From: Brian Paul Date: Fri, 13 Jan 2012 15:31:26 +0000 (-0700) Subject: docs: freshen up the introduction page with Mesa 8.0 info, etc X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=0c14bbbc8634f516d75a06e2a52d11d674e41170;p=mesa.git docs: freshen up the introduction page with Mesa 8.0 info, etc --- diff --git a/docs/intro.html b/docs/intro.html index 0806caf388e..303f5eb0f80 100644 --- a/docs/intro.html +++ b/docs/intro.html @@ -132,12 +132,26 @@ June 2007: Mesa 7.0 is released, implementing the OpenGL 2.1 specification and OpenGL Shading Language.

+

+2008: Keith Whitwell and other Tungsten Graphics employees develop +Gallium +- a new GPU abstraction layer. The latest Mesa drivers are based on +Gallium and other APIs such as OpenVG are implemented on top of Gallium. +

+ +

+February 2012: Mesa 8.0 is released, implementing the OpenGL 3.0 specification +and version 1.30 of the OpenGL Shading Language. +

-Ongoing: Mesa is used as the core of many hardware OpenGL drivers for -the XFree86 and X.org X servers within the -DRI project. -I continue to enhance Mesa with new extensions and features. +Ongoing: Mesa is the OpenGL implementation for several types of hardware +made by Intel, AMD and NVIDIA, plus the VMware virtual GPU. +There's also several software-based renderers: swrast (the legacy +Mesa rasterizer), softpipe (a gallium reference driver) and llvmpipe +(LLVM/JIT-based high-speed rasterizer). +Work continues on the drivers and core Mesa to implement newer versions +of the OpenGL specification.

@@ -151,6 +165,15 @@ of the OpenGL specification is implemented.

+

Version 8.x features

+

+Version 8.x of Mesa implements the OpenGL 3.0 API. +The developers at Intel deserve a lot of credit for implementing most +of the OpenGL 3.0 features in core Mesa, the GLSL compiler as well as +the i965 driver. +

+ +

Version 7.x features

Version 7.x of Mesa implements the OpenGL 2.1 API. The main feature