From: Brian Paul Date: Thu, 18 May 2006 22:11:09 +0000 (+0000) Subject: texture EnvColor needs to be converted to GLchan, not GLint X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=0ca9082cbdf3c7a646a516b73b852fe7a8fd504c;p=mesa.git texture EnvColor needs to be converted to GLchan, not GLint --- diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c index db77ad8bc3e..d8b897f2113 100644 --- a/src/mesa/swrast/s_texcombine.c +++ b/src/mesa/swrast/s_texcombine.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 6.5.1 * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -738,7 +738,7 @@ texture_apply( const GLcontext *ctx, { GLint baseLevel; GLuint i; - GLint Rc, Gc, Bc, Ac; + GLchan Rc, Gc, Bc, Ac; GLenum format; (void) primary_rgba; @@ -904,7 +904,7 @@ texture_apply( const GLcontext *ctx, case GL_RGBA: for (i=0;iEnvColor[0] * CHAN_MAXF); - Gc = (GLint) (texUnit->EnvColor[1] * CHAN_MAXF); - Bc = (GLint) (texUnit->EnvColor[2] * CHAN_MAXF); - Ac = (GLint) (texUnit->EnvColor[3] * CHAN_MAXF); + UNCLAMPED_FLOAT_TO_CHAN(Rc, texUnit->EnvColor[0]); + UNCLAMPED_FLOAT_TO_CHAN(Gc, texUnit->EnvColor[1]); + UNCLAMPED_FLOAT_TO_CHAN(Bc, texUnit->EnvColor[2]); + UNCLAMPED_FLOAT_TO_CHAN(Ac, texUnit->EnvColor[3]); switch (format) { case GL_ALPHA: for (i=0;i