done by an interpreter running on the PPU. +Programs with many vertices or complex vertex shaders will run especially +slow. +This will be addressed in the future. +
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